Mick, as for Freddy's BF-109 cockpits (marvels!) I think or better assume the flickering is not a texture issue..but rather mat file related. F_Red used very advanced lighting tricks for vivid cockpit lighting. Check the D.520 in various positions to the light and you see what I mean.
Open the instrument mat files and check the ambient and diffuse and specular etc. The compare to other pits.
Chrs
Thorsten
THX for the tip, Thorsten, but I have already gone through the mat files tweaking quite a lot, to no avail ...
Besides, what is very intriguing, is that you only need to switch cockpit lights ON, or even more weird, nav lights ON, to "fix" that bug ...
That's why I think Bison_M's fix is very interesting, because
his fix cures a bug that appeared after a conversion (from 4.10 to 4.12 or 4.13), which is the case for Freddy's E3 cockpit, extracted from IES, then converted ...
I asked several top modders what they thought about it, since this is way beyond my poor skills (but I am at least as stubborn as Freddy ...
), and up till now, the only one who came up with a relevant explanation is Barnesy (@ Admins: I hope it is OK if I quote him here, regarding a technical point ...)
"... from what you are saying, it sounds as though the cockpit meshes have been miss aligned a little, which makes overlaying meshes tend to flicker as the game tries to figure out which mesh to show, if the overlay mesh is separated by a fraction the game reads one or the other, if you turn on light or anything that shows a reflection then the game switches to one overlay only, so no flicker ..."What I personally do when I fly the E3 in the day time is switch cockpit lights ON, but I tweaked the night mat files so that the instruments light is barely noticeable ...