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Author Topic: Nieuport update versions 4 to 27  (Read 6441 times)

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Mission_bug

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Nieuport update versions 4 to 27
« on: October 16, 2015, 11:53:09 AM »

Nieuports 4 to 27 update pack.

Early:



Through to late:




As you are now aware Stalker opened a release thread for this pack at AviaSkins, here is the SAS thread.


This is a slightly later version that was uploading as the first links went up at AviaSkins , looks like the boat sailed without me. :D

Updated 26th October 2015.

Mediafire link:

https://www.mediafire.com/?uybum6gb7g71f1p


Cockpit updates from Bison_M see further in the thread:

http://www.mediafire.com/download/84m55dy2aypu9i1/AIRCRAFT_Nieuport_pack_17102015.7z


This link is for additional stationary aircraft not included in the pack:

https://www.mediafire.com/?hgmeu3rpzms4pyx

These are not needed in DBW 1916 as all but one are already in that install.


The delay was due to issues that I was experiencing with the N4 armed version in my DBW 1916, for some reason it gave me null messages. ???

A change to the FM from the DBW 1916 version and pointing the java to a different bomb cured the problem.

The N4 has two versions, one is unarmed, both have a working cockpit.


Credits:

Head Drafts - Evil (aka Nachprod, aka Murdoc aka Stalker) - general management, skins, default skins.
3D aircraft - Molva
Cockpits - Lacota, Kant, Bison_M
Slots and FM - Lacota, Kant, Mission_bug
Textures cockpits - vpmedia
Improvements for 3D - Bison_M
In this "pack" was an attempt to organize and lead to the flight of the work done in his time, but he
not released for one reason or another. We made cockpits for Nieuport 4 and 4A, as well as recycled cockpits for Nieuport 17 Series.
Made various additions to the 3D external models, hooks, lodov, DM.
Unfortunately, not everyone was able to fix it - almost not available MM and still require correction hooks.
Therefore, we apologize for any bugs and uncorrected.


Cockpit textures for the N4 courtesey of vpmedia:



This pack uses familiar textures for most types:




There is a new cockpit available but it is not in this download as I still need to get all the controls working:



Extra statics:






The aircraft work in DBW 1916, DBW 1.71 and with some issues in 4.12 with ModAct.

In 4.12 the N4 bounces about if set on AI at take off and damages the prop, other types display some odd behaviour on AI take off.

The N24 through to N27 do work in 4.12.

Please note that in my download not all static entries are present, only those that have statics in the download.  If you use in
DBW 1916 all other statics are already available, most of this pack is a update of currently available types.


Thank you very much to all those who worked on this pack and made the original mods, your work is greatly appreciated. 8)


Wishing you all the very best, Pete. ;D
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<Gunny>

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Re: Nieuport update versions 4 to 27
« Reply #1 on: October 16, 2015, 04:54:47 PM »

Thank all that worked on this   d/l ing now.

Very easy install and every thing WORKED.
Again thanks to all.   :D
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Mad026

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Re: Nieuport update versions 4 to 27
« Reply #2 on: October 17, 2015, 12:49:37 AM »

I have some problems in my dbw 1916 with this mod, in some aircraft's cases i got mission failed null error when I try to load a map.

I got error with these: Nieuport N17, N17B, N23 the others are working fine.

