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Author Topic: Bristol Fighter F2b.  (Read 8702 times)

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Mission_bug

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Bristol Fighter F2b.
« on: July 11, 2015, 04:54:51 AM »

I have now added this here in the WWI section as I now consider my work on it finished. ;)

Bristol F2b by gio963tto.


Mediafire link:


https://www.mediafire.com/?0afv2eva1j27mx2


3D model: gio963tto.

Default skin: Stalker.

Classes: Pete Shaw aka Mission_bug from U-2 4.10 dumped classes.

FM: uses that of the DH-9 by kant renamed for the Bristol and with a different engine emd.

Bombs: Dreamk.

Pilot textures:  Gb taken from DBW 1916


Currently running in my DBW 1916, DBW 1.71 and TD 4.12 with SAS ModAct 5.30.


Place the folder for the Bristol-F2b in your mod folder and add the necessary entries:


Entry for air.ini:                                                   


Bristol_F2b              air.Bristol_F2b 1                                    r01 summer




If you wish to have a Self Stationary plane add the folder PS_Bristol_F2b_SSP in your mod folder
and add the folowing entries:



Entries for Self Stationary Plane:



[Self_StationaryPlanes]

Bristol_F2b      vehicles.planes.Bristol_F2bStatic$Bristol_F2b    2



//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Bristol_F2b]
Description    Bristol_F2b
Icon           Plane
Class          air.Bristol_F2b
PanzerBodyFront      0.004











Self Stationary included:





There is one forward firing gun for the pilot and the twin guns cockpit can be used.

Pilot controls move but there are no working instruments.

Note:  I had a issue with the rear guns where if I moved them to the left I could see another set move the opposite way.  I cured this using the Matrix tool, however, in doing so it now gives a strange looking view of the guns texture.  It may be mapped upside down, who knows.


The view of the gunner station and gunner you see when you look back is fixed, for some reason the moving rear gunner is not visible so I thought this was best option for the moment.


Bomb load follows that of the R.O.F f2b, however, according to sources this should be much lighter in weight.


To help the view in the cockpit it was necessary to add various parts of the 3D from the main model,however, this will use the skin1o file in the cockpit and gunner folders which is for a RFC aircraft.  If you wish to use a skin for your aircraft that is a different colour from the default you will need to change the skin1o. tga in the cockpit and gunner folders to match.





Wishing you all the very best, Pete.   11th July 2015.


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Asso di Spade - Ace of Spades

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Re: Bristol Fighter F2b.
« Reply #1 on: July 11, 2015, 07:05:20 AM »

Looks great.

Please, can someone make a 4.10/ 4.101 compatible version? (I think it would need only a dedicated FM file).

Thank you in advance.
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Mission_bug

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Re: Bristol Fighter F2b.
« Reply #2 on: July 11, 2015, 07:42:41 AM »

Hello Capitan Diavolo, if you read the first post you will see it already is compatable. ;)

It does not need a dedicated FM the one it has allows it to work in them all.


Wishing you all the very best, Pete. ;D
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ggrewe

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Re: Bristol Fighter F2b.
« Reply #3 on: July 11, 2015, 08:05:17 AM »

Thanks very much Pete - awesome to have this beauty in its own slot.
Big thanks to Gio for creating & stalker for beautiful skins
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vpmedia

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Re: Bristol Fighter F2b.
« Reply #4 on: July 11, 2015, 02:22:33 PM »

Thanks to everyone who was involved in the creation of this plane, it's very nice.

Asso di Spade - Ace of Spades

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Re: Bristol Fighter F2b.
« Reply #5 on: July 11, 2015, 06:32:20 PM »

Strange... It gives me a 70% CTD.

I do not use DBW 1916

4.101 with SAS ModAct 3.06


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stalker

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Re: Bristol Fighter F2b.
« Reply #6 on: July 11, 2015, 06:59:42 PM »

4.101 + HSFX v5.1 + mods
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Asso di Spade - Ace of Spades

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Re: Bristol Fighter F2b.
« Reply #7 on: July 11, 2015, 09:40:52 PM »

Got it to work.... Was my fault... As usual when it comes to install new stuff.... LOL.
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crazyeddie

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Re: Bristol Fighter F2b.
« Reply #8 on: July 12, 2015, 02:07:32 AM »

I do not use DBW, I use 4.101 with Modac 3.6 and when I instal the new version with the engine at idle it sounds like a machine gun stuck on rapid fire, once you click up a notch on the throttle is sounds fine, otherwise excellent.  New FM much better.
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Alfie Noakes

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Re: Bristol Fighter F2b.
« Reply #9 on: July 12, 2015, 06:02:35 AM »

A question, which DreamK might be able to help me with........
I'm trying to replicate this ....https://en.wikipedia.org/wiki/Chemical_weapons_in_the_Rif_War using the F2b
The nearest ordinance I can find is the 4th bomb from the 4 x 1914 bombs B which looks like this



Is it possible to attach several of these to a F2b ?

Cheers

Alfie

P.S Huge thanks to Gio, Mission-Bug & stalker for this outstanding a/c  ;D
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Everything is for the best in the best of all possible worlds

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Re: Bristol Fighter F2b.
« Reply #10 on: July 12, 2015, 06:12:08 AM »

Alfie Noakes, you naughty boy....

Using toxic gás against the poor insurgents.....
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crazyeddie

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Re: Bristol Fighter F2b.
« Reply #11 on: July 12, 2015, 06:29:36 AM »

Got a small problem with the engine sound, my game cannot find the following sound files:

can_01.wav
can_02.wav
can_03.wav

Anyone know where I can find those to fix it.
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