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Author Topic: Berlin reconstruction  (Read 22860 times)

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vpmedia

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Re: Berlin reconstruction
« Reply #120 on: January 29, 2017, 11:56:48 AM »

The first post has all the required static.ini entries.

Edit: you can also use the 'universal static ini checker' to find missing objects

darky1958

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Re: Berlin reconstruction
« Reply #121 on: January 29, 2017, 01:08:28 PM »

Hi Again

Of course I made it all !
But Campagne can save only this vesion : Berlin          Berlin/load.ini

Why ?

I did not find any missing object !

Load.ini ofold version :
Code: [Select]
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

[WORLDPOS]
;CAMOUFLAGE = ETO
;MONTH=4
;DECLIN = 43
CAMOUFLAGE = ETO
MONTH=4
DECLIN = 50
PRESSURE    = 750
TEMPERATURE =  17

[static]
actors.static

[text]
texts.txt

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = Clouds269.tga
  HighCloudsNoise  = CloudsNoise.tga
  Moon = Moon\Moon0000.tga
//  CloudsMap  = CloudMap4x4km.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam.tga
  BeachSurf  = water/BeachSurf.tga
  BeachLand  = water/RiverLand.tga

  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga


[WATER]
Water    = water/Water.tga

[ROADS]
Rail     = land/summer/sk_Rail
Road     = land/summer/Road
Highway  = land/summer/sk_Highway

[OBJECTS]

[FIELDS]
LowLand0 = land/summer/rom_fields_MidLand0.tga //GermanFields1.tga
LowLand1 = land/summer/rom_fields_MidLand1.tga //GermanFields1.tga
LowLand2 = land/summer/Berlin_greyway.tga, -2
LowLand3 =

MidLand0 = land/summer/rom_LowLand0.tga  //land/summer/midland.tga
MidLand1 = land/summer/LowLand_1.tga,2
MidLand2 = land/summer/sk_LowLand0.tga //LowLand_2.tga
MidLand3 = land/summer/rom_fields_MidLand3.tga //GermanFields2.tga

Mount0   = land/summer/rom_swamps2.tga,2 //midland.tga
Mount1   =
Mount2   =
Mount3   =

Country0 = land/summer/rom_Dcountry.tga
Country1 = land/summer/rom_Dcountry.tga
Country2 = Italy_DF/land/summer/factory_dry.tga 
Country3 = land/summer/rom_factory.tga

City0    = land/summer/vp_DownCity.tga
City1    = land/summer/rom_MidCity.tga
City2    = land/summer/rom_CenterCity.tga
City3    =

AirField0= land/summer/rom_air_fields_0.tga
AirField1= land/summer/Berlin0.tga,-2
AirField2= land/summer/Berlin1.tga,-2
AirField3= land/summer/Berlin2.tga,-2

Wood0    = land/summer/sk_LowLand0.tga
Wood1    =
Wood2    = forest/summer/sk_ForestFar.tga
Wood3    =


Water0   = water/water.tga
Water1   = water/water.tga
Water2   = water/rom_CoastLine1.tga
Water3   = water/Beach.tga


Thank you for your patient !

Darky
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vpmedia

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Re: Berlin reconstruction
« Reply #122 on: January 30, 2017, 03:20:50 AM »

Try checking the logfile (log.lst, conf.ini ->LOG=1) for more information.

cheech420

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Re: Berlin reconstruction
« Reply #123 on: February 04, 2017, 03:23:29 PM »

what buildungs do i write over thare all the sam,e :o
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printenduevel

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Re: Berlin reconstruction
« Reply #124 on: August 04, 2018, 02:30:31 PM »

Hi,

need this object: "buildings.House$Sac_1"

Can somebody help me?

Thx
Prnte
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Piotrek1

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Re: Berlin reconstruction
« Reply #125 on: August 04, 2018, 03:10:04 PM »

Do you mean these objects ?:
https://drive.google.com/file/d/157_LU8p5ubae8-vAjGJw-_0tYcYV_slD/view?usp=sharing
Edit: I'm sorry I put a bad link try it again.
Best regards,
Piotrek
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printenduevel

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Re: Berlin reconstruction
« Reply #126 on: August 05, 2018, 03:35:44 AM »

Thank you Piotrek, that was it.
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printenduevel

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Re: Berlin reconstruction
« Reply #127 on: August 05, 2018, 03:58:22 AM »

Hi,

here is my next problem.

The map will not load in FMB. I got this message:
"World.load().LoadMap() error:java.lang.RuntimeException:Landscape 'Berlin_VP/load_autumn.ini loading error

Here the file in my Berlin_VP folder:
actors.static
ed_m01.tga
ed_m02.tga
ed_m03.tga
load.ini
load_autumn.ini
map_T.tga
texts.txt

It seems, that the files which delivered with the package ar not complete.
I miss this:
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

I want to install this map in HSFX 7.03 whitout overwriting an existing stock map.

Any solution is welcome.

Thx
Printe
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Piotrek1

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Re: Berlin reconstruction
« Reply #128 on: August 05, 2018, 04:47:55 AM »

Hi printenduevel, maybe a naive question but have you made sure that you have the right path, for example; HSFX>  <MAPMODS_BERLIN>  <MAPS>  Berlin
I must say that after so many years I still occasionally make this mistake.
and dont forget add to all ini:
Berlin_autumn Berlin/load_autumn.ini
Best regards,
Piotrek
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printenduevel

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Re: Berlin reconstruction
« Reply #129 on: August 05, 2018, 05:19:00 AM »

Hi Piotrek,

this is my path: O:\IL-2 1946 HSFX_test\MODS\mapmods\maps\Berlin_VP

and this is my all.ini entry:
Berlin_VP Berlin_VP/load.ini
Berlin_VP_Autumn Berlin_VP/load_autumn.ini

As I wrote, I don't want replace any stock HSFX map. Because this will make trouble flying an AoE or Propeller club.

Best regards
Printe

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