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Author Topic: Fix cockpits Lancaster, Lincoln and Shackleton  (Read 4920 times)

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Bison_M

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Fix cockpits Lancaster, Lincoln and Shackleton
« on: November 29, 2015, 06:55:05 AM »

Hello! ;)

In the cockpits of which have been made originally for 410 when transferring those in the 412/413 visual distortions occur. (I used to think that it's just me, but now I saw that I was not alone).

So I dare to correct distortions in the 3D pilots cockpits for:

Lancaster

https://www.mediafire.com/download/h629hifd6pt3wt5/Lancaster_fix_pilots_cockpit.7z

Lincoln

https://www.mediafire.com/download/y2u7un51xsw9a3v/Lincoln_fix_pilots_cockpit.7z

and Shackleton

https://www.mediafire.com/download/dvl1ousxolh1dj8/Sheckleton_fix_pilots_cockpit.7z


It was the disappearance of TGA, or contrary flicker:






Now it is:



Install:

unzip and overwrite 3Do.


Best regards
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Korrigan

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #1 on: November 29, 2015, 12:18:00 PM »

Works perfectly in modact 5.3. Thank you, Bison_M.
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Epervier

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #2 on: November 29, 2015, 12:29:39 PM »

Thank you very much (409/UP2.01) !
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Mick

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #3 on: November 29, 2015, 03:26:20 PM »

Very important find, Bison_M, this may explain other cockpit flickerings, such as Freddy's Bf109E3 cockpit conversion by Catsy (at least the 4.09 version).

It is incredible that a tiny difference of 0,02 mm (measured by Epervier) between two joining panels can make a cockpit flicker ...!  o_O

Many THX for sharing ...  8)
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SAS~Tom2

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #4 on: December 10, 2015, 11:29:30 AM »

Many thanks mate.  :P
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SAS~Tom2

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #5 on: December 10, 2015, 01:52:38 PM »

Mick, as for Freddy's BF-109 cockpits (marvels!) I think or better assume the flickering is not a texture issue..but rather mat file related. F_Red used very advanced lighting tricks for vivid cockpit lighting. Check the D.520 in various positions to the light and you see what I mean.  :-|
Open the instrument mat files and check the ambient and diffuse and specular etc. The compare to other pits.

Chrs

Thorsten
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Bison_M

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #6 on: December 10, 2015, 02:21:06 PM »

I am glad that it was useful to you. :)

Best wishes!
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SAS~Monty27

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #7 on: December 10, 2015, 09:00:45 PM »

I am glad that it was useful to you. :)

Best wishes!

Useful?  Its fantastic Bison - Thank you!
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SAS~Malone

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #8 on: December 10, 2015, 11:20:35 PM »

i must add my thanks here, as well - nice job, Bison, much appreciated! :D
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Mick

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #9 on: December 11, 2015, 02:53:33 AM »

Mick, as for Freddy's BF-109 cockpits (marvels!) I think or better assume the flickering is not a texture issue..but rather mat file related. F_Red used very advanced lighting tricks for vivid cockpit lighting. Check the D.520 in various positions to the light and you see what I mean.  :-|
Open the instrument mat files and check the ambient and diffuse and specular etc. The compare to other pits.

Chrs

Thorsten

THX for the tip, Thorsten, but I have already gone through the mat files tweaking quite a lot, to no avail ...  ::(

Besides, what is very intriguing, is that you only need to switch cockpit lights ON, or even more weird, nav lights ON, to "fix" that bug ...  o_O

That's why I think Bison_M's fix is very interesting, because his fix cures a bug that appeared after a conversion (from 4.10 to 4.12 or 4.13), which is the case for Freddy's E3 cockpit, extracted from IES, then converted ...

I asked several top modders what they thought about it, since this is way beyond my poor skills (but I am at least as stubborn as Freddy ...  :P), and up till now, the only one who came up with a relevant explanation is Barnesy (@ Admins: I hope it is OK if I quote him here, regarding a technical point ...)

"... from what you are saying, it sounds as though the cockpit meshes have been miss aligned a little, which makes overlaying meshes tend to flicker as the game tries to figure out which mesh to show, if the overlay mesh is separated by a fraction the game reads one or the other, if you turn on light or anything that shows a reflection then the game switches to one overlay only, so no flicker ..."

What I personally do when I fly the E3 in the day time is switch cockpit lights ON, but I tweaked the night mat files so that the instruments light is barely noticeable ...
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SAS~Tom2

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #10 on: December 11, 2015, 08:08:51 AM »

OK that is interisting. TBH the first time I saw it I assumed it was a non IES issue but a conversion issue.

Well, if the chaps include an all new P-51 (B,C) next, I reinstall it.  :D
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bomberkiller

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Re: Fix cockpits Lancaster, Lincoln and Shackleton
« Reply #11 on: December 11, 2015, 08:56:23 AM »

Great Bison, thank you!  :)
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