Here is the last part of my crash ini when is tested the Nieuport N23


Code: [Select]
fm
sFMDir = nieuport10_fm
s1 = flightmodels/nieuport10av.fmd
s = FlightModels/Nieuport10AV.fmd:Nieuport10_FM
m_lastFMFile = nieuport10_fm
sFMDir = u2scout2_1b_fm
s1 = flightmodels/u-2vslbs21b.fmd
s = FlightModels/U-2VSLBs21b.fmd:U2scout2_1B_FM
m_lastFMFile = nieuport10_fm
opening new fm file u2scout2_1b_fm
sFMDir = beo_fm
s1 = flightmodels/u-2vslbb.fmd
s = FlightModels/U-2VSLBB.fmd:Beo_FM
m_lastFMFile = u2scout2_1b_fm
getting fm file beo_fm
sFMDir = beo_fm
s1 = flightmodels/u-2vslbbc.fmd
s = FlightModels/U-2VSLBBC.fmd:Beo_FM
m_lastFMFile = beo_fm
sFMDir = niu17_23_fm
s1 = flightmodels/nieuport17.fmd
s = FlightModels/Nieuport17.fmd:Niu17_23_FM
m_lastFMFile = beo_fm
opening new fm file niu17_23_fm
sFMDir = niu17_fm
s1 = flightmodels/niu17.fmd
s = FlightModels/Niu17.fmd:Niu17_FM
m_lastFMFile = niu17_23_fm
opening new fm file niu17_fm
sFMDir = niu17_23_fm
s1 = flightmodels/nieuport23.fmd
s = FlightModels/Nieuport23.fmd:Niu17_23_FM
m_lastFMFile = niu17_fm
getting fm file niu17_23_fm
sFMDir = niu23_fm
s1 = flightmodels/niu23.fmd
s = FlightModels/Niu23.fmd:Niu23_FM
m_lastFMFile = niu17_23_fm
opening new fm file niu23_fm
sFMDir = n24_fm
s1 = flightmodels/n24.fmd
s = FlightModels/N24.fmd:N24_FM
m_lastFMFile = niu23_fm
opening new fm file n24_fm
sFMDir = nie28c1
s1 = flightmodels/nie28.fmd
s = FlightModels/NIE28.fmd:NIE28C1
m_lastFMFile = n24_fm
opening new fm file nie28c1
sFMDir = spad7_fm
s1 = flightmodels/spad7.fmd
s = FlightModels/SPAD7.fmd:SPAD7_FM
m_lastFMFile = nie28c1
opening new fm file spad7_fm
sFMDir = spad14_fm
s1 = flightmodels/spad14.fmd
s = FlightModels/SPAD14.fmd:SPAD14_FM
m_lastFMFile = spad7_fm
opening new fm file spad14_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlbp.fmd
s = FlightModels/VoisinLBP.fmd:Voisin_FM
m_lastFMFile = spad14_fm
opening new fm file voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlas.fmd
s = FlightModels/VoisinLAS.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlas_rus.fmd
s = FlightModels/VoisinLAS_RUS.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlas_night.fmd
s = FlightModels/VoisinLAS_Night.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlap.fmd
s = FlightModels/VoisinLAP.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlar.fmd
s = FlightModels/VoisinLAR.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = dh2_fm
s1 = flightmodels/dh2.fmd
s = FlightModels/DH2.fmd:DH2_FM
m_lastFMFile = voisin_fm
opening new fm file dh2_fm
sFMDir = aircodh9_fm
s1 = flightmodels/aircodh9.fmd
s = FlightModels/AircoDH9.fmd:AircoDH9_FM
m_lastFMFile = dh2_fm
opening new fm file aircodh9_fm
sFMDir = aircodh9_fm
s1 = flightmodels/aircodh9a.fmd
s = FlightModels/AircoDH9a.fmd:AircoDH9_FM
m_lastFMFile = aircodh9_fm
sFMDir = bristol_f2b_fm
s1 = flightmodels/bristol_f2b.fmd
s = FlightModels/Bristol_F2b.fmd:Bristol_F2b_FM
m_lastFMFile = aircodh9_fm
opening new fm file bristol_f2b_fm
sFMDir = beo_fm
s1 = flightmodels/u-2vslbc.fmd
s = FlightModels/U-2VSLBC.fmd:Beo_FM
m_lastFMFile = bristol_f2b_fm
getting fm file beo_fm
sFMDir = tb3sea_fm
s1 = flightmodels/tb-3-4m-17xsea.fmd
s = FlightModels/TB-3-4M-17xsea.fmd:TB3sea_FM
m_lastFMFile = beo_fm
opening new fm file tb3sea_fm
sFMDir = be2c
s1 = flightmodels/be2c.fmd
s = FlightModels/BE2c.fmd:BE2c
m_lastFMFile = tb3sea_fm
opening new fm file be2c
sFMDir = be2c
s1 = flightmodels/be2cnight.fmd
s = FlightModels/BE2cNight.fmd:BE2c
m_lastFMFile = be2c
sFMDir = be2c
s1 = flightmodels/be2cskis.fmd
s = FlightModels/BE2cSkis.fmd:BE2c
m_lastFMFile = be2c
sFMDir = re8_fm
s1 = flightmodels/re8.fmd
s = FlightModels/RE8.fmd:RE8_FM
m_lastFMFile = be2c
opening new fm file re8_fm
sFMDir = pup_fm
s1 = flightmodels/sopwith_pup.fmd
s = FlightModels/Sopwith_Pup.fmd:PUP_FM
m_lastFMFile = re8_fm
opening new fm file pup_fm
sFMDir = strutter_fm
s1 = flightmodels/sopwith_strutter1b1.fmd
