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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 137314 times)

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Jgunner

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #48 on: August 08, 2015, 09:57:04 AM »



I'm still getting the opengl crash :(((((((((((((((((
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #49 on: August 08, 2015, 10:32:55 AM »

A little more information would be great.
We told you a couple of points to look for.

Best regards - Mike
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Jgunner

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #50 on: August 08, 2015, 08:21:39 PM »

I don't get any errors at all, not even in the opengl file. I just know that once I rename the file to opengl32.dll it crashed on launch.
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GroteVogel35

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #51 on: September 19, 2015, 08:41:15 AM »

After fiddling around a bit with the template from bomberkiller (reply #41) I found a very realistic jaw-dropping and simple setting for sweetfx.. Bloom is actually not necessary for a good picture, only HDR is needed.
Also lumasharpen makes the game a bit more crisp.

So, put only HDR and lumasharpen from 0 to 1 (on).

HDR
HDRpower: ~1.5
radius2:     ~0,93

Lumasharpen is less delicate, I decided to decrease it a bit from bomberkiller's template:
sharp_strength 0.35
sharp_clamp    0.015

Both can be adjusted to one's taste, but I think this is a good start.
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #52 on: September 20, 2015, 06:55:44 AM »

Quote
HDRpower: ~1.5

Hello GroteVogel35,

HDR power 1.5 is very bright on sunny days in the clouds.  ;)

I have it on 1.2 and this is sometimes too much brightness.

Best regards, Gerhard  :)
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GroteVogel35

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #53 on: September 22, 2015, 08:01:43 AM »

Yes I assessed it mainly on the ground textures, but the rest indeed gets too extremely contrasted/burned. Best is I think to set it according to clouds and the aircraft. Ground can be altered afterwards by 'Landlight.mat'.

Lot of parameters to adjust, still looking.
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spartan18a

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #54 on: September 22, 2015, 11:04:58 AM »

Testing in CUP .... Any other one doing the same?
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arthuro12

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #55 on: September 23, 2015, 02:09:32 AM »

Runs pretty damn well on CUP 4.12 if you ask me :)
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CzechTexan

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #56 on: September 24, 2015, 09:48:52 PM »

I would like to add that in order to get reshade to work, you need to match the hardware requirements.
For OpenGL your graphics card needs to provide support for OpenGL 4.3 at least.
For Nvidia cards, this usually applies to the GT(X)400 series cards and later.

You can see at a glance whether this is an issue by looking at the file "opengl32.log" which will be created in your IL-2 game folder by Reshade.
When you read something like this
Code: [Select]
ERROR | Your graphics card does not seem to support OpenGL 4.3. Initialization failed.then Reshade just cannot work for you.

Best regards - Mike

Thanks alot, Mike!
I checked the log and I had that warning about midway down the page.  I did some research to find the new AMD Catalyst for my AMD Radeon 7700; Windows 7, 64-bit.  Updated that and IT NOW WORKS!

But I have some text at the top left of screen:
ReShade 0.19.0.890 by Crosire
Visit http://......
Loading effect...No effect found!

What does that last line mean?  And how do I remove the texts?

Another thing is that I notice frame rates have dropped.  Any tips to increase it?
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CzechTexan

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #57 on: September 25, 2015, 09:45:21 AM »

I believe I fixed my problem.
I downloaded ReShade 0.19.2.904 and followed first instructions by Bee (thank you Bee!).

Now the greeting message is:  "Compiling effect...Succeeded!"

Frame rates seem better than before.
For Anti-aliasing I'm using "override application settings".
Using "Use Application Settings" helps increase frame rates but it's not as sharp.
If there are any tips to help increase frame rates let me know.

Anyway, I'm happy thanks to everyone posting here!  :)
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Toobone

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #58 on: September 28, 2015, 02:13:02 AM »

ReShade2.0 working in DirectX fine, picture in HD 1360x768 almost looks like in stock OpenGL Perfect Mode in FullHD!

Avala mat-files really help to improve the image

& finally 2D pic

NOTE: fps started to breaks  in large by objects missions in DBW on feeble PC.
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #59 on: September 28, 2015, 11:52:36 AM »

Holy cow, that's what I call a great idea!
Take ReShade to make DirectX look fine in IL-2.
You should develop this a bit further and tell all others in the lounge, I'm sure you will make a whole lot of laptop users happy as a larch when they read and see this.

Thanks a lot for this idea and the proof that it works!

Best regards - Mike
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