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Author Topic: B-24D-140-CO (from 4.13) - v1.02  (Read 53040 times)

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bomberkiller

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #60 on: July 06, 2015, 08:17:01 AM »

Great, well done!

Thank you very much!

Best regards, Gerhard  :)
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oldschoolie

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #61 on: July 23, 2015, 05:47:35 AM »

Many thanks for the excellent patch. Work of genius!
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Spitwulf

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #62 on: July 23, 2015, 11:06:37 AM »

Many thanks for the excellent patch. Work of genius!

Thank you, oldschoolie!

So, the bombsight patch works perfectly, I presume...  ;D   
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Fly!

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #63 on: July 27, 2015, 01:41:00 PM »

Still no working bombsight for me with 4.122m 5.33.
I tried disabling B-24D mod and the Consolidated turret mod.
Tried with and w/out the patches and the 2 bombsight classes.
Everything works except the bombsight.
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Spitwulf

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #64 on: August 07, 2015, 07:59:43 PM »

Still no working bombsight for me with 4.122m 5.33.
I tried disabling B-24D mod and the Consolidated turret mod.
Tried with and w/out the patches and the 2 bombsight classes.
Everything works except the bombsight.

Yes, 4.12 standard have a different bombsight code. I'm still on 4.10\DBW 1.7.1 and, for now, I don't have necessary skill and knowledge for modify the bombsight\bombardier classfile...

Sorry Fly and other 4.12 users  :-[

Bye!
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dietz

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #65 on: August 09, 2015, 07:30:52 PM »

I don't want to step on anyone's toes but this might be one of the best heavy modded ac I've seen.The power turrets are beautiful..BTW It works great with a C.U.P. install!
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Buster_Dee

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #66 on: October 17, 2015, 07:57:21 AM »

I'm curious why the ball turret change. Is there a problem with the original?

Thanks.
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Epervier

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #67 on: October 17, 2015, 09:40:29 AM »

In version 413 all bomb sights were completely changed!
The position of the ventral gunner was also changed!
And unfortunately they are not compatible with older versions of the game (409/410/412).
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SAS~Monty27

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Re: B-24D-140-CO (from 4.13) - update 01
« Reply #68 on: December 21, 2015, 07:30:53 PM »

I've just installed this into my CUP #WAW installation - flys fine - not checked all crew stations but it shows in QMB and the cockpits complete.
I don't want to step on anyone's toes but this might be one of the best heavy modded ac I've seen.The power turrets are beautiful..BTW It works great with a C.U.P. install!
Careful there, you will find all your other B-24's, the other D, the J and the Coastal Command one, are now busted!  However, this B-24 will be intgrated into the next CUP update without breaking anything... 

Thanks for your mighty efforts Gabriel!  You are more than the 409 Guardian Angel - You have us all covered!  8)
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spitfire-MKIX

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #69 on: February 27, 2016, 03:53:47 PM »

Nice work here Epervier, but I have a strange glitch when I install your B-24 in CUP: your plane works normally but other B-24s (B-24D and stock B-24J) has their landing gear locked in up position, even in scramble mission. Here's what the log says:

https://www.mediafire.com/download/lk93f6rtb19spdx/log.lst

Any ideas?
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Epervier

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #70 on: February 27, 2016, 04:49:35 PM »

Sorry but... This mode is not compatible with other things than what is mentioned !
409 and 410 (conversion by Spitwulf).
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SAS~Malone

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Re: B-24D-140-CO (from 4.13) - v1.02
« Reply #71 on: February 27, 2016, 10:58:54 PM »

yes - in true TD fashion, if you use the new B24, you lose the use of all the other modded B24's.
nothing to be done at this stage yet, other than to choose which you prefer. it's one or the other at the moment - they simply can't co-exist at this point yet.
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