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Author Topic: C.U.P.- Module 05 - The Golden Age Pt-05  (Read 10136 times)

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SAS~Monty27

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C.U.P.- Module 05 - The Golden Age Pt-05
« on: January 30, 2016, 10:35:39 PM »


C.U.P. DESIGNED TO ERADICATE IL2 UNCERTAINTY!



C.U.P. Module 05 The Golden Age Pt-5

RESTORE POINT INSTALL TYPE: 

1) JSGME DISABLE ALL OPTIONS

2) In your Main Il2 directory rem out (rename with a -) your current #TGA to -#TGA

3) UnZIP/UnRAR 'C.U.P. Module 05 The Golden Age Pt-5' direct to your Il2 Main Directory and allow overwrite.

4) ENABLE JSGME Options to taste.

5) Delete old -#TGA at your convenience.

*************************************************************

FILE STRUCTURE OF THE GOLDEN AGE:
The new mod folder is similar in layout to #WAW.  Which is why you must throw away your old one.

*************************************************************

SOUND IN THE GOLDEN AGE:
The TGA SOUNDSET is much improved overall, louder and stronger throughout.  However, Tiger33's Flybys have proved impossible to fully integrate.  The problem is that too many older mods are incompatible.  With World at War, the environment Tiger33's Flybys was designed for, most aircraft are good and only a few are indifferent.  The Golden Age is a cross-over between the wars and too many older aircraft types use different sound formulas.

On the plus side; TGA now has NO SPECIAL SOUND REQUIREMENTS.  Throw away JSGME TGA-SOUNDS because the new sounds are MUCH better!

*************************************************************

NEW CONTENT:
COMMAND AND CONTROL 412 by CY6 & Sputnikshock
Our favourite C.U.P. Special for FMB is now resident in The Golden Age.  We have left out GCI and Radar, for obvious reasons, but Artillery Spotting, weather, barrage, DZ and many other essential effects, are now part of the FMB Mission builder's armoury in TGA.









Travel Air 4000 Series Bison_M
https://www.sas1946.com/main/index.php/topic,47782.0.html



Bristol Fighter F2b. Mission_bug
https://www.sas1946.com/main/index.php/topic,47119.msg523126.html#msg523126



The Junkers JU 21. Mission_bug
https://www.sas1946.com/main/index.php/topic,48831.0.html







U-2 Pack ~ SAS v1 SAS~CirX
https://www.sas1946.com/main/index.php/topic,1096.msg12411.html#msg12411



Stearman model 75 in own slot Bison_M
https://www.sas1946.com/main/index.php/topic,47956.0.html



Fleet 7 Fawn v 1.1 29-08-2015 Bison_M
https://www.sas1946.com/main/index.php/topic,47877.0.html



Improved Trimotor 3do Reaper 3-1 & SAS~Epervier
https://www.sas1946.com/main/index.php/topic,14240.0.html



Armed version of Trimotor ZIP COMIC
https://www.sas1946.com/main/index.php/topic,46097.0.html

*************************************************************

NEW JSGME OPTIONS:

#TGA_Config03-TigerMoth01
Tiger Moth skin Yellow skin by Whiskey_Sierra_972



#TGA_Config03-TigerMoth02
Tiger Moth Yellow and Black skin by Whiskey_Sierra_972

#TGA_Config03-Trimotor
Change ZIP COMIC's Armed Trimotor to Civilian by SAS~Epervier

*************************************************************

KNOWN ISSUES:
Loadouts:
Vultee 1A bomb loadouts cause 6DOF error.

VulteeV1AR.2xFAB50+1xFAB100 causes 6DOF error.
All other Vultee V1AR Loadouts are good so its still a great bomber.

Junkers-21 4X20Kg Loadout causes 6DOF error.

We have been here before and will certainly improve the loadouts in time.  Meanwhile none of these issues are game breakers although its good to be aware of them.

*************************************************************

SPECIAL INSTRUCTIONS FOR ALL OF C.U.P.:
Delete ...Il2/SFS_MAPS/CUPSOUNDS.sfs.
Obselete file actually needs to go completely.
Applicable to all C.U.P. Modules.
No negative effects from deleting this file.
Failure to do so will negatively effect TGA sound from TGA Part-05.


OLD OPTION TGASOUNDS NO LONGER REQUIRED - PLEASE DELETE.

*************************************************************

SAS COMMUNITY UNIVERSAL PATCH - C.U.P.
All mods in CUP are thoroughly credited.
CUP SFS-Mod integration is not 'theft' of mods.
SAS does not condone or practice restrictive modding.

