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Author Topic: Additional MODS on the SAS Gameserver  (Read 7623 times)

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Vitamine!

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Re: Additional MODS on the SAS Gameserver
« Reply #12 on: June 20, 2015, 09:20:46 AM »

Hi Skylla :)

The Link for Ecran Wide for 4.10.1 is dead.

Is it the same like "Ecran Wide 2"? If yes, Josse and CirX were the developer.

If it is not the same ... I will look forward for a new permanent link.

See you ;)
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SAS~Skylla

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Re: Additional MODS on the SAS Gameserver
« Reply #13 on: June 20, 2015, 09:44:25 AM »

Thank you, Vitamine!

I replaced the dead Link with a new one.

Best Regards,
skylla
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SAS~Skylla

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Re: Additional MODS on the SAS Gameserver
« Reply #14 on: July 01, 2015, 11:02:49 AM »

New Pack Pack level is 104 :D
As the latest Selector is shipped with it already, I removed it from the list.

Also, don't forget to install the SAS Common Utils (min v1.8 ), as you will need it for PP104!

Best Regards,
skylla
 
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SAS~Storebror

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Re: Additional MODS on the SAS Gameserver
« Reply #15 on: July 01, 2015, 01:31:11 PM »

Also, don't forget to install the SAS Common Utils (min v1.8 ), as you will need it for PP104!
No sir, it's included too ;)
You actually don't need anything but UP3 RC4 to use Patch Pack 104.

Best regards - Mike
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SAS~Storebror

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Re: Additional MODS on the SAS Gameserver
« Reply #16 on: July 02, 2015, 03:04:48 AM »

*bump*

Just a little heads up regarding SAS Common Utils vs. UP3 Patch Packs:
You never do anything wrong when you install the latest SAS Common Utils.
They're absolutely unintrusive and don't hurt your game, I promise (and if you don't trust me, the sources are part of the jar file download).

If you don't have the SAS Common Utils installed yet and just plan to Patch your UP3 RC4 to our latest Patch Pack (104 or later), there's no need to separately download and install the SAS Common Utils since they're included in the Patch Pack already.
Nevertheless, as stated above, you don't hurt your anyone by installing the latest SAS Common Utils "on top".

The only thing that really hurts is when you have an old version of the SAS Common Utils installed and Install our latest Patch Pack (104 or later) without uninstalling or updating your old version of the SAS Common Utils.
That would break parts of the Patch Pack functionality (though your game will still run, it will partly fail to feature the new Patch Pack functionalities).

Best regards - Mike
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SAS~Skylla

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Re: Additional MODS on the SAS Gameserver
« Reply #17 on: July 02, 2015, 12:04:37 PM »

Also, don't forget to install the SAS Common Utils (min v1.8 ), as you will need it for PP104!
No sir, it's included too ;)
You actually don't need anything but UP3 RC4 to use Patch Pack 104.

Best regards - Mike

Wow :o
Now that one really is fool-proof!

Thanks Mike!

Best Regards,
skylla
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SAS~Skylla

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Re: Additional MODS on the SAS Gameserver
« Reply #18 on: September 07, 2015, 11:16:12 AM »

Time for a gentle bump ;)

I've added the "Flak Burst Flash Light Effects for UP3" to the Certified-List.

Best Regards,
skylla
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Nicholaiovitch

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Re: Additional MODS on the SAS Gameserver
« Reply #19 on: September 08, 2015, 02:11:36 AM »

I have been absent from IL-2 for the past year but have now completed the installation of the SAS server version of UP3 RC4 with all the allowable mods listed in this post.

Many thanks to you all, in particular Storbror for extending the life of our Flt. Sim with so many great additions.

I have found one anomaly in my new installation compared to the original UP3 RC4 install:- I cannot get the  "TyphoonMkIBLate" (1943) past the arming screen in "Quick" or in any missions and it hangs the prog. (All loading options tried)

I have tried removing all above listed mods and just loading "UP 3" in JSGME but still get the problem. My other install from which the SAS server version was the copied original has no issue and loads this type.

This may be a specific problem with my installation but would appreciate hearing if anyone else has this issue so that I can investigate further.

Many thanks chaps.

CFC Bounder :)
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SAS~Storebror

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Re: Additional MODS on the SAS Gameserver
« Reply #20 on: September 08, 2015, 03:19:27 AM »

Hi Bounder,

Do you have some logfile content for us (log.lst)?
This would help really much.

Best regards - Mike
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Nicholaiovitch

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Re: Additional MODS on the SAS Gameserver
« Reply #21 on: September 08, 2015, 09:46:32 AM »

Hi Bounder,

Do you have some logfile content for us (log.lst)?
This would help really much.

Best regards - Mike

Hi Storebror,

I looked through the log.lst and discovered the Typhoon1b 1943 was trying to load with a bad pilot skin!
Copied the "Quicks" (last.quick) mission with a good skin from the original installation and pasted into my new install and it works again!

As you pointed out....the log will always show the nature of the error but in this case it was the guy inside the skin that goofed up!

Many thanks for your help.

Bounder :)
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SAS~Storebror

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Re: Additional MODS on the SAS Gameserver
« Reply #22 on: September 08, 2015, 10:08:12 AM »

Thanks for the feedback, I'm glad that it works for you now.
Meanwhile bomberkiller reported a similar issue, let's see what his log shows.

Best regards - Mike
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bomberkiller

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Re: Additional MODS on the SAS Gameserver
« Reply #23 on: September 08, 2015, 10:59:10 AM »

Quote
I looked through the log.lst and discovered the Typhoon1b 1943 was trying to load with a bad pilot skin!

Hello Nicholaiovitch,

and what's with your Typhoon late?

And what is a bad pilot skin?

@ Mike,

please watch the log (sended per PM) and you'll see.

Best regards, Gerhard
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