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Author Topic: Community Universal Patch C.U.P.  (Read 477561 times)

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pikke

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Re: Community Universal Patch C.U.P.
« Reply #216 on: March 06, 2015, 04:07:03 AM »

 problem CTD Resolved thanks a lot

WAW
maybe another one about maps

In FMB: no maps work

Code: [Select]
world.land() load map() error: java .lang Runtime exception: landscape: all Maps / load.ini/ loading error

In DOF all maps works
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #217 on: March 06, 2015, 04:12:32 AM »

hello guys!

here´s the solutions for the 7ß% crash with the new pack#7 stationary.ini;
you got two options basically:

first option: open up the stationary.ini and look for this section inside:

[Command_and_Control]

mark and delete everything that is written below this header and then copy and past the following instead of the text you have just deleted:

Code: [Select]
FAC           vehicles.stationary.CandC$FACUnit   1
AFAC       vehicles.stationary.CandC$AFACUnit  1
GCI(m)        vehicles.stationary.CandC$GCIUnit   2
GCI(ft)       vehicles.stationary.CandC$AGCIUnit  1
RCGCI       vehicles.stationary.CandC$RCGCIUnit 2
Vector        vehicles.stationary.CandC$VectorUnit 1
OBS           vehicles.stationary.CandC$OBSUnit   1
CW            vehicles.stationary.CandC$CWUnit   1
FUG202        vehicles.stationary.CandC$FuGUnit   2
FUG218       vehicles.stationary.CandC$FuG218Unit 2
FD2           vehicles.stationary.CandC$FD2Unit 2
SN2       vehicles.stationary.CandC$SN2Unit 2
SN2b       vehicles.stationary.CandC$SN2bUnit 2
Naxos       vehicles.stationary.CandC$NaxosUnit 2
Flensburg     vehicles.stationary.CandC$FlensburgUnit 2
AImkIV       vehicles.stationary.CandC$AImkIVUnit 1
AImkVIII      vehicles.stationary.CandC$AImkVIIIUnit 1
AImkX       vehicles.stationary.CandC$AImkXUnit 1
AImkXV       vehicles.stationary.CandC$AImkXVUnit 1
Serrate       vehicles.stationary.CandC$SerrateUnit 1
Monica        vehicles.stationary.CandC$MonicaUnit 1
GTW       vehicles.stationary.CandC$GTWUnit   2
GNR           vehicles.stationary.CandC$GNRUnit   1
Corkscrew     vehicles.stationary.CandC$CorkscrewUnit 1
Window       vehicles.stationary.CandC$WindowUnit 1
Jammer       vehicles.stationary.CandC$JammerUnit 1
RO            vehicles.stationary.CandC$RadioOperatorUnit 2
NAV       vehicles.stationary.CandC$NavUnit 1
OBOE       vehicles.stationary.CandC$OBOEUnit 1
H2S       vehicles.stationary.CandC$H2SUnit 1
Error       vehicles.stationary.CandC$ErrorUnit 1
Aimpoint      vehicles.stationary.CandC$AimpointUnit 1
SPR           vehicles.stationary.CandC$SPRUnit   1
ASD       vehicles.stationary.CandC$ASDUnit   1
ASG       vehicles.stationary.CandC$ASGUnit   1
ASVmkIII      vehicles.stationary.CandC$ASVmkIIIUnit  1
ANAPS4       vehicles.stationary.CandC$ANAPS4Unit 1
Taki       vehicles.stationary.CandC$TakiUnit    2
RESCAP       vehicles.stationary.CandC$RESCAPUnit 1
SAR       vehicles.stationary.CandC$SARUnit 1
DZ       vehicles.stationary.CandC$DZUnit 1
Arty(g)       vehicles.stationary.CandC$NGSUnit 1
Arty(n)       vehicles.stationary.CandC$NGS1Unit 1
Barrage       vehicles.stationary.CandC$BRGUnit 1
Box       vehicles.stationary.CandC$BoxUnit 1
Fire       vehicles.stationary.CandC$FireUnit 2
Refuel       vehicles.stationary.CandC$RefuelUnit 1
RdmPlanes     vehicles.stationary.CandC$RandomAircraftUnit 2
RdmPlanes2    vehicles.stationary.CandC$RandomAircraft2Unit 2
RdmGround     vehicles.stationary.CandC$RandomVehiclesUnit 2
RdmGround2    vehicles.stationary.CandC$RandomVehicles2Unit 2
RdmWeather    vehicles.stationary.CandC$RandomWeatherUnit 1
DynWeather    vehicles.stationary.CandC$DynamicWeatherUnit 1
StmFront      vehicles.stationary.CandC$StormFrontUnit 1
RdmTime       vehicles.stationary.CandC$RandomTimeUnit 1
RdmSkill      vehicles.stationary.CandC$RandomSkillUnit 2
RdmTrains     vehicles.stationary.CandC$RandomTrainsUnit 2
RdmShips      vehicles.stationary.CandC$RandomShipsUnit 2
RdmShips2     vehicles.stationary.CandC$RandomShips2Unit 2
Spawn       vehicles.stationary.CandC$SpawnUnit 1
SLD       vehicles.stationary.CandC$SLDUnit 1
SLD2       vehicles.stationary.CandC$SLD2Unit 1
Ambush       vehicles.stationary.CandC$AmbushUnit 2
CityLights    vehicles.stationary.CandC$CityLightsUnit 1
LowRecon      vehicles.stationary.CandC$LowReconUnit 1
HighRecon     vehicles.stationary.CandC$HighReconUnit 1
Ground_Attack vehicles.stationary.CandC$LevelUnit 1
Landing       vehicles.stationary.CandC$LandingUnit 1
DynStream     vehicles.stationary.CandC$DynamicStreamUnit 1
Bomb       vehicles.stationary.CandC$BombUnit 2
DynamicRescue vehicles.stationary.CandC$DynamicRescueUnit 1
DynStrike     vehicles.stationary.CandC$DynamicStrikeUnit 1


