Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 8 [9]   Go Down

Author Topic: Smolensk - retextured, retowned, revillaged  (Read 19928 times)

0 Members and 1 Guest are viewing this topic.

cyberolas

  • Modder
  • member
  • Offline Offline
  • Posts: 465
Re: Smolensk - retextured, retowned, revillaged
« Reply #96 on: July 21, 2016, 11:37:31 AM »

Oh, thank you Mr. sowercrowd. Now I´m working on Singapore map and I have 95% done. Coming soon!!! ;D
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7957
  • no sweat
Re: Smolensk - retextured, retowned, revillaged
« Reply #97 on: July 21, 2016, 07:01:15 PM »

Cool! Singapore was my favourite P-40m map when I first had IL-2 1946, I think even Pacific Fighters.
 :P Good news. :P
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 9009
  • Beer...Girls...IL2+Mods!
Re: Smolensk - retextured, retowned, revillaged
« Reply #98 on: July 21, 2016, 07:35:06 PM »


Cyberolas maps are not just amazing, but so are his trailer videos !  8) Worthy of a Hollywood Oscar!
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

cyberolas

  • Modder
  • member
  • Offline Offline
  • Posts: 465
Re: Smolensk - retextured, retowned, revillaged
« Reply #99 on: July 21, 2016, 11:46:04 PM »

Cool! Singapore was my favourite P-40m map when I first had IL-2 1946, I think even Pacific Fighters.
 :P Good news. :P
P-40 is historicaly incorrect, but I can remember when I´ve flew some campaign for P-40 over Malaya (very good campaign), and the last mission started a few meters over Singapore town (air start). One second to dogfight! Ki-43 were everywhere and it was really hard...I have to find it...I like it.
Logged

Toobone

  • Mapper
  • member
  • Offline Offline
  • Posts: 356
Re: Smolensk - retextured, retowned, revillaged
« Reply #100 on: July 22, 2016, 04:54:27 AM »

P.P.S.: I will try to add the Winter version ASAP, maybe tomorrow. It will be more complicated.
'cause it optional ;)
PS: guess, for modders and offline veterans setup algorithm of winter simulation for Syberolasas Smolensk map is not too difficult :-[
Logged

-Jäger-

  • Skinner
  • member
  • Offline Offline
  • Posts: 505
  • Spes prœmii laboris est solatium
Re: Smolensk - retextured, retowned, revillaged
« Reply #101 on: April 11, 2018, 08:56:10 AM »

Hello,  great job this map is wonderful  ;D !
I have a question : I'm supposed to have trees?



And why I have this three:
 


and not this one ?




Thanks for all
Logged
Processeur : AMD Athlon II X2 270 3.40 Ghz -- Carte mère : ASROCK N68-VS3 UCC --Carte Graphique : NVIDIA GT710 2Go -- RAM : 4Go DDR3

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6220
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Smolensk - retextured, retowned, revillaged
« Reply #102 on: April 11, 2018, 11:23:11 AM »

Auto generated trees on field textures require OpenGL and Forrest=3 in conf.ini.

-Jäger-

  • Skinner
  • member
  • Offline Offline
  • Posts: 505
  • Spes prœmii laboris est solatium
Re: Smolensk - retextured, retowned, revillaged
« Reply #103 on: April 12, 2018, 06:01:45 AM »

Thanks VPmedia  ;)
Logged
Processeur : AMD Athlon II X2 270 3.40 Ghz -- Carte mère : ASROCK N68-VS3 UCC --Carte Graphique : NVIDIA GT710 2Go -- RAM : 4Go DDR3

Trainer

  • member
  • Offline Offline
  • Posts: 9
Re: Smolensk - retextured, retowned, revillaged
« Reply #104 on: April 29, 2018, 11:30:08 AM »

Beautiful!!!
Logged
Pages: 1 ... 6 7 8 [9]   Go Up
 

Page created in 0.013 seconds with 27 queries.