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Author Topic: Burma - retextured, retowned, revillaged  (Read 50251 times)

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greybeard

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Re: Burma - retextured, retowned, revillaged
« Reply #36 on: April 14, 2015, 03:24:56 AM »

Thank you cyberolas, GilB57 and SAS~Gerax for your very kind assistance. :-*

Shift+Tab and screen capture did the trick:
http://s23.postimg.cc/g1ixu8euz/Burma_RRR_ERROR_bis.jpg

If I understand correctly, the cause is missing Slot_Forest3.tga.

What should I do? :-[

@cyberolas: Clouds267.tga is in place.
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SAS~Gerax

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Re: Burma - retextured, retowned, revillaged
« Reply #37 on: April 14, 2015, 03:34:59 AM »

download the attached file for Slot_Forest3-tga.
and copy it into /_tex/forest/summer.  ;)
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greybeard

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Re: Burma - retextured, retowned, revillaged
« Reply #38 on: April 14, 2015, 04:17:17 AM »

download the attached file for Slot_Forest3-tga.
and copy it into /_tex/forest/summer.  ;)

Thank you so much! Now it works! ;D



Over the rice fields...


...over the Chindwin...


...Kabaw valley


Cheers,
GB
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SAS~Gerax

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Re: Burma - retextured, retowned, revillaged
« Reply #39 on: April 14, 2015, 04:20:23 AM »

Ok then, case closed.  ;D

Cyberolas, should I  clean this thread a little bit?
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cyberolas

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Re: Burma - retextured, retowned, revillaged
« Reply #40 on: April 14, 2015, 04:24:23 AM »

Yes, you can.
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greybeard

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Re: Burma - retextured, retowned, revillaged
« Reply #41 on: April 14, 2015, 05:14:33 AM »

Ok then, case closed.  ;D

Not yet! :-[

For some reason, this map kills all my voice packs; that's to say I no more hear any radio chatter.

Sorry to disturb again.
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SAS~Gerax

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Re: Burma - retextured, retowned, revillaged
« Reply #42 on: April 14, 2015, 05:19:29 AM »

For some reason, this map kills all my voice packs; that's to say I no more hear any radio chatter.

as I have no clue how this should go so we'd need the LOG:
https://www.sas1946.com/main/index.php/topic,13457.0.html
For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html
Important: what to post and how to post it (code option):
https://www.sas1946.com/main/index.php?topic=39780.0
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greybeard

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Re: Burma - retextured, retowned, revillaged
« Reply #43 on: April 14, 2015, 09:25:58 AM »

Can't understand why, but chatter works again. :o

The only part of logfile regarding audio that I'm able to find is following:
Code: [Select]
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

I tried running two different campaign missions and only in second one I couldn't hear a few chatter at its beginning, then worked regularly. Also, I tested in FMB, building a simple two-ships flight on Burma_RRR map, having no missing chat.

Shocked and embarassed: never had such troubles with a Cyberolas' map...
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Catahoulak9

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Re: Burma - retextured, retowned, revillaged
« Reply #44 on: April 14, 2015, 11:15:13 PM »

You older guys will remember this, one of Hammerd's skins from 10 years ago... perfect for this amazing Burma map. Many thanks cyberolas, this old game never looked so good.




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decipher

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Re: Burma - retextured, retowned, revillaged
« Reply #45 on: April 14, 2015, 11:41:28 PM »

i did not have time to fully explore the map yet, but i saw the trailer videos and loading it briefly into FMB and a quick flight and it looks wonderful. great work done making it look realistic and kind of alive (the colors of the groundtextures and everything).

loaded it up in my CUP #waw and seems to work great without loading errors. wonderful!

salute!
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CuMelter

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Re: Burma - retextured, retowned, revillaged
« Reply #46 on: April 16, 2015, 08:43:09 AM »

I would like my view exactly like IL2 1946 Burma - retextured, retowned, revillaged...I run 4.12.2- Im obviously missing alot of folders and I'm clueless how to get the small text in lower corner of screen or use the burma maps. Clueless on how to use antispam image dragging too it seems
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cyberolas

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Re: Burma - retextured, retowned, revillaged
« Reply #47 on: April 16, 2015, 11:06:29 AM »

 :(????
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