s = FlightModels/Sopwith_Strutter1B1.fmd:STRUTTER_FM
m_lastFMFile = pup_fm
opening new fm file strutter_fm
sFMDir = strutter_fm
s1 = flightmodels/sopwith_strutter9700.fmd
s = FlightModels/Sopwith_Strutter9700.fmd:STRUTTER_FM
m_lastFMFile = strutter_fm
sFMDir = strutter_fm
s1 = flightmodels/sopwith_strutter9700l.fmd
s = FlightModels/Sopwith_Strutter9700L.fmd:STRUTTER_FM
m_lastFMFile = strutter_fm
sFMDir = strutter_fm
s1 = flightmodels/sopwith_strutter9700s.fmd
s = FlightModels/Sopwith_Strutter9700S.fmd:STRUTTER_FM
m_lastFMFile = strutter_fm
sFMDir = triplane_fm
s1 = flightmodels/sopwith_triplane.fmd
s = FlightModels/Sopwith_Triplane.fmd:TRIPLANE_FM
m_lastFMFile = strutter_fm
opening new fm file triplane_fm
sFMDir = beo_fm
s1 = flightmodels/u-2vslbs21b2.fmd
s = FlightModels/U-2VSLBs21b2.fmd:Beo_FM
m_lastFMFile = triplane_fm
getting fm file beo_fm
sFMDir = sopwith
s1 = flightmodels/camel.fmd
s = FlightModels/Camel.fmd:SOPWITH
m_lastFMFile = beo_fm
opening new fm file sopwith
sFMDir = se5_fm
s1 = flightmodels/se5.fmd
s = FlightModels/SE5.fmd:SE5_FM
m_lastFMFile = sopwith
opening new fm file se5_fm
sFMDir = se5_fm
s1 = flightmodels/se5a.fmd
s = FlightModels/SE5A.fmd:SE5_FM
m_lastFMFile = se5_fm
sFMDir = snipe
s1 = flightmodels/snipe.fmd
s = FlightModels/Snipe.fmd:SNIPE
m_lastFMFile = se5_fm
opening new fm file snipe
sFMDir = vickersfb19_fm
s1 = flightmodels/vickersfb19mki.fmd
s = FlightModels/VickersFB19MkI.fmd:VickersFB19_FM
m_lastFMFile = snipe
opening new fm file vickersfb19_fm
sFMDir = vickersfb19_fm
s1 = flightmodels/vickersfb19mkii.fmd
s = FlightModels/VickersFB19MkII.fmd:VickersFB19_FM
m_lastFMFile = vickersfb19_fm
sFMDir = vickersfb19_fm
s1 = flightmodels/vickersfb19mkiiw.fmd
s = FlightModels/VickersFB19MkIIw.fmd:VickersFB19_FM
m_lastFMFile = vickersfb19_fm
sFMDir = ca32ca33_4101fm
s1 = flightmodels/capronica31.fmd
s = FlightModels/CaproniCA31.fmd:CA32CA33_4101FM
m_lastFMFile = vickersfb19_fm
opening new fm file ca32ca33_4101fm
sFMDir = ca32ca33_4101fm
s1 = flightmodels/capronica32.fmd
s = FlightModels/CaproniCA32.fmd:CA32CA33_4101FM
m_lastFMFile = ca32ca33_4101fm
sFMDir = ca32ca33_4101fm
s1 = flightmodels/capronica32_350hp.fmd
s = FlightModels/CaproniCA32_350hp.fmd:CA32CA33_4101FM
m_lastFMFile = ca32ca33_4101fm
sFMDir = ca32ca33_4101fm
s1 = flightmodels/capronica33.fmd
s = FlightModels/CaproniCA33.fmd:CA32CA33_4101FM
m_lastFMFile = ca32ca33_4101fm
sFMDir = gui/game/buttons
s1 = flightmodels/lodkam.fmd
s = FlightModels/LodkaM.fmd
m_lastFMFile = ca32ca33_4101fm
getting fm file gui/game/buttons
sFMDir = iliamv_fm
s1 = flightmodels/iliamv.fmd
s = FlightModels/IliaMV.fmd:IliaMV_FM
m_lastFMFile = gui/game/buttons
opening new fm file iliamv_fm
sFMDir = felixstowe_fm
s1 = flightmodels/felixstowe.fmd
s = FlightModels/Felixstowe.fmd:Felixstowe_FM
m_lastFMFile = iliamv_fm
opening new fm file felixstowe_fm
sFMDir = gui/game/buttons
s1 = flightmodels/fokd.fmd
s = FlightModels/FokD.fmd
m_lastFMFile = felixstowe_fm
getting fm file gui/game/buttons
sFMDir = beo_fm
s1 = flightmodels/longnose.fmd
s = FlightModels/LongNose.fmd:Beo_FM
m_lastFMFile = gui/game/buttons
getting fm file beo_fm
sFMDir = beo_fm
s1 = flightmodels/camel.fmd
s = FlightModels/Camel.fmd:Beo_FM
m_lastFMFile = beo_fm
sFMDir = gui/game/buttons
s1 = flightmodels/niu17.fmd
s = FlightModels/Niu17.fmd
m_lastFMFile = beo_fm
getting fm file gui/game/buttons
sFMDir = beo_fm
s1 = flightmodels/u-2vslbs21bsed.fmd
s = FlightModels/U-2VSLBs21bSED.fmd:Beo_FM
m_lastFMFile = gui/game/buttons
getting fm file beo_fm
sFMDir = gui/game/buttons
s1 = flightmodels/sop3p.fmd
s = FlightModels/Sop3p.fmd
m_lastFMFile = beo_fm
getting fm file gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Loading mission QuickQMBPro/EastFront_Smolensk/EastFront_SmolenskBlueScramble00.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1265512072*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
sFMDir = wwi_engin_em
