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Author Topic: MiG-21 Pack V 4.1 - 30.09.2018  (Read 127725 times)

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4S_Vega

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MiG-21 Pack V 4.1 - 30.09.2018
« on: September 28, 2015, 02:49:39 PM »

Mig-21 V4.0

V 4.1 Features
Quote
- modified Java/FM for cruise speed & fuel consumption
- fixed a 3d bug
- New RWR features



V 4.0 FEATURES
Quote
MiG-21F/F13/Aero S-106
Chengdu F-7M/MG
MiG-21U/UM
3d By Gio963tto
skins by mm


MiG-21 Bison
3d modifications by Bison_M


Updated pits for all and new pits for MiG-21F & rear seat for trainer
by Bison_M

FM & Java update 


-MiG-21MFN & Bison have modern RWR with western standard
-MiG-21 Bison have flares & chaffs
-New R73 missiles for MiG-21 Bison


air
Quote
MiG-21F    air.MIG_21F   NOINFO  r01   SUMMER
MiG-21F13    air.MIG_21F13   NOINFO  r01   SUMMER
S-106    air.S_106   NOINFO  r01   SUMMER
F-7M    air.F_7M   NOINFO  r01   SUMMER
F-7MG    air.F_7MG   NOINFO  r01   SUMMER
MiG-21FL    air.MIG21FL   NOINFO   r01 SUMMER
MiG-21PF    air.MIG21PF   NOINFO   r01 SUMMER
MiG-21PFM   air.MIG21PFM   NOINFO   r01 SUMMER
MiG-21S    air.MIG_21S   NOINFO  r01   SUMMER
MiG-21R   air.MIG_21R   NOINFO  r01   SUMMER
MiG-21SM    air.MIG_21SM   NOINFO  r01   SUMMER
MiG-21MF   air.MIG_21MF   NOINFO  r01   SUMMER
MiG-21MFN   air.MIG_21MFN   NOINFO  r01   SUMMER
MiG-21bis   air.MIG_21bis   NOINFO  r01   SUMMER
MiG-21-93    air.MIG_21_93   NOINFO  r01   SUMMER
MiG-21U   air.MIG_21U   NOINFO  r01   SUMMER
MiG-21UM   air.MIG_21UM   NOINFO  r01   SUMMER



Quote
MiG-21F   MiG-21F  Fishbed-B, 1959
MiG-21F13   MiG-21F13  Fishbed-C, 1960
S-106     Aero S-106  Fishbed-C, 1960
F-7M     Chengdu F-7M, 1984
F-7MG     Chengdu F-7MG, 1992
MiG-21PF  MiG-21PF Fishbed-D, 1961
MiG-21PFM  MiG-21PFM Fishbed-F, 1964
MiG-21FL  MiG-21FL Fishbed-D (Export), 1965
MiG-21S   MiG-21S Fishbed-J, 1964
MiG-21R   MiG-21R Fishbed-H, 1965
MiG-21SM  MiG-21SM Fishbed-J, 1969
MiG-21MF  MiG-21MF Fishbed-J, 1970
MiG-21MFN  MiG-21MFN Fishbed-J, 1995
MiG-21bis  MiG-21bis Fishbed-L, 1972
MiG-21-93  MiG-21-93(UPG)"Bison", 1994
MiG-21U  MiG-21U Mongol-A, 1965
MiG-21UM  MiG-21UM Mongol-B, 1975


Quote

MiG-21F (1959; Izdeliye 72; NATO "Fishbed-B")
MiG-21F-13 at the Barksdale Global Power MuseumF = Forsirovannyy ("uprated")
Single-seat day fighter aircraft. It was the first production aircraft, with 93 machines being made (20 in 1959, 73 in 1960). The MiG-21F carried 2160 liters of fuel in six internal fuel tanks and was powered by an R11F-300 turbojet engine with 5740kgf of thrust. The earliest units were fitted with one NR-30 and two NR-23 cannon, subsequent aircraft were armed with two 30-mm NR-30 cannons 60 shells each, it was also capable of carrying two bombs ranging from 50 to 500 kg each. Avionics included PUS-36D weapons sequencing module, R-800 communications radio, ASP-5NV-U1 computing gunsight, and SRD-5MN Baza-6 radar rangefinder.


