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Author Topic: F-16 beta v5  (Read 85581 times)

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Ranwers

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F-16 beta v5
« on: May 19, 2015, 07:40:03 AM »

I decided to publish this mod.
Following the resignation of S3 (not his fault) I asked for assistance in completing the classes in our school.
Unfortunately, no one did not finish classes at 100%.
I published this mod as he is.
Maybe we can join forces for more.
Thank you all for your cooperation.



What new:
Quote
v5
F-16I SUFA
FLIRPOD
many improvements in arms & FM

v 4
FBW code by Storebror
Engine codes & turns codes by Vega
CFT tanks

v3
1) added F-16C_Block30

v2a
1) added F-16B

You must have the US Marine Aviation pack (F/A-18C/D, AV-8B+) v2.0
& AH-1 Cobra helicopter mod to run this F-16 mod. Read more here and here.


Download plane - single & double seat versions A, B & C: 
http://www.mediafire.com/download/d78di977a7yy27a/!_F16A&C_v5.7z


Some skins:
http://www.mediafire.com/download/wk7hwx2gfntaae8/F-16_skins(2).rar



F-16A block 10, full unguided weapons combo, no ground radar, poor air radar range, can fire GBU-12 but without pods


F-16B block 05, add dedicated FAC/FO loadouts


F-16C block25, add working ground radar, improved radar range & radar guided missiles


F-16C block30, add AIM-120 missiles, more ground attack weapons and more power from General Electric engine


F-16C block 40, add Conformal tanks, FLIR pods, GBU-10 bombs and advanced AGM-65E


F-16C block 52, add JDAM bombs, advanced radar range


F16I SUFA



Credits:
1C & Team Daidalos for code

By:
CWatson
S331541
SaS~JackS
4S_Vega
Ranwers

Thanks to:
Loku, as always  ;)
SAS~Storebror
SAS~GJE52 (crew mesh)
steven197106
western0221

Enjoy
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Koty

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Re: F-16 beta v1
« Reply #1 on: May 19, 2015, 07:57:36 AM »

Great :)
...just... what exactly is unfinished in classes?
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ggrewe

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Re: F-16 beta v1
« Reply #2 on: May 19, 2015, 09:01:19 AM »

Thanks very much Ranwers & team - you guys are amazing  8)
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gauderio

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Re: F-16 beta v1
« Reply #3 on: May 19, 2015, 09:24:41 AM »

 :) Thanks

Name of skins folder please.
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Koty

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Re: F-16 beta v1
« Reply #4 on: May 19, 2015, 09:29:24 AM »

:) Thanks

Name of skins folder please.

It is always the first part of air.ini entry ;)
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Mad026

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Re: F-16 beta v1
« Reply #5 on: May 19, 2015, 10:15:37 AM »

hmmmmmm :-* :P :-* :P
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Koty

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Re: F-16 beta v1
« Reply #6 on: May 19, 2015, 10:20:18 AM »

Meh meh... 20% CTD...

few textures can't be loaded and on top of all...
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:14:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:14:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:14:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[16:14:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[16:14:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[16:14:42] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[16:14:42] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[16:14:42] INTERNAL ERROR: Texture required
[16:14:42] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[16:14:49] Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeSemiRadar
[16:14:49] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar
[16:14:49] at java.lang.ClassLoader.defineClass0(Native Method)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[16:14:49] at java.lang.ClassLoader.loadClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass0(Native Method)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[16:14:49] at java.lang.ClassLoader.loadClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[16:14:49] at java.lang.Class.forName0(Native Method)
[16:14:49] at java.lang.Class.forName(Unknown Source)
[16:14:49] at com.maddox.rts.Spawn.get(Spawn.java:39)
[16:14:49] at com.maddox.rts.Spawn.get(Spawn.java:28)
[16:14:49] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[16:14:49] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[16:14:49] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[16:14:49] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[16:14:49] at com.maddox.il2.game.Main.exec(Main.java:432)
[16:14:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:14:49] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar
[16:14:49] at java.lang.ClassLoader.defineClass0(Native Method)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[16:14:49] at java.lang.ClassLoader.loadClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass0(Native Method)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[16:14:49] at java.lang.ClassLoader.loadClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[16:14:49] at java.lang.Class.forName0(Native Method)
[16:14:49] at java.lang.Class.forName(Unknown Source)
[16:14:49] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[16:14:49] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[16:14:49] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[16:14:49] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[16:14:49] at com.maddox.il2.game.Main.exec(Main.java:432)
[16:14:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Tom2

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Re: F-16 beta v1
« Reply #7 on: May 19, 2015, 11:25:12 AM »

Congrats, master Ranwers.

Cheers
 :)
Thorsten
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western0221

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Re: F-16 beta v1
« Reply #8 on: May 19, 2015, 11:45:35 AM »

I think the environment ready to F-18 MOD with installing it ... is OK to this F-16 MOD.
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Koty

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Re: F-16 beta v1
« Reply #9 on: May 19, 2015, 01:27:36 PM »

Have working F-18 and AV-8 already...
but I will try something and see what happens (but, well, tomorrow... it's almost 21:30 here, ya know... :/ )
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DIVEGUY43

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Re: F-16 beta v1
« Reply #10 on: May 19, 2015, 01:33:37 PM »

Works perfectly in CUP.THX for a great plane!!!!! ;D
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wolfiz

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Re: F-16 beta v1
« Reply #11 on: May 19, 2015, 01:33:59 PM »

I'm tabbed out as we speak.. all I can say is..wow


I do request one thing if you could Ranwers please. Is correct the word "singels" on your links to "single seat". "Download plane - single seat versions A & C:"  :)


.....




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