s1 = flightmodels/wwi_engin.emd
s = FlightModels/WWI_Engin:WWI_Engin_EM.emd
m_lastFMFile = gui/game/buttons
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:333)
at com.maddox.il2.fm.Motor.load(Motor.java:323)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:68)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:332)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:613)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:47)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:501)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:92)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:110)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1906)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1896)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2339)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Wrong chief's type [Vehicles.VW82t]
Mission: ActorSpawn for 'vehicles.planes.Plane$HE_111H2' not found
Mission: ActorSpawn for 'vehicles.planes.Plane$FI_156' not found
Mission: ActorSpawn for 'vehicles.planes.Plane$HE_111H2' not found
Mission: ActorSpawn for 'vehicles.planes.Plane$HE_111H2' not found
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:591)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/EastFront_Smolensk/EastFront_SmolenskBlueScramble00.mis...
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
sFMDir = wwi_engin_em
s1 = flightmodels/wwi_engin.emd
s = FlightModels/WWI_Engin:WWI_Engin_EM.emd
m_lastFMFile = gui/game/buttons
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:333)
at com.maddox.il2.fm.Motor.load(Motor.java:323)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:68)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:332)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:613)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:47)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:501)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:92)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:110)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1906)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1896)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2339)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Wrong chief's type [Vehicles.VW82t]
Mission: ActorSpawn for 'vehicles.planes.Plane$HE_111H2' not found
Mission: ActorSpawn for 'vehicles.planes.Plane$FI_156' not found
Mission: ActorSpawn for 'vehicles.planes.Plane$HE_111H2' not found
Mission: ActorSpawn for 'vehicles.planes.Plane$HE_111H2' not found
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:591)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/EastFront_Smolensk/EastFront_Smolenskbluenonen00.mis...
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/1.tga'
WARNING: object '3DO/Plane/TEXTURES/1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded
sFMDir = wwi_engin_em
s1 = flightmodels/wwi_engin.emd
s = FlightModels/WWI_Engin:WWI_Engin_EM.emd
m_lastFMFile = gui/game/buttons
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:333)
at com.maddox.il2.fm.Motor.load(Motor.java:323)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:68)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:332)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:613)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:47)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:501)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:92)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:110)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1906)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1896)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2339)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:591)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17.10.2015 6:46:26] -------------- END log session -------------
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stalker