MiG-21F-13 (1960; Izdeliye 74; NATO "Fishbed-C")
Mig 21-F13F = Forsirovannyy ("Uprated")13 = refers to K-13 missile systemShort-range day fighter;
The MiG-21F-13 was the first MiG-21 model to be produced in large numbers. Unlike the MiG-21F, the MiG-21F-13 had only one NR-30 cannon on the starboard side, with only 30 rounds; however, it added the capability to use the K-13 missile system, of which two could be carried on underwing hardpoints. On early-production MiG-21F-13s the launch rails were of the APU-28 type; later models had these replaced by APU-13 rails. The launch rails were removable, allowing the MiG-21F-13 to carry two UB-16-57 unguided rocket launchers, two S-24 rockets on PU-12-40 launch rails or two FAB-100/250/500 bombs or ZB-360 napalm tanks. The F-13 had further upgrades: an improved ASP-5ND optical gunsight and an upgraded SRD-5ND ranging radar.


The MiG-21F-13 was also built under licence in Czechoslovakia as the Aero S-106, though the S-106 designation was not used for long; subsequently, the Czech-built units were referred to as "MiG-21F-13" just like the Soviet-built aircraft.

Aero S-106


Chengdu F-7M
Series production version of the series with Peng Ren-Yin (???) as the general designer. Due to lighter western avionics, additional 130 kg is added in the forward fuselage to balance out the change of center of gravity, when it was decided not to use composite material. Service life of subsystems onboard reached 75% of that of Soviet. Can be visually distinguished from its prototype in that the VHF atop of the vertical tail of J-7IIA removed on F-7M. 60 delivered to Royal Jordanian Air Force (RJAF) in May 1985, subsequently transferred to Iraq. A single unit was sold to USAF to play the aggressor role along with 15 F-7IIC delivered earlier. Various western avionics (later license produced in China) includes: British Sky Ranger 7M ranging radar: Original Sky Ranger radar upgraded with an additional circuitry to filter ground clutter. Has a parabolic antenna and weighs 41 kg with a range of 15 km.


Chengdu F-7MG
The failure of the J-7III program was a disappointment, but not a fatal blow to Chinese aspirations to improve the J-7. Work on another updated J-7 began in 1987 at the Chengdu factory, with a prototype performing its first flight in 1990. In 1992, the Chengdu organization announced the "J-7E", unveiling an "F-7MG" export variant in 1996. The J-7E featured:
• Modern avionics, mostly Chinese designed or license-built, including "hands on throttle & stick (HOTAS)" cockpit controls and provisions for a helmet-mounted sight.
• A WP-13F engine with 44.1 kN (4,500 kgp / 9,920 lbf) dry thrust and 63.8 kN (6,500 kgp / 14,300 lbf) afterburning thrust.
• Most significantly, a redesigned "cranked-arrow" wing, with outer wing panels featuring sweep cut back to 42 degrees. The new wing provided much improved low-speed handling and also included leading-edge drooping maneuvering flaps, giving the J-7E outstanding agility.
• In addition, the wing was "wet", and overall the J-7E provided double the internal fuel capacity of the J-7IIA.
The J-7E demonstrated that Chinese aeronautical engineering had reached a certain level of maturity after a climbing up a difficult learning curve, able to produce innovative and effective designs instead of just straight copies of foreign machines. Overall, the J-7E looks like it would be tremendous fun to fly, able to run rings around the "classic" MiG-21F-13, with pilots who have flown it saying it is comparable in many respects to an early US Lockheed Martin F-16 -- and likely much cheaper.


MiG-21FL (1965; Izdeliye 77)
F = Forsazh ("Reheat")L = Lokator ("Radar")
Export (Third world) model of the MiG-21PF. Downgraded from baseline MiG-21PF with older and less powerful R11F-300 engine, no provision for carrying RS-2US beam-riding missiles and a simplified, downgraded version of the RP-21 radar, designated R1L. Wide-chord fin and brake chute fairing at its base. Built under license in India as the Type 77.


MiG-21PF (1961; Izdeliye 76; NATO "Fishbed-D")
P = Perekhvatchik ("Interceptor")F = Forsirovannyy ("Uprated")
Production version of the all-weather interceptor. These were powered by the R11F2-300 turbojet and, starting with the seventh production batch, fitted with the RP-21 radar (the first six batches used the older TsD-30T radar (aka RP-9-21). Further, the weapons control system was modified from that of the F-13 to allow use of the RS-2US (aka K-5MS) beam-riding AAM in addition to the IR-seeking K-13.


MiG-21PFM (1964; Izdeliye 94; NATO "Fishbed-F")
P = Perekhvatchik ("Interceptor")F = Forsirovannyy ("Uprated")M = Modernizirovannyy ("Modernised")
The production version of the Ye-7M was a modernised MiG-21PF, with an upgraded RP-21M radar, SRZO-2 Khrom-Nikkel IFF transponder and other changes in avionics. Further, later-production PFMs reintroduced cannon armament, in the form of the capability to carry a GSh-23 cannon and 200 rounds in an underbelly pod. Following tests in 1966, MiG-21PFM aircraft built after 1968 could carry the Kh-66 air-to-surface missile.


