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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 137210 times)

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hadji4

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #228 on: April 23, 2019, 03:03:30 PM »

Greetings. When installing any version of ReShade_Setup_4__ I have a black screen, it is worth returning the version of ReShade_Setup_3.4.1 everything works. Although earlier, before installing ReShade_Setup_4.02, everything was fine with me, now it’s worth installing any version from version 4 of a black screen I don’t know what can be done with it ???.

If you are using a preset from an older version you might have some effects enabled that cause the screen to go blank.

I deleted completely old versions, installed new ones but still a black screen. Although the ReShade_Setup_4.2.1 configuration screen is visible. If you exclude in the settings of the ReShade installation screen, the picture appears. Thanks for the help. I nikppk unfortunately I can not solve this problem.
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D.Rasta

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #229 on: April 24, 2019, 07:42:14 PM »

Next, download my preset from pastebin; https://pastebin.com/hX0ZWLKH by clicking the download button. Rename the text file that downloads something like technicolor.ini
Place technicolor.ini in the same place as il2fb.exe in your IL-2 folder.

Thanks for the help, but using your settings I got a few visual bugs.
For example, black spots on planes, a black line on the horizon, stripes on water...
Moreover, black spots and a black horizon appeared at a certain viewing angle and disappeared when the map was opened ...
The same effect is in night missions, and the map is very bright.






May be a problem is in type of my video card (Radeon HD 5800 Series), or in my conf.ini settings?

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[HotKey Console]
Shift Tab=Activate

[Console]
HISTORY=128
HISTORYCMD=128
LOGFILE=log.txt
LOG=1
LOGKEEP=0
LOGTIME=0

[HotKey gui]
Escape=activate

[window]
//width=1360
//height=768
//width=1440
//height=900
width=1920
height=1080

ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=5
UIDetail=0
UIBackground=rnd

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
TypeClouds=1
Arcade=0
HighGore=1
mapPadX=0.852778
mapPadY=0.05185185
viewSet=57
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=0
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
IconUnits=0
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
mapPadMode=1

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.2
LeanS=0.2
Raise=0.089999996
RubberBand=0.04

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
Ctrl Q=incHeight
Ctrl A=DecHeight

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=5
SoundMode=1
SamplingRate=1
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=3
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
UseSmartAxis=0
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[Mods]
Flyby=1
FlybyFov=60.0
ToggleMusic=1
RandomSplash=1
PALHUDMode=1
SpeedbarTAS=1
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
netCallsign=
SpeedbarUnits=1
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.01
PAL3DConvAimR=-0.01
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=20.0
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1

In addition, screenshots are now saved in two folders: in MyScreenShots folder (in JPEG format), and in the root folder of the game (in PNG format). So it should be?
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TheOligopolist

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #230 on: April 26, 2019, 05:27:09 PM »

It's probably just one of the shaders causing that. Try turning off magic bloom.
If it's not that it will be one of the others, you'll just have to experiment a bit, I don't have an AMD card so I can't check for myself.

You can disable Reshade from taking screenshots by removing the screenshot key binding in the settings tab of Reshade.
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D.Rasta

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #231 on: April 29, 2019, 06:57:54 PM »

It's probably just one of the shaders causing that. Try turning off magic bloom.
If it's not that it will be one of the others, you'll just have to experiment a bit, I don't have an AMD card so I can't check for myself.

You can disable Reshade from taking screenshots by removing the screenshot key binding in the settings tab of Reshade.

Stripes on the water and too high brightness of the map dissapeared when I disabled ''magic bloom''.
I didn't notice this earlier because the effect of turning off the "magic bloom" is not immediately visible and appears only after restarting the game.
Black spots on planes and black line on the horizon dissapeared when "curves" is disabled or when I use ''curves'' and ''clarity'' together.
Thanks again!
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agracier

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #232 on: September 23, 2019, 07:00:51 PM »

I installed this and it seems that less is better. Just a few effects and the results can be very discernible. I am still fooling around with the effects, but here is a screenshot using an old map. Such clarity on old textures. If I didn't know better, I'd say the texture almost simulates real looking forest. Really remarkable.

So far I simply used Adaptive Sharpen / Technicolor1 / Clarity / Hipass Sharp / Vibrance / Filmgrain1 (all with defaults)

This is going to be one of those mods where you spend more time trying to fine tune things, than actually playing the game itself ... :)



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Heretic

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #233 on: October 28, 2019, 03:53:59 PM »

Reshade 4.3 also works in WINE (4.18-1) on my Arch Linux install so far.

