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Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 33236 times)

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Mission_bug

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Hello guys, RealDarko has sent me many object files kindly donated by Geezer, the author, for conversion and
inclusion into IL-2 Sturmovik for our WWI maps. 8)


These are the objects currently available to me, the ones with a tick are what I actually have. ;)








Two of the objects have now been adapted for our use, this a pilot and his dog:




Here the front and rear of a barn:






So far I have opened them up in gmax and re-applied the textures, exported them and also added a shadow to each.


Not sure how long this will take but at least you can now see that work has started.

This is only possible because of the generosity of the author and his willingness to convert them to a format I could use
and also to RealDarko who made the initial approach to him, I thank them both very much it is greatly appreciated.


Take care guys.

Wishing you all the very best, Pete. ;D
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SAS~Malone

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #1 on: February 01, 2016, 08:45:48 PM »

awesome, Pete - soon the WW1 aerodromes will really come alive! :D
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SAS~Poltava

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #2 on: February 02, 2016, 01:12:38 AM »

Aaaah! These are REALLY great new objects. And useful outside the WW1 era as well  ;) Well done!  :)
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vpmedia

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #3 on: February 02, 2016, 03:18:06 AM »

Thanks a lot, amazing news!! :)

stanislao

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #4 on: February 02, 2016, 06:09:59 AM »

 :D     :D      :D      ;D       ;D      ;D
Wonderful news !! The lone idea that someone is able, or rather is disponible to deal with the transformation of this beautiful objects and especially the inestimable characters of  Geezer, filled me with joy ... I imagine that this work will be long and difficult but I'll wait with trepidation and patience. . thank you dear Mission-bugs to get started !!    ;)

PS  For people who want to take a look at this site here is the URL : http://combatace.com/files/category/362-first-eagles-wwi-and-early-years-object-mods/

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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #5 on: February 02, 2016, 07:05:41 AM »



What a delight to see !  8) they look fantastic.
Each model can be used for WW1 and WW2 and some modern scenes.

You are doing a very important job ! All maps and air bases will come to life !

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SAS~Malone

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #6 on: February 02, 2016, 09:50:02 AM »

remember to also keep an eye out for curvy babe models, lol :D
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #7 on: February 02, 2016, 11:58:44 AM »

remember to also keep an eye out for curvy babe models, lol :D


Sorry guys, no curvy babes found yet. ::(


Glad you all like what you see so far, if I just go for the model and a shadow the progress should be reasonably quick, the difficulty comes from having to create damage versions from the existing 3D.

There is also the question of which to do first, figures, utilities or the buildings.

I could do one set of each releasing each as I complete the items in each section.

Take care guys.

Wishing you all the very best, Pete. ;D
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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #8 on: February 02, 2016, 01:01:04 PM »

IMHO: the figures!  :)

Regarding the damaged version: couldn't you just,  say, substitute it for the block spot that comes when some of the standard IL-2 airfield props gets knocked out? I don't see it as necessary to try and give us corpses lying down or some such. At least not in this phase of this very promising project!
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #9 on: February 02, 2016, 04:41:06 PM »

Hello Pete,
For the damaged or "dead people" I suggest to use the litle Skeleton figure I
came up with using one of the ground flag-objects. It is a very simple and easy to
use in the game.
I have changed many of my game humans to die this way for their "dead body".
Everytime the game calls for the dead model (or damaged) it shows that skeleton.  ;D
There is no need to spend more time creating a 3d-model of a dead person.

I placed the skeleton figure inside this package ---> https://www.sas1946.com/main/index.php/topic,36131.0.html

It also looks great when your flying over the area where you shot someone and you see the
skeleton on the ground.  :D
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #10 on: February 02, 2016, 05:14:04 PM »

IMHO: the figures!  :)

Regarding the damaged version: couldn't you just,  say, substitute it for the block spot that comes when some of the standard IL-2 airfield props gets knocked out? I don't see it as necessary to try and give us corpses lying down or some such. At least not in this phase of this very promising project!

Ok Peter, you get the casting vote, figures first it is, for now just the figure and shadow but I may develop them further at a later date. ;)


Hello Pete,
For the damaged or "dead people" I suggest to use the litle Skeleton figure I
came up with using one of the ground flag-objects.

Never noticed that figure before Max, thank you very much for the link, greatly appreciated. 8)

Due to the volume of objects I will just go with object and shadow for the moment that way we can at least have them in the game a little sooner. :)


Take care guys.

Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #11 on: February 02, 2016, 07:34:04 PM »


Take your time Pete. Do not work too much.
If they are ready by April, its all good.

If you rush the work too fast, they will not look nice.
Best of luck and good times!
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