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Author Topic: Suggestions on adding Mods to C.U.P.  (Read 51033 times)

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tooslow

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Re: Suggestions on adding Mods to C.U.P.
« Reply #24 on: April 18, 2015, 08:01:57 PM »

For those that are interested I just posted my revised "adders' that are compatible with WAW-Part 8.  You can find them at reply #20 at

https://www.sas1946.com/main/index.php/topic,45519.12.html

... tooslow

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SAS~Gerax

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Re: Suggestions on adding mods to C.U.P.
« Reply #25 on: April 18, 2015, 08:58:36 PM »

Mates, most of you don't care to read before post, do you?
When making suggestions, please help by including links.
...

following this I cleaned this thread and removed all requests
without links. "can't find it atm", "have no time" isn't a excuse.

btw: this isn't the thread to debate/request tech help etc. or
to request for any "new" mods .... for this start a thread in
the request section following the requests guideline.
https://www.sas1946.com/main/index.php/board,175.0.html

Only add mods here wich are available! And please do not forget
to add the links to this mods. Thank you.  ;)

Also I go through the CUP threads and split and merge with this thread
posts wich suggests mods and have a link.
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Chupacabras84

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Re: Suggestions on adding Mods to C.U.P.
« Reply #26 on: April 19, 2015, 11:21:12 AM »

Blue exhaust flames beyond 96% throttle that were previously in Tiger 33's Ultimate Sound mod.

I found this mod The one-stop solution 3do folder and surprisingly it works with no tinkering, I can copy-paste effects folder which takes only 459KB to the #WAW fodler, without meshes and it sill works just fine.
Few plans have flames displaced, copying meshes fixed flames displacement on those few planes but I cant help but wonder about conflicts.

In any case I am mentioning The one-stop solution 3do folder as well because it might help CUP dev team port flames mod.
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tooslow

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Re: Suggestions on adding Mods to C.U.P.
« Reply #27 on: April 19, 2015, 08:28:51 PM »

I just started a separate thread for my adders.   Which includes "#WAW_4th adder v2"  I call the new thread ...

"JSGME Aircraft Additions to C.U.P. WAW Module-03 World at War"


You can find it at:

https://www.sas1946.com/main/index.php/topic,45858.msg512326.html#msg512326


This will make it much easier to keep track any changes I make to the "adders" and  I hope to get feedback regarding what should be in the 5th adder. 

Thanks for your interest ... tooslow
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SAS~Gerax

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Re: Suggestions on adding Mods to C.U.P.
« Reply #28 on: April 21, 2015, 08:31:00 AM »

in JTF some Aeros come with fixed/improved cockpit frame, but not all .. :-X
(the L139A, L159F, -G are OK, the L139C and L159A are not).

To fix it this mod should be dled and unzipped into #JTF:
and/or should make it into next CUP JTF patch.  ;)
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GeorgeCostanza

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Re: Suggestions on adding Mods to C.U.P.
« Reply #29 on: April 21, 2015, 05:49:40 PM »

I hope maps count because I'm in love with this one just from the phtotos ;D: https://www.sas1946.com/main/index.php/topic,41433.0.html

I would love to see this "Greece and Africa Map" in any future updates if possible, unless it's already there in which I must be blind as a bat... :-X
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GilB57

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Re: Suggestions on adding Mods to C.U.P.
« Reply #30 on: April 24, 2015, 12:09:36 AM »

Hi everybody !

Great (and Huge) stuff  :)

If you agree, I would recommand a map currently not part of the current release:
https://www.sas1946.com/main/index.php/topic,8608.0.html

As you can see here:

This is an enhanced version of Maraz Central Mediterranean map.
The new airfields in Tunisia (nearer to each other) allow an easier use for dogfigfht.

Another wish: the A26 (B) should be part also of the WAW module , as this (beautiful) USAF bomber took part of the 2nd WW over Germany in 1945.



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jeanba

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Re: Suggestions on adding Mods to C.U.P.
« Reply #31 on: April 25, 2015, 11:52:36 AM »

Hello

I suggest the addiiton of josse IAR variants :
https://www.sas1946.com/main/index.php?topic=1526.0

Did it on my install, and it seems to work well
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Gaston

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Re: Suggestions on adding Mods to C.U.P.
« Reply #32 on: May 20, 2015, 04:35:42 AM »

More Russian planes : new SB-2, here : https://www.sas1946.com/main/index.php/topic,46321.0.html
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SAS~Monty27

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Re: Suggestions on adding Mods to C.U.P.
« Reply #33 on: May 22, 2015, 11:09:56 PM »

Thanks Gil, great to hear from you.  This map is wonderful!

@Gaston, thanks, the SB2 will be in the next update.

@Chupacabras84, got it, great resource.

@jeanba, thanks love these, in WAW Pt-09 soon!  ;D
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Matt S

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Re: Suggestions on adding Mods to C.U.P.
« Reply #34 on: May 30, 2015, 06:24:42 AM »

Hello all - I have one suggestion...this mod corrects the rotation of the stock Grumman Avenger propellers. I've got it installed as a standalone mod but I offer it up for consideration. Not smart enough to know whether it causes problems with C.U.P., but it seems to be ok.

https://www.sas1946.com/main/index.php?topic=42904.0

Not a high priority but figured it might fit in Part 10...or 11...

Ps - for the record I am NOT obsessed with the Avenger LOL...
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Gatrasz

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Re: Suggestions on adding Mods to C.U.P.
« Reply #35 on: June 02, 2015, 01:16:33 PM »

Hi ! I was thinking about some additions I individually tried in C.U.P. (so they appear to work well) as they are essential for me  :D :

Spitfire Mk.VB/C with Aboukir Filter (from Knochenlutscher and Zip_Comic1)
https://www.sas1946.com/main/index.php/topic,45666.0.html

Spitfire Mk.XVIe (by AMT)
https://www.sas1946.com/main/index.php/topic,2772.0.html

Yakovlev fighters : YakPack, Yak-7s...
https://www.sas1946.com/main/index.php/topic,4510.0.html (SAS)
https://www.sas1946.com/main/index.php/topic,564.0.html ( by Lefty, Ranwers and Aviaskins)
https://www.sas1946.com/main/index.php/topic,14631.msg488545.html#msg488545 (Karabas-Barabas + Stefan SG for 4.12)

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