Did the setup according to this, but wqith a few adaptions.

- Download the 32bit d3dcompiler_47.dll
- Download the master shaders from Reshade's Github ("Clone or Download" --> "Download ZIP")
- Download the installer

1. Open the installer with an archive manager and extract "Reshade32.dll"
2. Rename "Reshade32.dll" to "OpenGL32.dll" and move it into the IL-2 installation folder
3. Move "d3dcompiler_47.dll" into the IL-2 installation folder
4. Extract the shaders. Best practice is making sure that there is a parent folder for the "Shaders" and "Textures" folders (e.g. "reshade-shaders-master\Shaders" and "reshade-shaders-master\Textures") as this will not clutter up the IL-2 folder. Move the parent folder to the IL-2 folder
5. In Winecfg for your Wineprefix and il2fb.exe, add Library overrides for OpenGL32.dll (native, builtin) and d3dcompiler_47.dll (native). Note that these DLLs are not in the selection list, but this is totally okay.
6. Launch IL2FB as usual. The Reshade tutorial should pop up. Just skip through it.
7. In Reshade's menu, "Settings tab", click the "+" button below "Effects search path" and browse to Reshade's "Shaders" folder. Do the same for "Texture Search Paths" and the "Textures" folder.
8. When done, hitting the "Reload" button on the "Home" tab should add all the filters to the selection list.

Playing with these filters while in the simulator woks for me. For now, I haven't done much more than adding FXAA, HDR and some sharpening filter, but IL-2 already looks heaps better.

Hope this'll help.
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weasel

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #234 on: October 29, 2019, 03:06:37 PM »

I dug up Mediator for Reshade that I use for Medieval Total War 2 and thought I would give it a try as I could not get reshade 4 to work with IL2, best I could get is a black screen.  Opened Mediator which I just dropped onto my drive, pointed it to the IL2FB and picked a scheme, in this case "military cinema" and started IL2, worked perfectly. 

Mediator was created by LuciferHawk and I am not sure why they got rid of it, using his program you don't have to mess with renaming DLLs or moving folders around, and to delete the program from IL2 you just click on 'delete' and you are done.  In the pic below I have chosen military cinema, makes the sim look like ww2 films.  There are more settings then those shown,and you can modify and save as you wish too.




***as far as I know Mediator by LuciferHawk is freeware, if someone can confirm I will post a link to my dropbox so others can try it.  It is an old program and was free to download***

####Ok, several people have asked for this file, and as I said AFAIK it is freeware as it is pretty old.  Once again, works off the bat, no messing with DLLs etc.####

https://www.dropbox.com/s/09plkvls72hgi1j/Mediator.7z?dl=0 
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hadji4

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #235 on: October 30, 2019, 01:47:16 PM »

I welcome you do not tell me where you can download Mediator and how to work with this. When installing ReShade 4.3.0 on IL 2, I also have a black screen, although if you return to ReShade 3.4.1, then everything is fine.
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weasel

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #236 on: October 30, 2019, 05:08:44 PM »

If you want the program just PM me.  I am sure it is all fine since it was free when I got as I said, and it isn't supported anymore.  So, PM me and I will give you my DB link.
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mikojan3

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #237 on: October 31, 2019, 02:18:27 PM »

I welcome you do not tell me where you can download Mediator and how to work with this. When installing ReShade 4.3.0 on IL 2, I also have a black screen, although if you return to ReShade 3.4.1, then everything is fine.

one or plus shaders make this i have tested lost version of reshade in alls versions of il-2 worked perfect but 2 or 3 shaders make this
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weasel

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Cool B&W 8mm film
« Reply #238 on: November 01, 2019, 09:14:37 PM »

Looks like the old movies, done using mediator and unchecking all boxes, then checking GR8mm and colorhuefx

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Marat

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #239 on: November 14, 2019, 05:16:58 AM »

Great NEWS for NVidia GeForce 940MX graphics card users! After the latest upgrading of Windows 10 and drivers of the card itself, I just wanted to try if the SweetFX works as I did many times before after upgrading Windows and 940MX, but no results. But yesterday I upgraded them again and NOW the SweetFX CAN BE USED!!! And it is fantastic! Now I can enjoy Il-2 another way and changes are great!!! Upgrade your Windows 10 and your 940MX, install SweetFX and enjoy flying!!!  :)
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