Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Jeep. v.1.1. beta  (Read 6501 times)

0 Members and 1 Guest are viewing this topic.

Bison_M

  • Modder
  • member
  • Offline Offline
  • Posts: 1123
Jeep. v.1.1. beta
« on: November 15, 2015, 10:42:48 AM »

Jeep. Changes and additions. Post edited.

Tested for 4122 + SASModakt 5.33 and Engin mod.

I make a small addition to the existing mode (thanks to SAS~Gerax): https://www.sas1946.com/main/index.php/topic,39282.msg437694.html#msg437694

specifically to the jeep from here: https://www.mediafire.com/download/nkddnisgx6xo7uk/Wagen,Jeep,Jeep+MG_MAXHO.7z









Changes:
1. Added new wheels from PA Jeronimo.
2. Added marking lights.
3. Change the position of the exhaust when the engine is started.
4. Due with the change of wheel changes in the front axle.

Perhaps the parking lights or other changes have already been created by someone, but in any case it is my variant.

Known bugs:

In the basic mod set in my game - the front wheels turn left and right, but do not rotate, after changing they now rotate, but do not turn left or right.

Link to jeep:

https://www.mediafire.com/download/jlnh0h3iycx7kis/Jeep_New_v1.1.7z

Installation: unzip into your mods folder.

Select a Jeep.

Link to jeep MG:

https://www.mediafire.com/download/mw32pu901xvr797/JeepMG_v1.1.7z


Installation: unzip into your mods folder.

Select a Jeep with MG.

I apologize for the bugs in 3D and DM.


Credits:

1C: Maddox Games - IL-2

Crazyflak, Sany, Ranwers, MAXHO - Kübelwagen, Jeep, Jeep+MG
PA_Jeronimo - New Mod Wheels
Bison_M: changing in 3D Jeep

And thanks to all those who I have not mentioned in this list.
(Maybe someone else I forgot? Remind me please)

I have not tested it in other versions of the game and other versions of the Jeep, but I hope it will work for them.

Enjoy!  ;)

Bison
Logged
El sueño de la razón produce monstruos

Korrigan

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 776
Re: Jeep. v.1.1. beta
« Reply #1 on: November 16, 2015, 04:42:19 AM »

Nice ! Thank you very much Bison_M.
Logged

Bison_M

  • Modder
  • member
  • Offline Offline
  • Posts: 1123
Re: Jeep. v.1.1. beta
« Reply #2 on: November 18, 2015, 11:20:26 AM »

Nice ! Thank you very much Bison_M.
Thank Korrigan. Glad you liked it. :)

I saw this and decided - why not?







Version of the jeep with MG in the first post.

P.S. To admin: I'm not sure, maybe this topic in the wrong place? Perhaps it needs to be moved to the Vehicles? Or 3D fix?  ;)

Best regards
Logged
El sueño de la razón produce monstruos

Gemini

  • member
  • Offline Offline
  • Posts: 59
  • Probably dead before you read this post
Re: Jeep. v.1.1. beta
« Reply #3 on: December 05, 2015, 10:19:46 PM »

Would it be possible to add tanks? Just a question not a request.
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: Jeep. v.1.1. beta
« Reply #4 on: February 06, 2016, 12:20:09 AM »

It is so much fun drive around maps with this! but why brakes are not implemented!!??  :(
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Jeep. v.1.1. beta
« Reply #5 on: February 06, 2016, 01:08:15 AM »

brakes work just fine for me....
Logged
.....taking fun seriously since 1968.....  8)

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: Jeep. v.1.1. beta
« Reply #6 on: February 06, 2016, 01:31:27 AM »

My bad! Yes they do!  :-X

Something went wrong with my pedals...
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html
Pages: [1]   Go Up
 

Page created in 0.036 seconds with 26 queries.