MiG-21R (1965; Izdeliye 03/94R; NATO "Fishbed-H")
Initially designated Izdeliye 03 to confuse outsiders, the MiG-21R's official "type" designation was Izdeliye 94R. The first production unit was rolled out in early 1966 and production continued until 1971. For recce missions, the MiG-21R could carry a Type D daylight PHOTINT pod, a Type N nighttime PHOTINT pod, a Type R general-purpose ELINT pod or a Type T pod housing a TV system, making the MiG-21R one of the first Soviet recce aircraft to make use of ELINT equipment. Small changes were made throughout the production run. Early-production units had the R11F2S-300 turbojet, which was replaced in later machines by the R13-300 powerplant. In the air-to-air role, the MiG-21R could carry two RS-2US or R-3S AAMs, and in the strike role it could be loaded with two UB-16-57UM or UB-32 rocket pods, two S-24 heavy unguided rockets or two bombs of up to 500kg weight (each).


MiG-21S (1964; Izdeliye 95; NATO "Fishbed-J")
S = Sapfir (referring to the Sapfir-21/RP-22 radar).
The production version of the Ye-7S. This was fitted with the RP-22 radar (production version of the Sapfir-21 radar) working together with a ASP-PF-21 computing gunsight. The airframe was different from that of the MiG-21PFM by using the same saddle tank as in the MiG-21R. The MiG-21S had an R11F2S-300 powerplant and an AP-155 autopilot featuring a 'panic button' autorecovery system. The MiG-21S could carry the GP-9 cannon pod. It had four underwing hardpoints, with the two outboard pods being "wet", that is, they could carry drop tanks. It could carry all weapons that the MiG-21PFM could, with the addition of the R-3R (K-13R) missile, the semi-active radar homing variant of the K-13. MiG-21S was produced from 1965 to 1968 and delivered only to the Soviet air force.


MiG-21MF (1970; Izdeliye 96F; NATO "Fishbed-J")
M = Modernizirovannyy ("Modernised")
F = Forsirovannyy ("Uprated [engine]")
Export version of the MiG-21SM, with RP-22 radar and R13-300 turbojet. The choice of weapons loads was increased with the addition of the R-60 (NATO: AA-8 "Aphid") and later the R-60M IR-seeking AAM. These were also licence-built in India by HAL as the Type 88.


MiG-21MFN
Czech Air Force designation for MiG-21MF upgraded with NATO standard avionics.


MiG-21bis (1972; Izdeliye 75; NATO "Fishbed-L/N")
The ultimate development of the MiG-21, fitted with the Tumanskiy R25-300 turbojet engine and a great number of other advances over previous types. Those MiG-21bis for the Soviet PVO (Air Defence Force) were equipped with the Lazur GCI system (NATO: "Fishbed-L"), while those for the Soviet Air Force were fitted with the Polyot ILS system (NATO: "Fishbed-N").


MiG-21 Bison
Upgraded version for export, the Indian Air Force being the first customer. Equipped with the Phazotron Kopyo (Spear) airborne radar, which is capable of simultaneously tracking 8 targets and engaging 2 of them with semi-active radar homing air-to-air missiles, such as the Vympel R-27. The radar also enables the fighter to deploy active radar homing air-to-air missiles such as the Vympel R-77 when an additional channel is incorporated. Russia has claimed that this version is equivalent to the early F-16. The Indian Air Force has since then upgraded its avionics with the addition of Helmet Mounted Sight (HMS), ability to fire High Off-Boresight missiles like the R-73 (missile) and Tactical Data Link, improving further its already formidable WVR Combat capability, and has performed very well even against F-15C Eagles in Cope India and Red Flag Exercises.


MiG-21U (1961; Izdeliye 66-400; NATO "Mongol-A")
U = Uchebnyy ("Training")
Two-seat training version of the MiG-21F-13.


MiG-21UM (1968; Izdeliye 69; NATO "Mongol-B")
U = Uchebnyy ("Training")M = Modernizovannyy ("Modernised")
Two-seat training version of the MiG-21MF. Type 69 Indian Air Force designation.


COCKPIT UPDATED BY BISON


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ORIGINAL MOD FEATURES

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WEAPONS added by Wasted
R-3R
Wiki: While the R-3S was being introduced in 1961, work started on a semi-active radar homing (SARH) version for high-altitude use, the K-13R (R-3R or Object 320), similar to the little-used US Navy AIM-9C Sidewinder (carried by the F-8 Crusader). This took longer to develop, and did not enter service until 1966. This version was designated AA-2B by NATO.

