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Author Topic: New Bf 109 POV and working MW50 gauges  (Read 6868 times)

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texaco

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Re: New Bf 109 POV and working MW50 gauges
« Reply #12 on: January 21, 2016, 05:35:12 AM »

sorry typo. I took quick test with DBW
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greybeard

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Re: New Bf 109 POV and working MW50 gauges
« Reply #13 on: January 21, 2016, 12:10:08 PM »

Thanks a lot Texaco!

Malone,
Nevermind. "Compadre"!?... [start of Italian lesson] "Compare" (best man); abbreviated dialect: Cumpa' (read: coompa), means mate, chum. [/end of Italian lesson] ;D
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bomberkiller

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Re: New Bf 109 POV and working MW50 gauges
« Reply #14 on: February 12, 2016, 05:10:29 AM »

Hello greybeard,

just tested your mod in my "4.10.1 & DBW 1.7". Your mod runs wonderful, no problem so far!  ;)

Without mod:



With your "00_Bf109POVmod(DBW)" mod:



Thank you very much!

Best regards, Gerhard  :)


Edit:

Your "00_Bf109POVmod" for "UP2.1" runs wonderful too in my "4.10.1 & UP3RC4"!  8)

You know I'm a "FAC online pilot" and I don't fly with TrackIR. So your mod is very helpful!

I'll try your mod online next sunday.

Again: A big thank you!  ;D


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SAS~Malone

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Re: New Bf 109 POV and working MW50 gauges
« Reply #15 on: February 12, 2016, 07:32:24 AM »


Malone,
Nevermind. "Compadre"!?... [start of Italian lesson] "Compare" (best man); abbreviated dialect: Cumpa' (read: coompa), means mate, chum. [/end of Italian lesson] ;D

lolz - yes, i was rudely mixing my Latin with the Spanish 'compadre', not Italian... :D
the 'compadre' intended means the same as the abbreviated Italian 'cumpa' /'coompa' , which i picked up from watching cowboy movies, where the Mexicans often use it. meaning friend, or companion, so we are both on the same page, albeit in a different language, lol :D
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greybeard

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Re: New Bf 109 POV and working MW50 gauges
« Reply #16 on: February 12, 2016, 10:38:56 AM »

bomberkiller
Thank you so much for feedback!

Go and shoot 'em all next sunday! ;D


Malone
... There is always to learn!
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bomberkiller

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Re: New Bf 109 POV and working MW50 gauges
« Reply #17 on: February 16, 2016, 10:10:46 PM »

Hello greybeard,

ok, your mod is running correctly and looks wonderful too in UP3RC4 online! No problem!  ;)

Your mod will not run in C.U.P. - #WAW, (watch the pic).  :(

My guess: There is already a FOVmod in ModActivator or in C.U.P.-installation. Pity!



Again: Thank you very much!

Best regards, Gerhard  :)
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greybeard

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Re: New Bf 109 POV and working MW50 gauges
« Reply #18 on: February 17, 2016, 12:49:12 AM »

I'm sorry Gerhard,

mine is a POV mod, though; I run successfully FOV mod which allows going below 30° and above 90°, for instance. This latter introduces just one classfile, while mine alters cockpit internal view body mesh.

The glitch you show looks to me as an error in external meshes, but my guess stops here due to my ignorance about 3D modeling. You should submit this issue to CUP team, I think.

Thanks again for your feedback. Cheers,
GB
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Nesher

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Re: New Bf 109 POV and working MW50 gauges
« Reply #19 on: August 30, 2016, 01:58:16 AM »

Can this FOV and working MW50 gauge mod work with HSFX 7.0.3?
Any experience with it on HSFX?

Edit: I gave it a try (together with Gf Me109 cockpits of course) and something is way off, looks like if some additional glass or layer would be present outside of the cockpit, and it changes if you are looking around in the cockpit.
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Wilhelm_Horvath

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Re: New Bf 109 POV and working MW50 gauges
« Reply #20 on: October 11, 2016, 11:53:02 PM »

Will test in 4.12.2, the MW50 is definitely needed!
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