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Author Topic: Torpedoes and Gliding torpedoes Pack - Ready to DL  (Read 48748 times)

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Moezilla

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #120 on: May 25, 2016, 08:36:30 AM »

DreamK's Torps and Mines Compatibility Patch



Here's a little compatibility pack to fix a few small errors in DreamK's files that should allow full access to all loadouts and also, as a bonus, the files to add the PBY to the list of planes using DreamK's lovely ordinance.

Requirements: (for ModAct installs as they are already in CUP-WAW20)
DreamK's Torp Pack - https://www.sas1946.com/main/index.php/topic,46400.0.html
DreamK's Mine Pack - https://www.sas1946.com/main/index.php/topic,46135.0.html
Ranwer's & Ensign Ro's PBY - https://www.sas1946.com/main/index.php/topic,476.0.html
Optional - Mikoyan99's 3D update for PBY - https://www.mediafire.com/?ewuay9q7hszd9n6

Installation:
If using CUP-WAW20 then disable the "#WAW_Config01 TORP LOAD" JSGME option, if active, as this mod fixes all the loadouts on the TB3s.
Unzip the downloaded file to the JSGMEMODS in your IL2 installation and activate through JSGME.exe.

Downloads:
Modact 5.3 - https://www.dropbox.com/s/omttyz0i2sbjgho/%23ModAct53_MINESTORPS_Fixes.zip?dl=0
CUP-WAW20 - https://www.dropbox.com/s/s0d6orz5ny4vwlv/%23WAW20_Config01-PBY_MINESTORPS.zip?dl=0



Skins in screenshots from Knockenlutscher's PBY-5 Pack - http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2140

Let me know if I have broken something...

Moe
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Gatrasz

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #121 on: June 06, 2016, 03:48:33 AM »

Okay, this compatibility patch seems to have solved any of the little bugs I encountered before with the new torpedo loadouts, especially compatibility problems with previously created missions and cockpit or QMB crashes (mostly with PBN, H8K1 and Swordfish) related to this small differences in the new loadout list with the old one. Maybe it would need intensive testings to be sure, but for me it should be integrated in CUP for good, and/or even in the Torpedoes Pack itself. Thanks !
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Divebrake

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #122 on: August 03, 2018, 11:06:26 PM »

I'm running this on 4.12.2 Mod5.3 and all seems to be working. I'm having a lot of fun trying out the different fish. Thank you DreamK and all involved in the R&D og this gem.
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blackshark

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #123 on: December 17, 2018, 03:54:52 AM »

Great mod, thank you

May I ask you a check on what to do to make a correct installation ?

1) drop the three:
!_Aerialtorpedoes
AerialMinesCodFiles
!_AerialTorpedo_class_upgraded
into the MOD/SAS folder

2) remove all the cod files in the 3 packs above and substitute them with the cod files in AerialCods

3) download and drop in the SAS folder Aerial Mines v2

4) download the compatibility pack patch" (minestrorp fixes on replay 120) and activate it in JSMGE

is the 4 steps procedure correct ?



last question: may I ask which torpedoing campaigns are the best in your opinion ? I am interested above all in US and Japan campaigns
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Piotrek1

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #124 on: December 18, 2018, 12:29:25 PM »

Hi blackshark,
 
drop this two folders :
! _Aerialtorpedoes
AerialMinesCodFiles
then add the file from! _AerialTorpedo_class_upgraded to the folder ! _Aerialtorpedoes.

Regarding the patch from post # 120, if this error occurs in your installation, add it via JSMGE or unzip it and then overwrite files in the AerialMinesCodFiles folder.
Remember to make a copy of the folders that you will overwrite.

Edit:
Forgot to add; don't delete cod files.
Edit1:
I recommend everyone to try this also:
Wellington Upgrade - Loadouts, Bombdoor fix
https://www.sas1946.com/main/index.php/topic,47871.0.htm

Greetings,
Piotrek
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kezu0120

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #125 on: February 12, 2022, 10:20:20 AM »

Hello, nice to meet you.
This mod torpedo has been included in BAT from the beginning, but Stock's TYPE 91 has disappeared from G4M1. Is there any way to re-add this to the loadout?
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