R-13M
Wiki: The Vympel team started working on a more ambitious upgrade in the late 1960s, emerging as the K-13M (R-13M, Object 380) for the IRH and K-13R (R-3R) for the SARH variant, were developed in the late 1960s. These were dubbed Advanced Atoll (AA-2C and AA-2D, respectively) in the west. The R-13M was roughly equivalent to the improved USAF AIM-9G Sidewinder, with a new proximity fuse, more propellant for longer range, better maneuverability, and a more sensitive nitrogen-cooled seeker head. None, however, were all-aspect missiles. The same electronics upgrades were also applied to the Kaliningrad K-5 (AA-1) to arm fighters that did not carry the K-13.

NOTE: According to other sources R-13M was capable to attack targets in front hemisphere, so in this pack it is all-aspect missile. Any notes/discussions are welcome.

R-60M
Wiki: The R-60 was initially developed for the MiG-23. Work began on the weapon, under the bureau designation K-60 (izdeliye 62), in the late 1960s. Series production began in 1973. It entered service with the designation R-60 (NATO 'Aphid-A').

When introduced, the R-60 was one of the world's smallest air-to-air missiles, with a launch weight of 44 kg (97 lb). It has infrared guidance, with an uncooled Komar (Mosquito) seeker head. Control is by forward rudders with large rear fins. The distinctive canards on the nose, known as "destabilizers," serve to improve the rudders' efficiency at high angles of attack. The R-60 uses a small, 3 kg (6.5 lb) expanding-rod high explosive warhead. Two different types of proximity fuze can be fitted: the standard Strizh (Swift) optical fuse, which can be replaced with a Kolibri active radar fuse. Missiles equipped with the latter fuse were designated R-60K.

An upgraded version, the R-60M (NATO 'Aphid-B'), using a nitrogen-cooled seeker with an expanded view angle of ±20°, was introduced around 1982. Although its seeker is more sensitive than its predecessor, the R-60M has only limited all-aspect capability. Minimum engagement range was further reduced, to only 200 m (218.7 yd).[3] The proximity fuzes had improved resistance to ECM, although both optical and radar fuzes remained available (radar-fuzed R-60Ms with the Kolibri-M fuze are designated R-60KM). The R-60M is 42 mm (1.7 in) longer, and has a heavier, 3.5 kg (7.7 lb) continuous-rod warhead, increasing launch weight to 45 kg (99 lb). In some versions the warhead is apparently laced with about 1.6 kg (3.5 lb) of depleted uranium to increase the penetrating power of the warhead.


FAB-100m54
Its just a more modern version of widely used FAB-100 General-purpose bomb

Wiki In 1962 a new series of streamlined, low-drag bombs was introduced, designed for external carriage by fighter-bomber aircraft rather than in internal bays. All bombs have a single nose fuze.

Both the 54 and 62 series designs remain in use. The most common of these are the FAB-100, FAB-250, FAB-500, FAB-750, and FAB-1000, roughly corresponding to the U.S. Mark 80 series. These have seen widespread service in Russia, Warsaw Pact nations, and various export countries.


MBD-KMGU multi ejection rack
Also called as just MBD is a soviet version of MER widely used on various ground attack planes of Soviet Union and Warsaw Pact.

PTB-800
A special drop tank that was designed with specifications of MiG-21. The main features is that is carries almost twice fuels as standard PTB-490, but still can fit on the same pylon and has same space between itself and ground.

APU-60-II
A special pylon designed to twice the amount of the R-60 missiles on aircraft. It allows to carry two missiles on one hardpoint.

RBK-250
This long-serving series is one of, if not the, most common cluster bombs in the world. The common designation stands for Razovaya Bombovaya Kasseta, or “single-use cassette bomb”.

All are hollow metal shells which split open after drop. They can be carried in supersonic flight (though with a significant drag penalty) and place no G-load limitations on the carrying plane. The maximum drop speed is 440kts and the drop altitude band varies with the payload, but is never less than 335’ and never more than 60,000’.

Version of this pack is loaded up with PTAB bomblets.

FULLY WORKING RADAR BY SAS~S3 AND BENITOMUSO:



The picture above pretty much explain how it work but here's the detail:

It have 2 modes (swithable with radar mode key):

Scan mode:

Player start mission with scan mode enabled automatically. However, player's aircraft need to be above 500m altitute to be able to use radar. In scanning mode, there are 2 horizontal lines that represents the lock-on adjustable range (by using radar gain keys) that will be use to get lock-on target in tracking mode.

Scan zone: +/- 25* horizontal, +/- 10* vertical, range 18,000m (theoretically 20,000 but in RL is less than that) also reduced according to weather condition.