C.U.P. Module 05 The Golden Age Pt-5
https://www.mediafire.com/?g8ypu7d3r7pol76

SAS~Monty27 - DILLIGAF

*************************************************************
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Gaston

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #1 on: January 31, 2016, 08:04:15 AM »

Thanks, Monty ! Your continuous efforts deserve all our appreciation !

Anyway, I have seen a little bug : Polikarpov R-Z Natacha seems to have propeller inverted...
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SAS~Monty27

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #2 on: January 31, 2016, 01:52:17 PM »

Thanks, Monty ! Your continuous efforts deserve all our appreciation !

Anyway, I have seen a little bug : Polikarpov R-Z Natacha seems to have propeller inverted...

Thanks Gaston - Seen that wonky prop before and had the fix.  It will be rounded up in TGA Part-06, which will not be far away as we need a few more FMB features for the campaign makers too.  8)

Meanwhile:  Here's the instant (and tiny) fix-

Polikarpov_RZ Natacha
https://www.mediafire.com/?mjn7f3hdw4kkdcz
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Gaston

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #3 on: January 31, 2016, 02:52:13 PM »

Thanks, man !
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chupag72

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #4 on: February 01, 2016, 12:26:56 AM »

Dear Monty27 when the module is loaded on boot the screen is a signature module DOF and not TGA. How can I fix it? Thank you for your work
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SAS~Monty27

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #5 on: February 01, 2016, 01:30:11 AM »

Dear Monty27 when the module is loaded on boot the screen is a signature module DOF and not TGA. How can I fix it? Thank you for your work

Classfile B44652EE36C23D32 is correct in the download.

Check for duplicates in your install I suggest.  There can be only one...




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chupag72

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #6 on: February 01, 2016, 04:21:46 AM »

Dear Monty27 all reinstalled on the new.All rechecked. Still the inscription DOF Module.Please put your Classfile B44652EE36C23D32
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edc1

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #7 on: February 01, 2016, 02:00:37 PM »

Hi Monty,
Sorry to bother you but I have more or less finished converting a 24 mission campaign
(S.C.W.... Espagne.....By Thierry Duruz released in sept 2005) I have used the Module 05 -The Golden Years
when converting as it is now set in 1938,
 I would like to include U_2vs(SHKAS) static aircraft.
It is not showing as static but the flyable version was added with module 05 which I have now used.
My intention is to upload the campaign to mediafire for all to download ASAP.
By the way I have asked and got Thierry permission to upgrade the campaign to CUP standards.
Await your reply,
edc1 (stan)
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baggo

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #8 on: February 01, 2016, 02:02:52 PM »

Simon many thanks to all involved in the latest upgrades,could I just ask you about something ive tried,i have never had waw flames in golden age except on 109s although the flames are ok in waw,so I minused out tga engine mod and copied over the waw engine mod and the flames work now in both eras,i just wondered if this could cause problems in areas of tga that would be obvious to you,in the limited testing ive done everything seems ok so far.many thanks again kev.
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SAS~Monty27

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #9 on: February 01, 2016, 02:21:40 PM »

Hi Monty,
Sorry to bother you but I have more or less finished converting a 24 mission campaign
(S.C.W.... Espagne.....By Thierry Duruz released in sept 2005) I have used the Module 05 -The Golden Years
when converting as it is now set in 1938,
 I would like to include U_2vs(SHKAS) static aircraft.
It is not showing as static but the flyable version was added with module 05 which I have now used.
My intention is to upload the campaign to mediafire for all to download ASAP.
By the way I have asked and got Thierry permission to upgrade the campaign to CUP standards.
Await your reply,
edc1 (stan)

Hi Stan

great work, Thierry Duruz campaigns are excellent!

I have recently upgraded all the statics for TGA Part-06 so it will be there.  Also added flapping flags, ambient sound (which is so good you should check it out), moving windsocks and the birds for FMB.  We have C&C 412 in there too so the 412 FMB for The Golden Age is now complete.

It will be wonderful to see threads for TGA Campaigns soon, I am also working on updating a few...

TGA Part-06 will be up by the weekend.

Simon

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Gaston

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #10 on: February 01, 2016, 02:26:16 PM »

By the way... Thierry Duruz... I know him... because... it's me !
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edc1

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Re: C.U.P.- Module 05 - The Golden Age Pt-05
« Reply #11 on: February 01, 2016, 03:22:25 PM »

Hi monty,
Great news ,it will mean a slight delay in the upload but I hope it will be worth it.
And hello to Gaston again it may be an old campaign but its great to fly or just place it on auto ,
its like a movie!
BY the way the movie at the begining of the campagin works and  looks good as well.
cheers edc1 (stan)
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