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Author Topic: Dashboards for Soviet fighter  (Read 12583 times)

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Oknevas

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Dashboards for Soviet fighter
« on: May 02, 2015, 07:55:43 AM »

For a long time I was going to clean the folder from the dubbing and unnecessary files and decided to shovel folder with textures cockpits. And then it started. Why I decided to correct for the wrong texture, eventually redrew all devices with new ones. Inspiration pushed Andryukha Greif11 that the whole thing began to remake texture MiG-3 (included in the archive), as well as work Ilyushin, which I'm waiting for night lighting, well, the whole thing nalepil on all known and used texture Mangas and gosha11 . And most importantly, he added his version of night lighting devices. In short, I was involved here only to the dashboard, and of repetition of the name of the same textures in the different booths, povstavlyat mat files in some folders that refer to these same texture
Some screenshots:
Yak-3


La-7


Mig-3


Il-2


Download

Credits: Greif11, Ilyushin, Mangas, gosha11
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cgagan

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Re: Dashboards for Soviet fighter
« Reply #1 on: May 02, 2015, 08:36:23 AM »

Splendid job, many thanks for sharing! 8)
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Bee

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Re: Dashboards for Soviet fighter
« Reply #2 on: May 02, 2015, 09:09:59 AM »

Great job.  I think there is an entirely new 3D model for the MiG-3 cockpit out there however.  I'm guessing this repaint is only compatible with the default versin?
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vpmedia

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Re: Dashboards for Soviet fighter
« Reply #3 on: May 02, 2015, 09:17:36 AM »

Thanks, I was already using these Mangas cockpits from DBW in 4.12 modact. A little improvement is always welcomed. :)

Oknevas

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Re: Dashboards for Soviet fighter
« Reply #4 on: May 02, 2015, 09:18:40 AM »

Great job.  I think there is an entirely new 3D model for the MiG-3 cockpit out there however.  I'm guessing this repaint is only compatible with the default versin?
All textures for the default cockpit
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Oknevas

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Re: Dashboards for Soviet fighter
« Reply #5 on: May 02, 2015, 09:23:42 AM »

Thanks, I was already using these Mangas cockpits from DBW in 4.12 modact. A little improvement is always welcomed. :)
the most important change - it is completely redrawn index instruments aircraft (variometer, altimeter & others)
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Danziger

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Re: Dashboards for Soviet fighter
« Reply #6 on: May 03, 2015, 04:23:40 PM »

Those look really great :)
Honestly I would use that with the stock MiG-3 pit if someone as talented as PA Jeronimo could round out the knobs and fix the canopy frames :p
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max_thehitman

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Re: Dashboards for Soviet fighter
« Reply #7 on: May 04, 2015, 10:00:57 PM »



Great ART!  8) Beautiful cockpits. I must try them in my game
Thank you very much!

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Knochenlutscher

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Re: Dashboards for Soviet fighter
« Reply #8 on: May 06, 2015, 12:42:28 PM »

Thanks alot Oknevas, these work great in my messy DBW.
All NW/AviaSkins plane versions do work here with it.
The detailism is just splendid  :)
Kind Regards
Tobias
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Birdman

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Re: Dashboards for Soviet fighter
« Reply #9 on: July 12, 2015, 06:48:31 PM »

These textures look beautiful, Thank You a lot!

Unfortunately, all variometers seem to have incorrect readings. Originally there were two types with different scales, but now there's just one type that matches neither of them.

Then I noticed some incompatibility with DBW: La-5F and La-5FN won't show new textures because DBW loads textures from La-5 folder for them. This incompatibility can be fixed by adding original .mat files to La-5FN folder so that they load updated textures from La-5FN folder.
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Mira

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Re: Dashboards for Soviet fighter
« Reply #10 on: April 23, 2017, 05:05:48 AM »

Use HSFX and VP..
This is normal ( optic sight ) or an error with me ? I also have no arrow at the water temperature  :-[

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Hubberranz

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Re: Dashboards for Soviet fighter
« Reply #11 on: April 24, 2017, 11:25:00 AM »

412,2 SAS modact 5,3:  I assume you fly Yak-3. Please provide similar info in future.  ;) I installed the mod to see...
 

reticle zoomed out !

reticle zoomed in ! Mat points to Reticle2.tga of Yak-9. Compared to "Reticle" single ring, "Reticle2" has two rings.

Reticle2.tga.

CLOCK Although the needle is hard to see, it is there. All my needles are there. Mat points to Yak-1 prib_four.tga

                             TEMPERATURE                                                            TEMPERATURE
We don't see temperature gauge at all in your pic. Your game variant and video sizes zoom a bit differently... In your reticle,
you seem to have both zoom at the same time however... a tiny little bit strange: like a huge white cross and extra outer white circle(s)
can be seen. As for the needles, some are just hard to see, but all are there in my 412,2sas.


prib_four.tga   Clock needles are the ones left of red knob.
Also 1 x temperature gauge in upper right center... Note I named  my file ! ! ! Kabiny5 to be sure it loads first.
I may change that according to needs, if rank of mod about any of these planes is an issue. But now have none, I think.

Some more reticle comments:
I think you have a yellow and white dual show of the same thing.
The white show is way bigger then the yellow one..
Your screeny shows cockpit-frame more rounded, and mine more angular. Either different cockpit, better msh, or you are HD, and I'm not.
I suspect for U there is already some 3D improvement mod applied on this cockpit.
That's all I can say: this is not HSFX nor vp I have..  :-X
                                                                                         ( ...no reticle spotted in next post 3Dmod; so maybe in HSFX or modpack... but same advice still goes... )
Addendum; it may be that the   3D improvement has his own reticle  . So now there is two. I would disable Reticle.mat of relevant plane in mod
and see what happens: run with previous existing Reticle instead of the new one. In your pic. what you have is my first picture, likely,
and not the second one. I suspect you will retain the smaller yellow reticles, unless you can find where these are, and work on them instead.
Note: my reticle acts in reverse logic: unzoomed bigger; zoomed smaller ! Very strange. Possibly yours ( yellow ) do not do that.
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