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Author Topic: Grumman F9F Pack 1.5 20181012  (Read 31662 times)

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western0221

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #36 on: February 11, 2017, 02:34:51 PM »

In each variants' fmd,

"WingspanFolded" value is set in good ?
Might be original F9F2's button didn't have this field, thought.

"CCockpitDoor" is set "1" correctly? not "2".

Those changes in FM will do good.
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BOYAN

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #37 on: April 11, 2017, 05:57:32 AM »

Hi guys! I was checking my landings a couple of weeks ago in track playback and noticed that the Panther canopy was opened in a more realistic way compared with the real thing, and that the pilot kept his mask on while on deck:



I thought, great, it must be the new engine mod... But mr. Western explained that he did not do any sort of changes. I continued with the playback but the changes disappeared:


Would that be a bug perhaps? Is there any chance of changing the canopy travel distance and making the pilot to keep the mask?
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Fresco23

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #38 on: April 23, 2017, 09:44:29 AM »

Skyrover mentions running this in 4.13.

Since i was under the impression that Jetwar will not run in a 4.13 environment, and indeed i attempted it to the inevitable CTD myself some time back, I was curious if anyone knew how this might be possible. Especially since the 1st post clearly states that this mod requires Jetwar.

Pm sent to Skyrover as well, but i thought id ask in public in case anyone had an idea.

Thanks guys!
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bigans

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #39 on: August 12, 2017, 04:12:11 PM »

Good work, as usual, thank you 4S_Vega and other guys!

What are the right names of the folders to put the skins inside?

Epervier

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #40 on: August 13, 2017, 01:19:08 AM »

What are the right names of the folders to put the skins inside?
Read the lines of the airini.
Folder names for skins are the first words on the left!
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bigans

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #41 on: August 15, 2017, 09:05:38 AM »

What are the right names of the folders to put the skins inside?
Read the lines of the airini.
Folder names for skins are the first words on the left!

Thank you!

A bove ante, ab asino retro, a stulto undique caveto.  ;D

In my administration we used to say "In front of the donkeys, behind the cannons and far from the officers."  ;)

bigans

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #42 on: August 15, 2017, 09:34:17 AM »

Did somebody have done the skin for the Cougar?

PhantomII

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #43 on: August 15, 2017, 07:56:41 PM »

Hi bigans, try here:
http://www.mi-psi.eu/cs/cougar.html

hope this helps.
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bigans

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Re: Grumman F9F Pack Ver. 1.1 2015.10.20
« Reply #44 on: August 19, 2017, 04:24:15 PM »

Wow thank you!  ;)

4S_Vega

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Re: Grumman F9F Pack Ver. 1.2 20171005
« Reply #45 on: October 05, 2017, 12:39:29 PM »

At first post Update 1.2  8)

1) FM & Java fixes

2) weapons from Dreamk

3) Cougars skins by mm
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4S_Vega

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Re: Grumman F9F Pack Ver. 1.3 20171016
« Reply #46 on: October 16, 2017, 05:53:19 AM »

at first post small hotfix, patch 1.3
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Fresco23

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Re: Grumman F9F Pack Ver. 1.3 20171016
« Reply #47 on: November 14, 2017, 02:20:55 PM »

Hi guys got a loading failed NULL issue here with these birds. So far, i only notice it on the F9F8.

But its a bit odd..... for example.... there is a loadout for only 4 m57. it loads perfectly. below you find the log.
Code: [Select]
Loading mission Quick/Crimea/CrimeaRedScramble00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
ERROR file: File users/doe/Icons not found
Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing

So i ekit the mission and scroll down only 1 loadout to 6xm57. This time the loadout screen will not load and i get a NULL error on mission start.
Code: [Select]

Loading mission Quick/Crimea/CrimeaRedScramble00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2421)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2397)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2114)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Nov 14, 2017 8:52:29 PM] -------------- END log session -------------

Now I have no idea why this is happening. Both loadouts use the same armament only in different amounts.

There are more examples, i loaded lots of other loadouts under the same aircraft, and some work but others dont. But it doesnt appear to be a problem with a certain arm. For example: some loadouts with aim 9s will not load, while others with the same aim 9s will work fine.

I assume its a coding problem, which places it squarely beyond my abilities to address..

However, on the off chance its a conflict or missing file, here are my SAS folder contents as of now.



Thanks for any help with this. If no answer may be found, its not the end of the world. The mod is useable, i just have to pick and choose armaments. LOL
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