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Author Topic: B-24D-140-CO (from 4.13) - v1.02  (Read 53123 times)

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spitfire-MKIX

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #72 on: February 28, 2016, 04:59:05 AM »

yes - in true TD fashion, if you use the new B24, you lose the use of all the other modded B24's.
nothing to be done at this stage yet, other than to choose which you prefer. it's one or the other at the moment - they simply can't co-exist at this point yet.

OK, thanks for your reply, then I guess I'll keep the D and J with a working landing gear  :D. And would it be possible to put the D-140-CO cockpit on the D? It would be more acurate than having the J one.
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Buster_Dee

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #73 on: December 19, 2016, 09:13:55 PM »

I picked the oldest version I could find of the D before I started (reasoning that many old models soldiered on, so they can be used for a longer timespan), but some Ds did have the "J" cockpit (maybe not the version with the single boost control knob though).
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darky1958

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #74 on: February 03, 2017, 05:28:27 PM »

Hi
The best B-24 I have ever seen..
The MGs with moving ammo - marvelous !
Super plane for Desert Liberators Campagne..
Thank you !

Darky
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Fish40

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #75 on: February 27, 2017, 04:03:12 AM »

Just wondering if anyone has this working in 4.12, and if so, a brief explanation would be most appreciated. Thanks.
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dsawan

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #76 on: August 21, 2017, 01:59:13 PM »

got it working in 4.12; all turret positions show. No ctd. hope one day we get a B-24  comprehensive pack for 4.12
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jandwaxe

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #77 on: September 25, 2017, 09:07:41 AM »

WOW, professional work ! Thanks!
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Fatkid1

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #78 on: January 29, 2018, 08:27:57 AM »

Has the bombsight been fixed yet? It seems to me everything works except for the bombsight. Great mod though, I love it.
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stoney69

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #79 on: August 12, 2018, 04:14:04 PM »

I'm getting a CDT on loading B-24D-140-CO. Seems to crash when loading the humans at about 98% or so. Checked with my back up copy on an external HD and get the same. She works ok as an AI target, just can't fly it. I'll post my log (which I must admit I don't understand). Could it be the bombardier issue? Thanks if you can help as I really like this plane.

Code: [Select]
House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/CBI_Manchuria/CBI_ManchuriaRedNone00.mis is Playing
java.lang.NoSuchFieldError: fSightCurForwardAngle
at com.maddox.il2.objects.air.CockpitB24D_Bombardier$Interpolater.tick(CockpitB24D_Bombardier.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Epervier

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #80 on: August 12, 2018, 04:36:15 PM »

I'm getting a CDT on loading B-24D-140-CO. Seems to crash when loading the humans at about 98% or so. Checked with my back up copy on an external HD and get the same. She works ok as an AI target, just can't fly it. I'll post my log (which I must admit I don't understand). Could it be the bombardier issue? Thanks if you can help as I really like this plane.
What's the version of your game?
410 ? See here : https://www.sas1946.com/main/index.php/topic,46782.msg520911.html#msg520911
412 ?  :-X
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

stoney69

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #81 on: August 12, 2018, 04:47:19 PM »

Sorry SAS~Epervier. It's Ultra Pack VP 5.30 v4.12.2m  Nothing seems to work to make it flyable.
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stoney69

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #82 on: August 12, 2018, 05:15:28 PM »

OK, I got her working and flyable now :D. Reinstalled the B-24D and then used the fix by Spitwulf by following the instructions carefully. Many thanks to you Epervier and Spitwulf for the help.
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Addison129

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #83 on: December 27, 2018, 07:38:01 PM »

@Stoney69: What instructions did you follow by Spitwulf, i can't find them.
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