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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 137220 times)

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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #180 on: November 15, 2017, 10:21:44 PM »

i found i had the open sea problem you had earlier in this thread, tried your cure and got rid of every shader that wasnt CeeJays in the cfg pipeline and bingo working brill
Thanks for the heads up baggo, fell victim of this on sunday myself lol 8)
I'll do some further tests to see which shader exactly causes that issue and will update the settings post accordingly then.

Thanks again and best regards - Mike
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bumpyflies

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #181 on: March 05, 2018, 01:08:19 AM »

Dear smarter-than-me people,
I'm stumped. For the love of me I can't get Reshade to work on a "clean" Il-2 installation from GOG, a 12.2m "megapatched" copy of that, or any of the other versions I've installed.  My consistent error is "il2b.exe has stopped working". 

I'm working with a newish Acer (2017) laptop with NVidia 940mx graphics and Windows 10 (1709).  "Perfect" mode works with OpenGL.  Everything else works.  BAT works beautifully (thank you for all your hard work!).  And now laugh please...I bought this laptop precisely because it had an NVidia card...so I could play Il-2...and precisely because once upon a time I met a Malta spitfire pilot when I was delivering newspapers at age 14.   

I've tried several incarnations to resolve the Reshade/SweetFX issue as mentioned in this thread. SAS~Storbror's solution comes very close - but no cigar.  The exact same settings when installed for a DirectX installation works perfectly.  From this I can understand the appeal of ReShade - and can also understand why OpenGL is preferred.

My logfile tells me that il-2 started and "splash screens" were available.  My opengl.log tells me that somewhere along the line, processing stopped

'D3D11CreateDevice(35150BC0, 0, 00000000, 0x89, 2F8AD940, 1, 7, 2F8AD948, 00000000, 00000000)' ...
01/01/2018 22:01:19:882 [10148] | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
01/01/2018 22:01:19:882 [10148] | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(35150BC0, 0, 00000000, 0x89, 2F8AD940, 1, 7, 00000000, 00000000, 2F8AD948, 00000000, 00000000)' ...

In reading through this thread, it strikes me that others have seemingly experienced the same thing... and achieved no resolution.  So...mayday...mayday...ideas?


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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #182 on: March 05, 2018, 02:02:12 AM »

I take it that you have renamed the reshade.dll to "ReShade32.dll" to "opengl32.dll" in your IL-2 folder.
I also take it that you are using the ReShade 2.0.3f1 version posted here in this thread some posts ago, instead of the now-official ReShade 3.x versions which are known to cause all kind of issues with IL-2.
If that's made sure, the next thing we need is your full conf.ini file contents and the full opengl.log contents.

Cheers!
Mike
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #183 on: March 05, 2018, 04:37:01 AM »

...or take this:

https://www.mediafire.com/file/j97vfdn6311bf5d/ReShade_SweetFX_IL-2_%28bk%29.7z

Unzip, open the "ReShade_SweetFX" folder and copy the two folders and the five files.

Put it all in your maingamefolder - done.

Best regards, Gerhard
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bumpyflies

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #184 on: March 06, 2018, 12:08:12 PM »

Thank you gentlemen, OK here goes:
1) Fresh install of 4.12.2m (megapatched) in c:\il-2 1946
2) Conf.ini copied from my BAT installation (tested + works + generates logfile.lst file just as it should)
3) Followed instructions in Reply #175 to the letter (Thanks bomberkiller, I tried that too)
Many thanks in advance!

P.S:  I've tried posting the Conf.in and Opengl logfile (contained within the appropriate CODE tags).  I can preview this, but when I try to post I get an error message saying "Sorry, you are not allowed to post external links".  It would appear that I may have posted too infrequently here, so I am being blocked.  Suggestions?
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bumpyflies

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #185 on: March 06, 2018, 12:44:06 PM »

Ok, I've posted a couple of screenshots elsewhere, so this should now work...thanks for your patience!   :-*

Thank you gentlemen, OK here goes:
1) Fresh install of 4.12.2m (megapatched) in c:\il-2 1946
2) Conf.ini copied from my BAT installation (tested + works + generates logfile.lst file just as it should)
3) Followed instructions in Reply #175 to the letter (Thanks bomberkiller, I tried that too)
Many thanks in advance!

