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Author Topic: for anybody testing Gurners 4.3 FX in CUP  (Read 898 times)

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Griffon_301

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for anybody testing Gurners 4.3 FX in CUP
« on: April 24, 2015, 01:57:30 PM »

hey guys!

if you test Gurners 4.3 FX files in CUP, could you check something for me? take a TBolt (or whatever plane equipped with heavy machine gunes you want) out for a spin, go to external view and fire the 50cal guns; (you can even replicate that with the 13mm cowl guns in a 109 if you like)
how does your muzzleflash look like?
something like this?



or this:



if yours look like mine, then it is Gurners; if not, you are lucky :)
(but I got a "fix" for that in the pipeline, in case anybody is interested)

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Aviar

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Re: for anybody testing Gurners 4.3 FX in CUP
« Reply #1 on: April 24, 2015, 02:33:14 PM »

To test, I installed Gurner FX V4.3 from this thread (3do and Effects folders only, no classfiles): http://www.sas1946.com/main/index.php/topic,20929.0.html

The muzzleflash looks 'normal' to me. Better than stock. Tested in WAW.

Aviar
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Griffon_301

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Re: for anybody testing Gurners 4.3 FX in CUP
« Reply #2 on: April 24, 2015, 02:42:30 PM »

Ah sounds good...so it's prolly only my install or conf.ini settings....
well i solved that issue in my install by using the respective files from the Battle Sights V4 folder...
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Aviar

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Re: for anybody testing Gurners 4.3 FX in CUP
« Reply #3 on: April 24, 2015, 02:51:00 PM »

Just to give you an idea of how it looks on my rig:

WAW Stock:



WAW + Gurner FX 4.3:


Aviar
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looxgood

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Re: for anybody testing Gurners 4.3 FX in CUP
« Reply #4 on: July 04, 2016, 05:51:00 PM »

Hello,
Just wondering, How do you install Gurner in CUP? 

I'm kinda new at this so I'd appreciate your step-by-step help.  (Shall I use JSGME? )

Thanks so much in advance.
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