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Author Topic: B-24D-140-CO (from 4.13) - v1.02  (Read 53119 times)

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mishapilot

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Re: B-24D-140-CO (from 4.13) - update 01
« Reply #12 on: June 19, 2015, 11:47:12 AM »

New M26 bombs do not work for this aircraft, mission loading finishes at 'null', though these bombs do work for B-24J.
Code: [Select]
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
Mission: Quick/MTO/MTOBlueNoneN00.mis is Playing
warning: no files : music/inflight
Time overflow (124): speed 0.6237006
INTERNAL ERROR: HierMesh: Can't find chunk 'Body'
INTERNAL ERROR: HierMesh: Can't find chunk 'BaseB24'
Loading mission Quick/MTO/MTOBlueNoneN00.mis...
Loaded camouflage: DESERT
Month = 5 , Hour = 12
Temperature -     0m = 27.0 .
Temperature -  1000m = 20.51001 .
Temperature -  2000m = 14.019989 .
Temperature -  3000m = 7.529999 .
Temperature -  4000m = 1.0400085 .
Temperature -  5000m = -5.450012 .
Temperature -  6000m = -11.940002 .
Temperature -  7000m = -18.429993 .
Temperature -  8000m = -24.919998 .
Temperature -  9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 24,  Vert 304,  Ind 2382
WARNING: * Buf1 : Obj: 1112,  Vert 114449,  Ind 285426
WARNING: * Buf2 : Obj: 11,  Vert 4016,  Ind 4872
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3DO/Arms/TEXTURES/M1RackHarness.tga'
WARNING: object '3DO/Arms/TEXTURES/M1RackHarness.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Arms/M26A2_20/M26A2_20Harness.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'M26A2_20Harness.mat'
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:335)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:311)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2842)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:890)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19.06.2015 21:41:23] -------------- END log session -------------
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Epervier

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Re: B-24D-140-CO (from 4.13) - update 01
« Reply #13 on: June 19, 2015, 12:28:30 PM »

An error in the mat files!
Sorry it's my fault!  :-X
The link of the first post has been updated!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Loht773

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Re: B-24D-140-CO (from 4.13) - update 01
« Reply #14 on: June 19, 2015, 12:33:28 PM »

This is so so so awesome! THANK YOU!

Fun Fact: The skin representing "El Rompeculos" was a real Aircraft flown by an Argentinean volunteer in the RAF ;)
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mishapilot

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Re: B-24D-140-CO (from 4.13) - update 01
« Reply #15 on: June 19, 2015, 01:55:55 PM »

Now it works! Magnifique ! :))
p.s. I noticed that the belly turret does not shoot, is it a bug???
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Epervier

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Re: B-24D-140-CO (from 4.13) - update 01
« Reply #16 on: June 19, 2015, 02:52:57 PM »

p.s. I noticed that the belly turret does not shoot, is it a bug?
Player ?
The answer has already been given!

AI ?
I have no problem!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

max_thehitman

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Re: B-24D-140-CO (from 4.13) - update 01
« Reply #17 on: June 19, 2015, 05:00:12 PM »

Now it works! Magnifique ! :))
p.s. I noticed that the belly turret does not shoot, is it a bug???

It ONLY SHOOTS when enemy is near your airplane  ;)

The other times... the guy is just sleeping !  :D
Give him a break, he is stuck in a ball turret. Its not very comfortable inside there


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mishapilot

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Re: B-24D-140-CO (from 4.13) - update 01
« Reply #18 on: June 19, 2015, 10:05:10 PM »

It ONLY SHOOTS when enemy is near your airplane  ;)

:D
Sorry, I meant that MG does not shoot when myself trying to fire from that ball turret. Now I checked it up and see that you are right, though it is rather strange))
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Epervier

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Re: B-24D-140-CO (from 4.13) - update 02
« Reply #19 on: June 20, 2015, 03:37:15 AM »

 :-X Sorry but...


UPDATE 02

To avoid seeing the pilots do a tightrope in a vacuum, you will need this little patch!




See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

vegetarian

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Re: B-24D-140-CO (from 4.13) - update 02
« Reply #20 on: June 20, 2015, 06:43:40 AM »

Airbourne, how did you get it to run in DBW-4.10. I've installed it as per instructions, and I still only get the old B24 mod that came with DBW. not the new version.
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Mick

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Re: B-24D-140-CO (from 4.13) - update 02
« Reply #21 on: June 20, 2015, 07:49:23 AM »

:-X Sorry but...


UPDATE 02

To avoid seeing the pilots do a tightrope in a vacuum, you will need this little patch!



See first post for link !

 :P




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oldschoolie

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Re: B-24D-140-CO (from 4.13) - update 02
« Reply #22 on: June 20, 2015, 02:41:30 PM »

Beautiful. Thank you. The moving ammunition belts in the turrets is a real bonus treat.
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SkyFan

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Re: B-24D-140-CO (from 4.13) - update 02
« Reply #23 on: June 20, 2015, 04:37:25 PM »

Dear colleagues, sorry for disturbance, but unfortunately my attempt to fly with this wondreful B-24 was unsuccessfull.
Log:
Quote
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/Cobertes_Rodes2.tga'
WARNING: object '3DO/Plane/TEXTURES/Cobertes_Rodes2.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/B-24D-140-CO/gearII.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'gearII.mat'
INTERNAL ERROR: Material: Can't load 'gearII.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gearII.mat'
'TEXTURES' folder and '3DO/Plane/B-24D-140-CO/gearII.mat file are absent in my B-24D-140-CO folders. But all others who have downloaded and installed the same archives are flying successfully. So, it is difficult for my understanding, what is exactly wrong and where is my mistake. In the same time everything is OK with other Liberators posted here and downloaded+installed by me earlier.
So, thank you in advance for any idea and/or advice. 
Best regards.
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