Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: New sky textures Part 3  (Read 6794 times)

0 Members and 1 Guest are viewing this topic.

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
New sky textures Part 3
« on: March 26, 2015, 01:21:45 PM »

Hi all,


From summer skies to heavy overcast skies,
for you again, a new range of sky textures in order to have new immersive sensations in IL-2 ...

my recommendations are the same as for: New sky textures Part 1 & 2
Please, have a look at these topics :
http://www.sas1946.com/main/index.php/topic,44745.0.html
http://www.sas1946.com/main/index.php/topic,44745.0.html

The contents of the folders : HighClouds and HighCloudsNoise should be placed in your folder
#SAS, #DBW,  etc... / MapMods / Maps / _Tex  or  Files / Maps / _Tex

moreover, you must edit the load.ini of your map according to the instruction of each folder
containing the pics of a specific sky .

Download link :

http://www.mediafire.com/download/61kavf4bspg9ymu/TB_New_Skies_Textures_Part3.7z

Good flights, Thierry. ;)













































































Logged

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: New sky textures Part 3
« Reply #1 on: March 26, 2015, 01:24:08 PM »

Reserved.
Logged

PA_Jeronimo

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1076
  • I like curves
Re: New sky textures Part 3
« Reply #2 on: March 26, 2015, 02:07:08 PM »

Great mod!! Many thanks. :P

I am now missing maps.  ;D
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6321
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: New sky textures Part 3
« Reply #3 on: March 27, 2015, 12:13:27 AM »

Thanks mate, these are really nice!
Until you started these mods, I assumed that we can only use greyscale images for cloud layers. :)

Alfie Noakes

  • Art Director
  • member
  • Offline Offline
  • Posts: 2094
Re: New sky textures Part 3
« Reply #4 on: March 27, 2015, 12:33:23 AM »

Admin.....these should be in Screenshot Art section  :D :D :D
Many thanks Thierry for another superb selection of clouds...

Cheers

Alfie
Logged
Everything is for the best in the best of all possible worlds

SAS~GJE52

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4644
Re: New sky textures Part 3
« Reply #5 on: March 27, 2015, 05:24:03 AM »

Thank you, I can never get too much "eye candy" .....  ;)

G;
Logged
"The darkest places in Hell are reserved for those who maintain their neutrality in times of moral crisis"  The Divine Comedy. Dante Alighieri 1265-1321

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: New sky textures Part 3
« Reply #6 on: March 27, 2015, 09:13:55 AM »

It would be nice if someone could create an interface like Benders Ultimate Environment. Or rework his cloud selector.
So you choose one from the dropdown list and it shows up in the viewer. Start up the game and the selected high clouds appear on the map.
I think that works easier than changing the map load.ini's. Especially when you don't have any extracted maps in your Mapmods folder.

Just brainstorming.  ;)



adult image hosting
Logged
"The Best Things In Live Aren't Things"

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: New sky textures Part 3
« Reply #7 on: March 27, 2015, 09:44:56 AM »

It would be nice if someone could create an interface like Benders Ultimate Environment. Or rework his cloud selector.
So you choose one from the dropdown list and it shows up in the viewer. Start up the game and the selected high clouds appear on the map.
I think that works easier than changing the map load.ini's. Especially when you don't have any extracted maps in your Mapmods folder.

It's a good idea and not complicated to do, but in fact it look that a lot of map have their own High Clouds and High Clouds Noise in place of the original Clouds256.tga  !
The best way for the moment is to extract the maps from SFS files or download the new versions and edit them as required... ( In your map folder you just need the folder of the regarding stock map with in it just the load.ini. The over files are not necessary. )
You can also use the very good job of VPMedia :
http://www.sas1946.com/main/index.php/topic,20703.0.html
In it you can find a lot of maps and their load.ini
So, you still may have to edit the load ini of the map !  :(   ;)
As soon as the load.ini are changed, why coming back ?
I think that everyone has their favorite skies and that they will be faithful to them ....
But it is only my opinion... ;)
Logged

Moezilla

  • Supporter
  • member
  • Offline Offline
  • Posts: 355
Re: New sky textures Part 3
« Reply #8 on: March 27, 2015, 10:24:56 AM »

Well here are all the load.inis from CUP in a JSGMEMODS compatible mod.

http://files.moelan.net/apps/CUP_Map_load_inis.7z

Also includes an updated MAPS.properties file including fixes to the errors reported here - http://www.sas1946.com/main/index.php/topic,45393.0.html

There's one for each module so you can have different skies for each time period for each map if you want.

Logged

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: New sky textures Part 3
« Reply #9 on: March 27, 2015, 01:20:17 PM »

Thank you very much Moezilla, very useful !  ;)
Logged

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: New sky textures Part 3
« Reply #10 on: March 27, 2015, 01:22:33 PM »

Thanks mate, these are really nice!
Until you started these mods, I assumed that we can only use greyscale images for cloud layers. :)

The skies, what a long story !...

A long time ago, I have tried to do colored skies with personal pictures.
The results were absolutely disastrous.
With a lot of experimentations I finally found how to do for exactly connect the sides
of the textures two by two: up and down, right and left, and the corners...
(However it is not as easy as it seems and it takes a lot of time, work and tests ...)
But what I did not yet know is that it was possible to use textures
larger than the original one which is 1 MB.
This explains why at first I made these textures in indexed color to meet the size of 1MB.
(just like planes skins or big grey level cloud textures.)
The results were decent but not great.
So I explored other formats, and surprise: It worked !!!
It is therefore possible to use the RGB mode and more, with an alpha channel !!!
So we can determine areas with more or less subtle transparencies from the background IL-2 sky ,
which, admittedly, offers an attractive degraded of blue and cyan realistic enough ...

Thank you very much VP, guys like you and over modders give a lot
to the "visual playground" of IL-2 ! ;)
Logged

marcost

  • Modder
  • member
  • Offline Offline
  • Posts: 906
  • Keep calm and run away
Re: New sky textures Part 3
« Reply #11 on: March 27, 2015, 01:47:27 PM »

Thanks Thierry!

Regarding requests for auto changing the skies, I'm enjoying random skies each time I start IL2. I posted the method on your other thread but I see 65 downloads and zero feedback. Oh well, par for the course for my mods  ;)

Thanks again,

M
Logged
Pages: [1] 2   Go Up
 

Page created in 0.019 seconds with 27 queries.