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Author Topic: N1K1-Jb + new cockpit (from 413)  (Read 8785 times)

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SAS~Epervier

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N1K1-Jb + new cockpit (from 413)
« on: June 09, 2015, 05:57:44 AM »

Whenever DT distributes a patch is with great pleasure and a great respect that I put my claws in their work.
With the advent of this new patch I enthusiastically thank all the modders who contributed to this patch 4.13!
Thank you, thank you very much !



For Rebels 4.09 !
For Privateers 4.10 !
N1K1-Jb and new cockpit for J & Ja


New cockpit and new plane N1K1-Jb
   - change cockpit N1K1-J & N1K1-Ja
   - add new plane : N1K1-Jb
   - fix prop (N1K1-J - N1K1-Ja - N1K1-Jb) by PA_Jeronimo included
   - new wheels (N1K1-J - N1K1-Ja - N1K1-Jb) by PA_Jeronimo included
   - Ground Automatic Canopy Opening
   - SSP included

Archive is updated !
- 409 & 410
     - fix prop
- 410
     - fix code





Link : http://www.mediafire.com/?pava5hf4nauxsc7

Beware upon installing this Mod !
Notice that no Class is provided in the main folder of the Mod !
It's up to you to put them ...



Credits :
- all to [Daidalos Team (4.13)]

Bons vols !






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Knochenlutscher

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #1 on: June 09, 2015, 07:19:05 AM »

Hi Maurice,

All fine, tested in DBW I'm getting mirrored Prop (static + rotating) on N1K1-Jb, could you take a look it.
The other N1K1 are OK, just vthat one.

Thanks a lot Mate for another Update...
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SAS~Epervier

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #2 on: June 09, 2015, 07:38:21 AM »

All fine, tested in DBW I'm getting mirrored Prop (static + rotating) on N1K1-Jb, could you take a look it.
The other N1K1 are OK, just vthat one.
In this case you also have a problem with Ja!
Agree?
They use the same files from the bXXX.msh !
Prop are same !
I can provide help to Rebels ... but I do not have what it takes to provide Privateers!  :-X
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Knochenlutscher

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #3 on: June 09, 2015, 08:57:57 AM »

Anyway I have it fixed in DBW.
Important loading hierarchy:
1.PA_Jeronimo Engine CowlingProp Fixes
2.06__N1K1_Family_for409-410

Not the other way around, N1K1-Jb will not have a Prop then.

To fix Prop position edit b_hier.him in
06__N1K1_Family_for409-410\3do\Plane\N1K1-Ja(ja)
06__N1K1_Family_for409-410\3do\Plane\N1K1-Ja(Multi1)


at parts of [Prop1_D0], [Prop1_D1] and [PropRot1_D0] replace

with New Entries:
Code: [Select]
[Prop1_D0]
Mesh Prop1_D0
Parent Engine1_D0
Separable
Attaching -1 0 0 0 -1 0 0 0 1 0 -0.79872 -0.03090

[Prop1_D1]
Mesh Prop1_D1
Parent Prop1_D0
Hidden
Separable
Attaching -1 0 0 0 -1 0 0 0 1 0 0 0

[PropRot1_D0]
Mesh PropRot1_D0
Parent Prop1_D0
Hidden
Separable
Attaching 1 0 0 0 1 0 0 0 1 0 0 0

Happy flying Mates
Tobias
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Germy66

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #4 on: June 09, 2015, 09:29:40 AM »

 ;D ;D oui oui je garde mon 4.09  ;)
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SAS~Epervier

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #5 on: June 09, 2015, 10:11:05 AM »

Anyway I have it fixed in DBW.
Thank you Tobias !
First post updated !
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Mr.Craig

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #6 on: June 09, 2015, 12:19:57 PM »

Great stuff! Grabbing this plane now.
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trent

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #7 on: June 09, 2015, 12:29:47 PM »


Merci Epervier!  ;D

All is working well in my 4.09 + UP2.01 install. However, I have noticed that if I use the 4.10 class files in my 4.10 + DBW 1.71 install, that the game freezes when I exit a QMB mission while flying the N1K1-J & N1K1-Ja.

Using the class files from the 4.09 folder in my 4.10 + DBW install seems to solve the problem.  :)
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SAS~Epervier

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #8 on: June 09, 2015, 12:38:36 PM »

However, I have noticed that if I use the 4.10 class files in my 4.10 + DBW 1.71 install, that the game freezes when I exit a QMB mission while flying the N1K1-J & N1K1-Ja.

Using the class files from the 4.09 folder in my 4.10 + DBW install seems to solve the problem.
???
Best is 409 !  :D
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trent

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #9 on: June 09, 2015, 02:41:43 PM »

However, I have noticed that if I use the 4.10 class files in my 4.10 + DBW 1.71 install, that the game freezes when I exit a QMB mission while flying the N1K1-J & N1K1-Ja.

Using the class files from the 4.09 folder in my 4.10 + DBW install seems to solve the problem.
???
Best is 409 !  :D

Hehe... So it seems!  ;)

It would be interesting to hear from others that have tested the 4.10 class files, if they also have their 4.10 game freezing when exiting a QMB mission with the N1K1-J & N1K1-Ja.

From what I have found, the 4.09 class files are all that is needed (and all that is working correctly) for both 4.09 & 4.10 versions of the game.
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Birdman

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #10 on: June 09, 2015, 03:19:36 PM »

Knochenlutscher's fix flips prop to fix direction of rotation, but I don't have flipped prop meshes to work with it. Is that rotation direction fix released somewhere so that I missed it?

I also get that 4.10 game freeze with
java.lang.ClassCastException: com.maddox.il2.objects.air.N1K1JA
   at com.maddox.il2.objects.air.CockpitN1K1J$Interpolater.tick(CockpitN1K1J.java:90)
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SAS~Epervier

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Re: N1K1-Jb + new cockpit (from 413)
« Reply #11 on: June 09, 2015, 03:37:13 PM »

I also get that 4.10 game freeze with
java.lang.ClassCastException: com.maddox.il2.objects.air.N1K1JA
   at com.maddox.il2.objects.air.CockpitN1K1J$Interpolater.tick(CockpitN1K1J.java:90)
Thank you Birdman !
your message helps a lot!
Please test this fix for code 410!
If this is correct I will modify the complete archive!

[Edit]
Attachment deleted !
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