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Author Topic: Burma - retextured, retowned, revillaged  (Read 50261 times)

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cyberolas

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Re: Burma - retextured, retowned, revillaged
« Reply #12 on: April 12, 2015, 01:51:38 AM »

If you want to have it as no-repaint stock map, you will create folder Burma_RRR and add to all.ini
Burma_RRR               Burma_RRR/load.ini

  I don´t know if we have all files for base it, something like map_M file or similar. Do you really want to have it as no-repaint (new map?)
If yes, I´m going to extract all files what you need from stock and publish here
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farang65

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Re: Burma - retextured, retowned, revillaged
« Reply #13 on: April 12, 2015, 01:59:14 AM »

Hi Cyberolas,
i am truly lost for words.
I am overly joyed that you've taken on a PTO map.  :D
I was just in Burma on Friday. Mind you i just get see a border crossing area from Thailand.
Looking forward to flying this one a lot.
I wondered if it was the original, or Upper/Lower Burma map after I saw your video a day or so ago.
Thanks again you make really special creations  ;D
Kirby
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PA_Willy

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Re: Burma - retextured, retowned, revillaged
« Reply #14 on: April 12, 2015, 02:35:30 AM »

We have found a problem in 4.12.2 (HSFX 7.03). Burma Lower Map is loading without problems. But, Burma Map is not.

Any idea?
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PA_Willy

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Re: Burma - retextured, retowned, revillaged
« Reply #15 on: April 12, 2015, 02:40:39 AM »

I have discovered the problem. In your mod donwload the folder structure is wrong.

_Tex folder must be inside the maps folder.
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cyberolas

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Re: Burma - retextured, retowned, revillaged
« Reply #16 on: April 12, 2015, 03:06:51 AM »

I have discovered the problem. In your mod donwload the folder structure is wrong.

_Tex folder must be inside the maps folder.

OMG yes, I publish it one more time....
Ok, now is all right, thank you.
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Lagarto

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Re: Burma - retextured, retowned, revillaged
« Reply #17 on: April 12, 2015, 05:41:41 AM »

Thank you. The quality of the textures is breathtaking.
I hope that once you run out of stock maps, you'll take on some mod maps :)
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242Sqn_Cat

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Re: Burma - retextured, retowned, revillaged
« Reply #18 on: April 12, 2015, 05:50:33 AM »

Wonderful stuff once more - thankyou very much for this.  :)

I have two small problems with it in HSFX 7.0.3:   
 
- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)
- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?

:cheers:
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cyberolas

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Re: Burma - retextured, retowned, revillaged
« Reply #19 on: April 12, 2015, 05:59:33 AM »

Wonderful stuff once more - thankyou very much for this.  :)

I have two small problems with it in HSFX 7.0.3:   
 
- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)
- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?

:cheers:

v.03 BumpH - yes, you are right, I´m going to export it better.
clouds267.tga is in this pack, if you don´t wont it, you can rewrite load.ini, no problem
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Uufflakke

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Re: Burma - retextured, retowned, revillaged
« Reply #20 on: April 12, 2015, 06:11:48 AM »


- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)

It has a bigger file size because of an included alpha layer.
In the meantime, here is the correct v.03.BumpH file:
https://www.mediafire.com/download/7xv9p0i0ed09567/v03.BumpH


By the way, maps runs well including saving missions on DBW 1.71  :)
(I don't know if that is because both objects are included in DBW 1.71 ánd V4.12 or it is because I installed the two objects manually in DBW 1.71)

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242Sqn_Cat

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Re: Burma - retextured, retowned, revillaged
« Reply #21 on: April 12, 2015, 09:02:43 AM »


- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?

:cheers:

clouds267.tga is in this pack, if you don´t wont it, you can rewrite load.ini, no problem

Oops. Missed extracting it  >:( . Thanks.


@ Uufflakke: got the new v.03 BumpH... Thankyou  :)

:cheers:
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SAS~Tom2

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Re: Burma - retextured, retowned, revillaged
« Reply #22 on: April 12, 2015, 09:22:11 AM »

Thanks a lot cyberolas! :D
 Love the videos
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marcost

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Re: Burma - retextured, retowned, revillaged
« Reply #23 on: April 12, 2015, 10:42:44 AM »

Thanks Cyberolas, a work of art as always!

Regards,

M
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