When an aircraft is within the scan zone it will be illuminated with a horizontal line (target mark). There are 2 veritcal lines above and below the target mark. The line above are shown when the target aircraft is above the directly forward nose vector of player aircraft. And the line below are show when target aircraft is below that vector.

Target mark move indicate range and bearing of target aircraft in reference to player aircraft. Refresh rate are 2 seconds. Player need to wait for 5 seconds after switching to scan mode before they can use tracking mode again.

Tracking (Lock-on) mode:

Can only track 1 target, players will not be able to switch target, they stay with what ever it track at the beginning. Once tracked, the tracking zone will narrowed to +/-5 degree and moved at an angle that it will always follow the currently tracking target. these radar movement are limited (and slow) so any drastic aircraft movement can cause lost of tracking.

In any case of lost target, player need to turn back to scan mode before they can acquire a new target and use track mode again.

Lost of contacts involves: ground clutter, target out of lock-on zone, radar can't follow target due to own aircraft movement, target aircraft is totally destroyed.

Lock-on zone: +/- 60* horizontal, +/- 20* vertical, range: within adjustable lock-on zone

The target aircraft need to be within lock-on zone. The target mark moving showing horizontal and vertical bearing of victim aircraft to player aircraft, so for a good lock you need to move your aircraft in a way that mark is at the center of the radar scope (there's a marking that looks like a reticle). Range of target aircraft to player aircraft are displayed by 2 horizontal lines mark that move horizontally from outside to the center of the target mark (when the 2 line meet each other....well, you probably already hit the target aircraft (0 distance).

Weather can dramatically reduce the effective range of your radar. Also, when flying below 5000m altitude. Nosing down will cause clutter effect, which render radar useless.

Again, this is best with a videos explanation. Hope someone can make it.

Interception tactic:

Quote
If someone introduced himself to jets with MiG-21 and SM-12, without any experience with Sabres and Frescos, I strongly suggest you do some dogfighting with Fresco and K-13 Atoll missiles - it will help you figure out what you can and can't do with those missiles in much less extreme environment than you get in Fishbed/Farmer.

First of all, don't use Alkali unless it's somehow justified by scenario or you want some aditional chalenge - use Atolls for interceptions, no matter if it's against bombers or fighters. Also, if you don't have it yet, install Command and Control mod - it's essential for interceptions with MiG-21 (or SM-12), especially when you play on realisitc difficulty settings. It's not cheating, IRL all interceptions by MiGs-21 where, if possible, ground controlled. MiG-21 even has a seperate GCI gauge for that purpose - it received the coded information from the ground controll and displayed required elevation and bearing to target/next waypoint. Since it's not simulated (and often wasn't even used for GCI) "GCI(m)" object is the best replacement. Place it in FMB wherever it is reasonable to have radar station and make sure it covers the area where interception takes place (deffault range is 100 km, you can adjust it by adding aproporiate lines to .mis file in notepad, you can find these lines in mod's readme).

After you take off head into mission area and wait for info from GCI. You should get target heading, altitude, bearing and distance. The goal is to use these info to get on enemy's six before you even start playing arround with radar. If target heading is higher than bearing, fly at slightly lower course than bearing and vice versa. When you see that the bearing is equal to target's heading, turn towards bearing and start observing radar. Optimally you should get on enemy's six even  before it appears on your radar or at least before it's in lock range.

Once you see the enemy on radar turn so that it appears exactly on screen's vertical axis and adjust your slope (you actually should be flying at the target's altitude given to you by ground control all the time) so that there are 2 vertical lines, one above and one below the target. When it is at 7km (don't look at scale, it's wrong, the top of the screen is 20km, the middle is 10km), select it with gate (use increase/decrease radar gain keys to move the gate) and lock on (select radar mode key). The radar should switch to track mode - you should see the target and two long horizontal lines extending from it. If you don't, press select radar mode key again to switch back to scan mode. If you can't find anymore - abort interception and either go for another run or RTB if skies are hot. If you can see the target in track mode (remember axis are switched now and verical axis shows elevation, not distance), arm the missiles and manouver your aircraft so that the target appears in the middle of the aiming circle - that's important when attacking with heat seeking missiles since they won't follow your lock, this is the only way to force them to track the target you selected. If you manage to do this, proceed until distance markers move above the gap, showing permissible launch range. If you lose the target at this point, abort interception and go for another run, don't try to scan at this distance. Once you move into permissible launch range you should imediately hear change in tone signaling missile lock - if it doesn't happen, wait until you get to like 1/2 of permissible launch range and abort. If missiles locked on, make sure that target is still in the aiming circle and 1/2 of prermissible launch range, launch missiles, breakaway, maximum power and go RTB/ proceed to next target. If you approach to fast and don't launch the missiles before reaching inner border of permissible launch range (it's arround 1.5km IIRC) don't fire missles, breakaway and go for another run.

