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Author Topic: remodel old Jets' ordnances  (Read 28170 times)

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western0221

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Re: remodel old Jets' ordnances
« Reply #120 on: January 02, 2019, 09:02:51 PM »

Russian Nuke RDS-4T model is finished rebuilding.



Its old model used "Many polys for small parts" / "A few polys for big parts" --- unbalanced.
Having visual bugs like tail fin rings become disappeared seen from diagonal back.
Hooked in strange offset position.
And No LOD models ---- fps damage in far distance.

I solve those problems and "Hooked position" is also tuned as "Generation 2016" one.


Other Russian modern arms are also finished.
RBK-250 cluster bomb, MBD bomb rack, Rocket launchers UB-16 / UB-32 / B-13 / APU-68UM2, Rockets S-24, PTB-800L for Su-25.

Existing model is good and only re-position into Gen2016.
AGMs Kh-25 / Kh-29, Rocket S-25 and its launcher O-25.

 -----

Plans to add more.
KMGU2, SPPU22, AGMs / AShMs.

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western0221

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Re: remodel old Jets' ordnances
« Reply #121 on: January 06, 2019, 12:44:39 PM »

Building a native 3d model of KMGU-2 ..... Russian cluster bomblet container.
All LODs are finished.
UV mapping , texturing and some faces structuring are rest.




(Right side object is PTB-800L fueltank model for Su-25)

Even current IL-2 1946 games don't have the function of open / close cassette doors, I've modeled them with inner walls.
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enry711

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Re: remodel old Jets' ordnances
« Reply #122 on: January 06, 2019, 02:21:13 PM »

Great work western! Really looking forward for this new ordnance! :)
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Koty

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Re: remodel old Jets' ordnances
« Reply #123 on: January 07, 2019, 05:33:50 PM »

You could in theory make the cassette part of the plane and give it opening doors that way...
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

western0221

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Re: remodel old Jets' ordnances
« Reply #124 on: January 12, 2019, 06:07:28 AM »

You could in theory make the cassette part of the plane and give it opening doors that way...

I've thought the same way.
But feeling not smart.

Once I'll finish it as a usual Pylon object.

New KMGU-2 model is in game, only doors closed style.

Texture task is rest.


RBK-500 is also made. Texture task is also rest.
(perhaps RBK-250 texture has to be retouch, too.)



I'll publish a new Weapon pack Gen2016 archive after finishing those texturing.
(edit)
SPPU-22 gunpod model conversion (or remodel) is also needed for Gen2016.
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western0221

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Re: remodel old Jets' ordnances
« Reply #125 on: January 13, 2019, 03:38:48 AM »

I found existing SPPU-22 gunpod model is too short.



Stretching lod0 model is done.
Building lod 1/2/3 models and shadow models is the next task.
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western0221

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Re: remodel old Jets' ordnances
« Reply #126 on: January 13, 2019, 08:59:07 PM »

New Weapon pack Gen2016-iii is published.
https://www.sas1946.com/main/index.php/topic,53426.0.html

New USSR models , Israel models are available.
(Aircraft side reworks are needed for appearing in games.)
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western0221

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Re: remodel old Jets' ordnances
« Reply #127 on: January 19, 2019, 05:38:12 AM »

Now working on Su-25 to use new Generation 2016 arms with historical places and combos.

4x SPPU-22 + 2x UB-32 + 2x PTB-800L + 2x R-60M


4x RBK-500 + 8x FAB-100M46 + 2x UB-32 + 2x R-60M
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western0221

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Re: remodel old Jets' ordnances
« Reply #128 on: January 20, 2019, 07:10:53 AM »

2x KMGU-2 + 4x FAB-250 M46 + 2x PTB-800L + 2x R-60M
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western0221

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Re: remodel old Jets' ordnances
« Reply #129 on: February 17, 2019, 08:35:43 AM »

WIP:

Light weight Laser Designator Rangefinder

19 months after ...... coming to IL-2 1946.

But borrowing an artillery slot, no function.

Rest ---
and java programming to work Laser Designator for PavewayII.

still. (and texture work)
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max_thehitman

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Re: remodel old Jets' ordnances
« Reply #130 on: February 17, 2019, 01:53:54 PM »


Hurray!  8) A laser-camera guy figure!
Looks great.

Thank you for the latest Generation III weapons ]cheers[



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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946
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