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Author Topic: Ultrapack bug report thread (all versions)  (Read 103964 times)

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #36 on: July 21, 2019, 01:00:12 AM »

the problem appears only if in the Opentrack enable too large offset along the Z-axis
I don't use Opentrack so I don't know what exactly you're talking about here.

By the way, in BAT everything works fine.
Doesn't make sense.
BAT uses the same thing, literally.

]cheers[
Mike
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #37 on: September 18, 2019, 12:01:34 PM »

There seems to be an issue with net replication of available aircraft on certain spawnplaces.
For some reason certain aircraft name(s) seem to exceed the 255-character limit.
Shouldn't be the case actually, but it might have been caused by some kind of formatting error on one of the ini/properties files.
I'll look into this issue later.

]cheers[
Mike
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Gubi

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Re: Ultrapack bug report thread (all versions)
« Reply #38 on: September 18, 2019, 02:22:12 PM »

Mike.  Just reviewed the plane list.  Somehow the Fiat CR.42 got knocked off the air ini.  It's in game, so just reloading/reactivating the line in air.ini. should work.  Cheers

[edit]  Yep.  That did it.  Works like a charm.  Anybody with the know how, can grab the air.ini line from the UP3.2 or earlier patch, or any other version.  It's all the same.
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #39 on: September 18, 2019, 10:40:00 PM »

The CR.42 is on the list, it just happened to slip through and isn't in the "Italian" section.
Scroll down a tad further to the "Others" section and you'll find it.
Will be fixed on Patch 1.

]cheers[
Mike
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SAS~Loku

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Re: Ultrapack bug report thread (all versions)
« Reply #40 on: September 19, 2019, 02:08:57 AM »

US section / Yakovlev YP-80 1944 , Kelly Jonshon is spining in his grave :).
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P7a/P11c/f/g P24a/b/e/f/g PZL23/42 PWS-10/26 R-XIII RWD-10/14 GeeBeeR1/R2/Granville P-45 , WhippetMkI, Sdkfz-234/1/2, Kurogane, TKS, Wz.29/34 and some other shit XD

SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #41 on: September 19, 2019, 03:45:17 AM »

Thanks Loku, James already reported this by PM.
The G3M Nell also turned into Betty. Sorry for that.
I'm working on Patch 1 in the background and it will be fixed there.

]cheers[
Mike
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #42 on: September 19, 2019, 06:02:46 AM »

Potez Series (630, 631, 633, 63.11) has an engine model issue at the moment and can't be used for that reason.
Issue is identified and will be fixed in Patch 1.

]cheers[
Mike
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Flanker27

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Re: Ultrapack bug report thread (all versions)
« Reply #43 on: September 19, 2019, 08:23:41 AM »

i noticed a bit of a graphical glitch with the prop on the super corsair(at least i think its one) ill grab some screen shots when i get home from work, i saw the YP-80 thing as well but wasn't quite sure what to make of it and thought it might be something intentional
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #44 on: September 19, 2019, 08:54:23 AM »

i noticed a bit of a graphical glitch with the prop on the super corsair(at least i think its one)
There's a mapping issue on the non-rotating prop that needs to be adressed in Patch 2.

]cheers[
Mike
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Flanker27

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Re: Ultrapack bug report thread (all versions)
« Reply #45 on: September 19, 2019, 08:56:51 AM »

the one i saw was big gaps in the middle of the props that almost looked like engine components the prop wasn't moving at the time 
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Flanker27

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Re: Ultrapack bug report thread (all versions)
« Reply #46 on: September 19, 2019, 08:58:02 AM »

whoops you already addressed that im getting  my posts mixed up
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #47 on: September 19, 2019, 09:02:11 AM »

Yes I can see the bug and I see the reason.
It's a shared texture where two planes use the same tga file name in the same shared "textures" folder, but the files are/look different.
That's an easy fix after all, but still it will have to wait for Patch 2.

]cheers[
Mike
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