Also remember that if you can't approach the target from level, you should rather approach from below instead of above - RP-21 is not look down/shoot down capable, if you get ground clutter in track mode, you'll lose the lock. Don't let it happen.

All of this is for bomber/trasporter targets. If you're intercepting a fighter, first thing to do once you lock on is to use the info given you by radar in track mode to get visual on your target. If it happens at night - well, I'm gonna find out some good procedure for that, but in either situation your target probably won't be as forgiving and will try to manouver. At this point it will stop being an interception and start being a dogfight.

- Mati140

INTERESTING FEATURES:

ZSh-3 pilot helmet sunglass:
Now your helmet with a sunglass is no more a dead weight. Now it is fully functional!

In order to use it press "Reticle Dim" (default is Ctrl+D) while in cockpit.

Internal effect:



...and even more! An external effect!  :P  8)



OTHER NOTES:

1. I am fully aware that all three models were using slightly different cockpits, but I don't plan any extends. Current cockpit is the MiG-21MF one. Still fun non the less.

2. All main features of MiG-21 cockpit are implemented including:
  - all instruments are just like in RL! (Only two of them have two problems: radioaltimeter in RL has non uniform scale, here we have a uniform scale, but still same 600 meters. Variometer doesn't shows there whole scale, but still enough for proper landings).
  - All main warning lights implemented including altitude warnings, AoA, missile launch readiness, low fuel, afterburner stages, trim positions, gear, flaps, airbrake and others.

3. More or less functional mirror.

4. Majority of signs (black plates with names of switches, lights, instruments) are written, although they are in Russian  :P

5. More color schemes to come, when time allows.


technics.ini

Quote
//===================================================================
[MIG21PF]
Description    MIG_21PF
Icon           Plane
Class          air.MIG21PF
PanzerBodyFront      0.008

[MIG21PFM]
Description    MIG_21PFM
Icon           Plane
Class          air.MIG21PFM
PanzerBodyFront      0.008

[MIG21FL]
Description    MIG_21FL
Icon           Plane
Class          air.MIG21FL
PanzerBodyFront      0.008


[MIG_21S]
Description    MIG_21S
Icon           Plane
Class          air.MIG_21S
PanzerBodyFront      0.008

[MIG21_MF]
Description    MIG_21MF
Icon           Plane
Class          air.MIG_21MF
PanzerBodyFront      0.008

[MIG_21bis]
Description    MIG_21bis
Icon           Plane
Class          air.MIG_21bis
PanzerBodyFront      0.008
//===================================================================   

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ORIGINAL CREDITS:
External 3D Model, Ordnance by SAS~CsoCso. Extensive updates to external 3D, including complete rebuild of landing gear by SAS~S3
Cockpit 3D by SAS~S3 (based on CsoCso's original work)
Class work by SAS~Anto, Wasted, SAS~S3 and Sani
RP-21 Radar Implementation by Wasted
Missile code originally by SAS~Storebror
Flight Models by Sani, Lt. Wolf, 4S_Vega and SAS~Anto
UB-16 Pod and S-5 rocket 3D by Lisek
SPRD-99, ZB-360 Napalm and S-25 rockets by RedFox90
Kh-66 by SAS~S3
Default Skins by Wasted
Damage textures by Wasted, Vpmedia and SAS~Anto
Cockpit Textures by Vpmedia, Texx and Wasted
New napalm code by Checkyersix
Sounds by Jafaem
Included skins by Wasted, Maxthehitman and Highlander

CREDITS:
3d Work: SAS~S3, BT~Wasted
JAVA: SAS~S3, BT~Wasted, benitomuso
Flight Model: 4S-Vega
Textures: Beaver, BT~Wasted


MiG-21 Pack CREDITS:
Gio963tto: 3D of MiG-21F/F13, Aero S-106, Chengdu F-7M/MG, MiG-21U/UM
Bison_M: MiG-21 93 Modifications
Benitomuso: New FM tools, Dragchute, Gear, and RWR
Koty: loadouts, 3d works, Ver. 2.0 stuffs
Tom2: Pits
Bison_M: Pits
mm: skins
Vega: FM, Java, New codes, new slots





WARNING!! TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

WESTERN WEAPONS PACK GENERATION 2016
https://www.sas1946.com/main/index.php/topic,53426.0.html

SAS Engine MOD western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html



Mig-21 V4.1 link
https://www.mediafire.com/file/djbaceieo29vgfx/MiG-21_pack_V4.1_20180930.rar/file