Here's my conf.ini
Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[HotKey Console]
Shift Tab=Activate

[Console]
HISTORY=1024
HISTORYCMD=1024
LOGFILE=logfile.lst
LOG=1
LOGKEEP=0
LOGTIME=0

[HotKey gui]
Escape=activate

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
WideScreenFoV=1
Use3Renders=0
UIColor=0
UIDetail=0
UIBackground=en
Use3RendersUI=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=64
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=0
RecordingIndicator=0
MapAlpha=1.0
SaveTrk=1
IconUnits=0
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
lowInfoHud=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=logfile.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
UseSmartAxis=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=1
Effects=1


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
And here's my opengl logfile
Code: [Select]
05/03/2018 22:52:46:128 [12872] | INFO  | Initializing crosire's ReShade version '2.0.3.1120' built on '2016-04-03 19:20:33' loaded from "C:\IL-2 1946\Opengl32.dll" to "C:\IL-2 1946\il2fb.exe" ...
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Delayed.
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Delayed.
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Delayed.
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Delayed.
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Delayed.
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Delayed.
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Delayed.
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Delayed.
05/03/2018 22:52:46:275 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
05/03/2018 22:52:46:275 [12872] | INFO  | > Libraries loaded.
05/03/2018 22:52:46:275 [12872] | INFO  | > Found 5 match(es). Installing ...
05/03/2018 22:52:46:460 [12872] | INFO  | > Installed 5 hook(s).
05/03/2018 22:52:46:460 [12872] | INFO  | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
05/03/2018 22:52:46:460 [12872] | INFO  | > Libraries loaded.
05/03/2018 22:52:46:460 [12872] | INFO  | > Found 8 match(es). Installing ...
05/03/2018 22:52:46:761 [12872] | INFO  | > Installed 8 hook(s).
05/03/2018 22:52:46:761 [12872] | INFO  | Initialized.
05/03/2018 22:52:46:761 [12872] | INFO  | Redirecting 'RegisterClassW(0019F920)' ...
05/03/2018 22:52:46:761 [12872] | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" ...
05/03/2018 22:52:46:761 [12872] | INFO  | > Found 360 match(es). Installing ...
05/03/2018 22:52:46:761 [12872] | INFO  | > Installed 360 hook(s).
05/03/2018 22:52:46:776 [12872] | INFO  | Redirecting 'wglChoosePixelFormat(F8012C3C, 0019F948)' ...
05/03/2018 22:52:47:209 [12872] | INFO  | Redirecting 'wglSetPixelFormat(F8012C3C, 9, 0019F948)' ...
05/03/2018 22:52:47:209 [12872] | WARN  | > Application mistakenly called 'wglSetPixelFormat' directly. Passing on to 'SetPixelFormat':
05/03/2018 22:52:47:209 [12872] | INFO  | Redirecting 'wglSetPixelFormat(F8012C3C, 9, 0019F948)' ...
05/03/2018 22:52:47:209 [12872] | INFO  | Redirecting 'wglCreateContext(F8012C3C)' ...
05/03/2018 22:52:47:224 [12872] | INFO  | Redirecting 'wglMakeCurrent(F8012C3C, 00010000)' ...
05/03/2018 22:52:48:031 [12872] | INFO  | Starting input capture for window 006B0BBC ...
05/03/2018 22:52:48:031 [12872] | INFO  | > Switched to new runtime 18130E20.
05/03/2018 22:52:48:498 [12872] | INFO  | Resizing runtime 18130E20 on device context F8012C3C to 1920x1080 ...
05/03/2018 22:52:48:506 [12872] | INFO  | Recreated runtime environment on runtime 18130E20.
05/03/2018 22:52:48:507 [12872] | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\dxgi.dll")') ...
05/03/2018 22:52:48:507 [12872] | INFO  | > Found 7 match(es). Installing ...
05/03/2018 22:52:48:798 [12872] | INFO  | > Installed 7 hook(s).
05/03/2018 22:52:48:799 [12872] | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\d3d11.dll")') ...
05/03/2018 22:52:48:799 [12872] | INFO  | > Found 2 match(es). Installing ...
05/03/2018 22:52:48:881 [12872] | INFO  | > Installed 2 hook(s).
05/03/2018 22:52:48:881 [12872] | INFO  | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 181BD6F8)' ...
05/03/2018 22:52:48:885 [12872] | INFO  | Redirecting 'D3D11CreateDevice(18229928, 0, 00000000, 0x9, 00000000, 0, 7, 181BD6EC, 0019D984, 181BD6F0)' ...
05/03/2018 22:52:48:885 [12872] | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
05/03/2018 22:52:48:885 [12872] | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(18229928, 0, 00000000, 0x9, 00000000, 0, 7, 00000000, 00000000, 181BD6EC, 0019D984, 181BD6F0)' ...
05/03/2018 22:52:48:919 [12872] | INFO  | Redirecting 'IDXGIFactory2::CreateSwapChainForHwnd(181DFC50, 1C74E678, 006B0BBC, 0019D9B0, 00000000, 00000000, 181BD700)' ...
05/03/2018 22:52:48:920 [12872] | INFO  | Redirecting 'D3D11CreateDevice(1C7C0F40, 0, 00000000, 0x89, 0019D320, 1, 7, 0019D328, 00000000, 00000000)' ...
05/03/2018 22:52:48:920 [12872] | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
05/03/2018 22:52:48:920 [12872] | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(1C7C0F40, 0, 00000000, 0x89, 0019D320, 1, 7, 00000000, 00000000, 0019D328, 00000000, 00000000)' ...
05/03/2018 22:52:49:249 [12872] | INFO  | Exiting ...
05/03/2018 22:52:49:249 [12872] | INFO  | Uninstalling 422 hook(s) ...
05/03/2018 22:52:51:199 [12872] | INFO  | Exited.
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Clint Watters

