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Author Topic: Helicopters 2.0  (Read 21078 times)

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Koty

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Re: Helicopters 2.0
« Reply #72 on: December 21, 2017, 05:59:02 AM »

it's a conflict with the EngineMod
you need to clear some classes
how to do it is described in the thread with western's patch.
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KingTiger503

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Re: Helicopters 2.0
« Reply #73 on: December 21, 2017, 07:16:18 AM »

hey Koty, the Engine Mod got Conflict , Did you have a Hotfix Patch for the Hind.
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Koty

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Re: Helicopters 2.0
« Reply #74 on: December 21, 2017, 07:26:08 AM »

the issue is not with the hind
the issue is with engine mod
you have to fix the engine mod and it will work ;)
(I mean, both I and Wasted got it to work without a problem, after all...)
there are classes conflicting with your engine mod which causes certain machines not to work

One of the mods causing this is Dreamk's bomb pack to my experience. No idea how, but it does, change the order of the folders so that the enginemod is always loading first.
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Koty

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Re: Helicopters 2.0
« Reply #75 on: January 07, 2018, 11:24:43 AM »

so, the maximum vertical acceleration is now done, however, I have a problem figuring out how to limit the vertical speed limit.

Currently, the acceleration is roughly 2.1G, but the vertical speed is some 20-30 m/s.
Just for the record, Mi-28 is said to have over 3 G acceleration, but vertical speed of roughly 12 m/s.
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western0221

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Re: Helicopters 2.0
« Reply #76 on: October 11, 2019, 07:18:30 AM »

Collaborations wanted:
  Several 3D fixes are required:
  -Wheel are primitive, would be very benefited by a Jeronimo intervention.


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