Hotfix for printCompassHeading bug (for who have that bug with 4.1 too)
https://www.mediafire.com/file/ndbc225b1qqoq98/%21MiG-21_hotfix_20171206.rar
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Koty

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Re: MiG-21 Unified Pack
« Reply #1 on: September 28, 2015, 03:05:08 PM »

COOL! I think I'm gonna try it out now :)

LOL, really?
Quote
MiG-21MFN  MiG-21MFN Fishbed-J, 1995
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

4S_Vega

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Re: MiG-21 Unified Pack
« Reply #2 on: September 28, 2015, 03:23:50 PM »

COOL! I think I'm gonna try it out now :)

LOL, really?
Quote
MiG-21MFN  MiG-21MFN Fishbed-J, 1995

i forget to cancel it lol  :P
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SAS~Tom2

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Re: MiG-21 Unified Pack
« Reply #3 on: September 28, 2015, 03:33:51 PM »

Thanks Vega :), will try tonight. (...and annoy you with feedback. :P )
 :)
Chrs

Good work on the thread unification it seems!

T.
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4S_Vega

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Re: MiG-21 Unified Pack
« Reply #4 on: September 28, 2015, 03:54:39 PM »

Thanks Vega :), will try tonight. (...and annoy you with feedback. :P )
 :)
Chrs

Good work on the thread unification it seems!

T.

pay attention to Landing behaviour

i restore realisitic Landing speed, you had to land at 320 km/h with 80% power

if you decrease speed you crash 100%
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Gaston

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Re: MiG-21 Unified Pack
« Reply #5 on: September 28, 2015, 04:02:33 PM »

WOAW ! One of my favourite jets, along with Mirage III !

Before downloading, I just would like to know if this mod is for 4.10 or 4.12 ?
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4S_Vega

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Re: MiG-21 Unified Pack
« Reply #6 on: September 28, 2015, 04:19:52 PM »

WOAW ! One of my favourite jets, along with Mirage III !

Before downloading, I just would like to know if this mod is for 4.10 or 4.12 ?

4.12 sure

4.10: if old mig 21 works, this will make the same
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SAS~Tom2

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Re: MiG-21 Unified Pack
« Reply #7 on: September 28, 2015, 04:40:25 PM »

 :(
20% crash with or without weapons pack.

Code: [Select]
[00:32:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[00:32:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[00:32:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[00:32:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[00:32:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[00:32:36] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[00:32:36] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[00:32:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[00:32:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[00:32:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[00:32:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[00:32:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[00:32:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[00:32:44] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[00:32:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[00:32:44] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[00:32:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[00:32:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[00:32:48] Bomb100Lbs Was Found!!
[00:32:48] F8F-2 Option Weapon Was Not Found!!
[00:32:48] FM called 'FlightModels/F8F-2.fmd:URA' is being loaded from File: 'ura'
[00:32:48] FM called 'FlightModels/F8F-2.fmd:URA' is being loaded from Alternative File: 'ura'
[00:32:48] F8F-2 Loading FMD: FlightModels/F8F-2.fmd:URA
[00:32:48] F8F2 Wepon Loading List:default




FM called 'FlightModels/F8F-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[00:32:48] F8F-2 Loading FMD: FlightModels/F8F-2.fmd
[00:32:48] F8F2Racer Wepon Loading List:default
[00:32:48]     No.1:MGunHispanoMkIkWF(205)


    No.9:RocketGunBat(1)
[00:32:48] F2G Wepon Loading List:none
[00:32:48] java.lang.ArrayIndexOutOfBoundsException
[00:32:48] at com.maddox.il2.objects.air.F2G.weaponsRegister(F2G.java:440)
[00:32:48] at com.maddox.il2.objects.air.F2G.<clinit>(F2G.java:392)
[00:32:48] at java.lang.Class.forName0(Native Method)
[00:32:48] at java.lang.Class.forName(Unknown Source)
[00:32:48] at com.maddox.rts.Spawn.get(Spawn.java:39)
[00:32:48] at com.maddox.rts.Spawn.get(Spawn.java:28)
[00:32:48] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[00:32:48] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:32:48] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:32:48] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:32:48] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:32:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:32:50] Spawn.get( com.maddox.il2.objects.air.MIG_21bis ): com.maddox.il2.objects.air.CockpitMig_21Radar
[00:32:50] java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitMig_21Radar
[00:32:50] at com.maddox.il2.objects.air.CockpitRP_22.<clinit>(CockpitRP_22.java:359)
[00:32:50] at java.lang.Class.forName0(Native Method)
[00:32:50] at java.lang.Class.forName(Unknown Source)
[00:32:50] at com.maddox.il2.objects.air.MIG_21bis.class$(MIG_21bis.java:439)
[00:32:50] at com.maddox.il2.objects.air.MIG_21bis.<clinit>(MIG_21bis.java:518)
[00:32:50] at java.lang.Class.forName0(Native Method)
[00:32:50] at java.lang.Class.forName(Unknown Source)
[00:32:50] at com.maddox.rts.Spawn.get(Spawn.java:39)
[00:32:50] at com.maddox.rts.Spawn.get(Spawn.java:28)
[00:32:50] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[00:32:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:32:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:32:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:32:50] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:32:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:32:50] java.lang.NoClassDefFoundError
[00:32:50] at java.lang.Class.forName0(Native Method)
[00:32:50] at java.lang.Class.forName(Unknown Source)
[00:32:50] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[00:32:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:32:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:32:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:32:50] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:32:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)