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #186 on: March 08, 2018, 01:08:01 PM »

Hi everyone !
I installed reshade on "IL-2 Selector.exe" (OpenGL) of course. all effects installed. I also exported the "ReShade32.dll" (Manual way) and renamed it "opengl32.dll". Replaced it in main IL-2 directory.
I can't seem to get the mouse working when it's time to edit the effect. It just won't move at all.
Windowed mode doesn't solves the problem either.

http://s328.photobucket.com/user/clint941/media/asdadasdadsadsa_zpsp3nuospd.jpg.html

Also, regarding the installation of reshade, the first topic I didn't understand quite well because reshade only comes with 2 files (in the manual install) and they were indeed mentioned. But the "SweetFX" thing was missing. I couldn't find it and I think it might have been part of an older version of reshade maybe?

Thanks for the help  :P
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #187 on: March 08, 2018, 10:17:55 PM »

@bumpyflies: Can we have some details about your hardware, especially the graphics card please?
And could you furthermore provide the log.lst file when that crash happens?

@Clint Watters: You don't install Reshade "on" anything. You just copy the dll to your IL-2 game folder. In fact it will apply to il2fb.exe. The Selector has nothing to do with it.
The image you've shared is too small to see shit.
The one thing I can tell you is what we've told a few hundred times now: Don't use ReShade 3.x with IL-2, it won't work.
Use ReShade 2.0.3f1 as outlined in Reply #175 or use bomberkiller's "ready to go" version from Reply #183.

Cheers!
Mike
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bumpyflies

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #188 on: March 09, 2018, 01:04:25 AM »

Absolutely. 
Y'know, for someone who uses a "ask me if I care" moniker - I frankly don't believe you.

My system specs


And my latest logfile.lst - which does not show any evidence of "splash screens"
Code: [Select]
[Mar 7, 2018 8:17:01 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 940MX/PCIe/SSE2
  Version: 4.6.0 NVIDIA 390.77
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location 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GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage 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GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #189 on: March 09, 2018, 02:46:59 AM »

Well okay, we can stop right here.
Looks like ReShade has an issue with 940MX cards, see https://reshade.me/forum/troubleshooting/3917-nvidia-940mx-reshade-issues
As you can see from that guy's log, the fun ends at the very same spot ("D3D11CreateDeviceAndSwapChain") for him.
This seems to be an issue between ReShade and the Geforce driver.
We will not be able to solve it.
Ask the ReShade guys for support, you can join the above mentioned thread for instance, maybe they care.

Cheers!
Mike
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Don't split your mentality without thinking twice.

bumpyflies

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #190 on: March 09, 2018, 11:07:18 AM »

Many thanks Mike,
That does indeed seem to be the case.  The Nvidia 940MX card and Reshade (I tried various flavors as shown below) appears to be a no-go. 

Many thanks for your help - perhaps it will help prevent others from needlessly banging their heads against the wall!   :-|

Happy flying
Andrew


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JCTiggs

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #191 on: April 04, 2018, 02:05:48 AM »

For future reference, I just discovered the source of my on again/off again relationship with Reshade :
Republic of Gamers / Asus     :  Sonic Suite 2

It has some sort of built in overlay/interface that seems to interfere with some things, Reshade being one. Coincidentally, I also have to disable it in order to make CloD work. I'm just going to uninstall it altogether since it doesn't really do much anyway. Interestingly, disabling it causes Reshade to resume working...

Thanks for this information re: Asus Sonic! What's strange is IL2 is the only game that hangs up with Reshade and Sonic. Disabled Sonic fixed the issue (I should really just uninstall Sonic lol).

Anyway, I've been using Reshade v3.2.1 with v4.12.2 and the VP Modpack and it's works great. I'm REALLY happy with how the game looks after some tweaks. I didn't notice any issues with this latest Reshade release, have they been fixed in a previous version?
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