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Author Topic: Christmas project :- weather  (Read 6329 times)

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Stainless

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Re: Christmas project :- weather
« Reply #36 on: January 16, 2016, 08:09:27 AM »

errr yes. It is still going.

New gui





New equations for the warm fronts




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SAS~Malone

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Re: Christmas project :- weather
« Reply #37 on: January 16, 2016, 08:39:27 AM »

Is this project still going.

hi - now, i seriously hope you don't intend to make posts in this forum, which are essentially the same as your username.
please read threads before asking idiot questions.
if the poster has given an update the previous day, it's safe to assume the project is still going.
please, this is your first warning - i don't want to to see any more of this sort of 'nonsense' posts from you.
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Uufflakke

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Re: Christmas project :- weather
« Reply #38 on: January 16, 2016, 09:38:10 AM »


This is a truly fascinating project.
Makes flying more challenging in combination with dynamic weather.  :)

One question though... Will there be a weather forecast girl implemented?  :D
I mean, nowadays we are so used to see them doing the weather forecast.

(please...)

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Stainless

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Re: Christmas project :- weather
« Reply #39 on: January 16, 2016, 10:23:47 AM »

 ;D

I might be persuaded.
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Mick

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Re: Christmas project :- weather
« Reply #40 on: January 16, 2016, 10:33:12 AM »

One question though... Will there be a weather forecast girl implemented?  :D
 

... sure, here she is, ready to announce a cold front and getting Stainless a beer, 'cause he really deserves it ...  :P

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benson

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Re: Christmas project :- weather
« Reply #41 on: January 16, 2016, 12:37:54 PM »

Damn I was just about to pose a pertinent question but Micks' last post has taken it out of my head. Anyway Stainless, fantastic work!
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Oscarito

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Re: Christmas project :- weather
« Reply #42 on: January 16, 2016, 01:17:24 PM »

Excuse me if I'm asking some dumb question, but I was reading these posts about the weather in the new game, and I don't understand "how" it will affect the playability...
I mean for example, the "Weather" will be automatically generated throughout a campaign according to the season, and no more a matter of choice?
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Stainless

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Re: Christmas project :- weather
« Reply #43 on: January 16, 2016, 01:58:23 PM »

Excuse me if I'm asking some dumb question, but I was reading these posts about the weather in the new game, and I don't understand "how" it will affect the playability...
I mean for example, the "Weather" will be automatically generated throughout a campaign according to the season, and no more a matter of choice?

Well the tool was designed to test my algorithms. However now I am thinking it can be used to design the weather on a per mission basis.

How will it affect game play?

In the gross case, you could design the weather so a bomber only has a small time window to attack the target before the weather closes in and you lose visibility.
You could design the weather so that a clever player can avoid detection by using the clouds. There are lot's of ways weather can affect a mission.

On the minor scale, this allows me to detect the conditions required for atmospheric events that affect flight. Downdrafts, updrafts, icing, turbulence, fogging, all these features affect you in cockpit.

Just like in real life.

Then there is navigation.

If you fly a straight line from a to b, you will miss b by a long way. The wind will push your aircraft around.  I read this book when I was a child.

http://www.amazon.co.uk/Teach-Yourself-Air-Navigation-Kaspar/dp/B000YHCXRW


It fascinated me.

I suppose it makes me a bit weird, but hey, who wants to be normal anyway.

I am now thinking about how I can get it into IL2 as well.

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Stainless

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Re: Christmas project :- weather
« Reply #44 on: January 17, 2016, 09:02:43 AM »

Started adding clouds.

So far I am just doing a simple pass along the weather fronts, no randomness, no terrain effects.

It's not good enough, but it's a start.









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Stainless

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Re: Christmas project :- weather
« Reply #45 on: January 18, 2016, 02:30:47 AM »

Totally reworked clouds.

Now I generate a list of "cloud masses" instead of trying to create a bitmap.

This is good because I can use this directly in a voxel cloud renderer and also I can have cloud type.

Currently supported Cumulus and Stratos, but I just need to work out the conditions required for creation of the other cloud types and I can add them.

Still not using the heightmap to generate localised clouds either, but that's on the way.


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Stainless

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Re: Christmas project :- weather
« Reply #46 on: January 19, 2016, 02:46:12 PM »

This one modifies the number of cumulus clouds by the local pressure.

It also adds stratos clouds in advance of the warm front.





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Stainless

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Re: Christmas project :- weather
« Reply #47 on: January 21, 2016, 02:35:36 AM »

I've been working on localised clouds, and it's sent me into a world of simulation.

I have added location and time variables to the system and am currently adding the code to get an accurate simulation of the incident radiation from the sun for all points on the map.

With this in place and the pressure values I have already calculated I can get the air temperature at any location.

This allows me to calculate the dew point, and I can estimate the humidity from latitude, map data, and distance from a weather front.

Finally this will allow me to add localised clouds, fog, and icing conditions.

I think I may be going to far, maybe I should have done a weather girl instead....
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