Not sure what the F8F2 has to do in this log. :P
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SAS~Tom2

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Re: MiG-21 Unified Pack
« Reply #8 on: September 28, 2015, 04:52:44 PM »

Code: [Select]
00:50:34] F2G Wepon Loading List:none
[00:50:34] java.lang.ArrayIndexOutOfBoundsException
[00:50:34] at com.maddox.il2.objects.air.F2G.weaponsRegister(F2G.java:440)
[00:50:34] at com.maddox.il2.objects.air.F2G.<clinit>(F2G.java:392)
[00:50:34] at java.lang.Class.forName0(Native Method)
[00:50:34] at java.lang.Class.forName(Unknown Source)
[00:50:34] at com.maddox.rts.Spawn.get(Spawn.java:39)
[00:50:34] at com.maddox.rts.Spawn.get(Spawn.java:28)
[00:50:34] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[00:50:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:50:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:50:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:50:34] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:50:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:50:34] Weapons Error in com.maddox.il2.objects.air.F_18D on Entry 1xDT + 4x GBU-12 + 2x GBU-10 + 2xAIM-9
[00:50:34] Weapons Error in com.maddox.il2.objects.air.F_18C on Entry 1xDT + 4x GBU-12 + 2x GBU-10 + 2xAIM-9
[00:50:34] Spawn.get( com.maddox.il2.objects.air.MIG_21bis ): com.maddox.il2.objects.air.CockpitMig_21Radar
[00:50:34] java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitMig_21Radar
[00:50:34] at com.maddox.il2.objects.air.CockpitRP_22.<clinit>(CockpitRP_22.java:359)
[00:50:34] at java.lang.Class.forName0(Native Method)
[00:50:34] at java.lang.Class.forName(Unknown Source)
[00:50:34] at com.maddox.il2.objects.air.MIG_21bis.class$(MIG_21bis.java:439)
[00:50:34] at com.maddox.il2.objects.air.MIG_21bis.<clinit>(MIG_21bis.java:518)
[00:50:34] at java.lang.Class.forName0(Native Method)
[00:50:34] at java.lang.Class.forName(Unknown Source)
[00:50:34] at com.maddox.rts.Spawn.get(Spawn.java:39)
[00:50:34] at com.maddox.rts.Spawn.get(Spawn.java:28)
[00:50:34] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[00:50:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:50:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:50:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:50:34] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:50:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[00:50:34] java.lang.NoClassDefFoundError
[00:50:34] at java.lang.Class.forName0(Native Method)
[00:50:34] at java.lang.Class.forName(Unknown Source)
[00:50:34] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[00:50:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[00:50:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[00:50:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[00:50:34] at com.maddox.il2.game.Main.exec(Main.java:432)
[00:50:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Hint to F/A-18s  :-\.


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SAS~Tom2

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Re: MiG-21 Unified Pack
« Reply #9 on: September 28, 2015, 05:08:39 PM »

Must also be load order related:

Some of the mods I use:
F/A-18 pack
F-16s older version 8th of Match 15
D.520 mod
F-4 package
Modern weapons
!!_F16_FBW
!!SAS_Engine_Mod_GSuit_patch
Gerds ultimate reciprocating (Gerd's_UltimateReciprocatingAircrafts _Prototype_04)


I now kept the previous Mig-21 2nd and 3rd Gen versions and only installed the classfiles and FM (the new versions) into my cockpit parent #_Mig-21 named folder and could load up the game.

Will try more tomorrow.. :)
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4S_Vega

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Re: MiG-21 Unified Pack
« Reply #10 on: September 28, 2015, 05:32:18 PM »

to run it you had to uninstall previus migs i think
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SAS~Tom2

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Re: MiG-21 Unified Pack
« Reply #11 on: September 28, 2015, 06:03:29 PM »

No it worked the weird way with the old folders and the new classfiles and FMs loading first. :D
Had a very nice PFM flight already...will check it more tomorrow. :-* (-for planes not men)



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