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SAS~vampire_pilot

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  • The man of a million fixes
Re: Nieuport update versions 4 to 27
« Reply #4 on: October 17, 2015, 01:11:50 AM »

isn't this weapon mod part of DBW1916?

so it should be no problem?
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stalker

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Re: Nieuport update versions 4 to 27
« Reply #5 on: October 17, 2015, 01:54:07 AM »

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Mad026

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Re: Nieuport update versions 4 to 27
« Reply #6 on: October 17, 2015, 02:23:52 AM »

I already had these mods, and before this mod all of the existing wwI aircrafts worked fine
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Mission_bug

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Re: Nieuport update versions 4 to 27
« Reply #7 on: October 17, 2015, 04:58:32 AM »

Hello Mad026, sorry I cannot replicate tour problem in my DBW1916, I just tried every Nieuport in there. :(


Your log seems to be indicating a problem with a overlay:

WARNING: object '3DO/Plane/NieuportN23(Multi1)/Overlay1.mat' of class 'TMaterial' not loaded.

These I believe add the in game markings to the aircraft, however, the same pack is in my install that is in the link in the first post and all seems fine in my install.

Unfortunately I cannot help, that is all I pick up in the log, hopefully someone else can help. :-\\


As far as weapons go, Istvan does not actually use the Dreamk pack in DBW 1916 but one he compiled himself, that is the reason some aircraft like the SE5 show Cooper bombs in other installs but not in DBW 1916.

I have been advised I used a wrong name in the credits so have altered it, sorry guys, I just copied the list from the AviaSkins thread. ;)

The readme in my download only credits those I know where involved in the pack alterations, all other credits would be with the original downloads.

As I was not quite sure who did what because there are a number of versions of the aircraft, I only mentioned what little I knew of the pack that was sent to me,
please let me know if you think anyone should be mentioned. ;)


Wishing you all the very best, Pete. ;D
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RealDarko

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Re: Nieuport update versions 4 to 27
« Reply #8 on: October 17, 2015, 09:24:25 AM »

Great mod guys!!
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Dreamk

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Re: Nieuport update versions 4 to 27
« Reply #9 on: October 17, 2015, 10:17:43 AM »

Planes bouncing on AI at take off means generally either a cog problem - you need to adjust the cog of the CF_D0.msh in the hier.him - or, less frequently, gear hooks that need to be adjusted (orientation and position). However the problem is sometimes related to FM issues and this mat be the case here as we are speaking of a bery low weighted aircraft : try modifying the entries SpringsStiffness and TailStiffness in the fmd file
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Alfie Noakes

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Re: Nieuport update versions 4 to 27
« Reply #10 on: October 17, 2015, 11:25:48 AM »

Thoroughly enjoying the Nieuport pack in DBW 1916  ;D
They all seem to be working perfectly.....my only problem is the N24 and N24RKKA don't appear to like the   00_ScreenShot_Propeller_v2 mod...




Curiously, the N24bis is OK



.....and so are the rest of the Nieuports

I've tried changing the propeller files ( including the one from thr N24bis...but to no avail ....any ideas ?

Cheers

Alfie
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Everything is for the best in the best of all possible worlds

Bison_M

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Re: Nieuport update versions 4 to 27
« Reply #11 on: October 17, 2015, 01:21:35 PM »

Thoroughly enjoying the Nieuport pack in DBW 1916  ;D
They all seem to be working perfectly.....my only problem is the N24 and N24RKKA don't appear to like the   00_ScreenShot_Propeller_v2 mod...

Curiously, the N24bis is OK


.....and so are the rest of the Nieuports

I've tried changing the propeller files ( including the one from thr N24bis...but to no avail ....any ideas ?

Cheers

Alfie

Hello Alfie! :) This is my mistakes in 3D. I tried everything in my power to fix it.





There upgrade from 17.10.2015. I made changes here in 3D planes and cockpits.

http://www.mediafire.com/download/84m55dy2aypu9i1/AIRCRAFT_Nieuport_pack_17102015.7z

Many thanks to Pete for release in SAS. (Merci mon cher ami! ;)) Hopefully, after the test, you add it to the first post.

I made changes here in cockpits:





Eliminating the "flashing" textures when shooting (almost) and added a glass cover on the instruments. But if you do not like it, you can always use the cockpit from the previous version.

I also want to add that for me this pack works in the 4101m, 4122m and 413 + SASmodakt.

Now I do not have the capability to engage in modding constantly, so please forgive if I can not answer in time to your questions.

With deep respect to all! 8)
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