second option (but you need TFM 4.12 for that or you go hunting for those mods yourself):
copy the MOD_Wurzburg_Freya, the MOD_Navaid_GEE folders from TFM 4.12 over into the #WAW folder;

if you want to have the C&C_1966 stuff as well, also drop in the C&C_1966 folder from TFM 4.12;
if you do not need the stuff for the Vietnam era Jets (and I did not copy this one over), just delete these lines from the stationary.ini

Code: [Select]
OBOE(F-4)                        vehicles.stationary.CandCJET$OBOE_F4Unit 2
OBOE(A-7)                        vehicles.stationary.CandCJET$OBOE_A7Unit 2
AN/APQ-109(F-4)                       vehicles.stationary.CandCJET$APQ109Unit 2
AN/APQ-94(F-8)               vehicles.stationary.CandCJET$APQ94Unit 2
NAV(F-4/A-7)         vehicles.stationary.CandCJET$F4_A7NavUnit

after that, you got a working copy of WAW again without 70% crashes;
pretty easy....
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #218 on: March 06, 2015, 04:51:35 AM »

i have a question about those 60% / 70% CTDs. are those on gamestart or on maploading?

because i installed CUP + MaW according to the instructions and loading worked without any problem. i haven't tried all maps yet of course, but the ones i tried in QMB and FMB also loaded without any error.

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Alanssil

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Re: Community Universal Patch C.U.P.
« Reply #219 on: March 06, 2015, 05:00:32 AM »

Thanks for all the work, lads! Excellent job. Although I have a problem, for some reason RoF and WaW freeze the entire game when I try opening the Quick Mission Builder. TJA works fine though. Anybody else having this issue?

Edit: Actually wait. TJA stopped working too :c
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DougW60

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Re: Community Universal Patch C.U.P.
« Reply #220 on: March 06, 2015, 05:11:06 AM »

Griffon

Yes I used the stationary.ini file from WAW #6 and the game loads.  I had that on the post so that the smart guys will know the problem from the logfile.txt and those of us who are challenged will have a intermediate fix.

thanks for addressing it
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #221 on: March 06, 2015, 05:13:38 AM »

Although I have a problem, for some reason RoF and WaW freeze the entire game when I try opening the Quick Mission Builder. TJA works fine though.

RoF?  where! Have I missed something? ???

Anyway, do what is adviced only a few posts above:
delete the file ".last.quick" in your CUPs root/quicks folder.

and do this every time when you switch to another module
via selector.

Or write a batch wich does this automatically.  ;)
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #222 on: March 06, 2015, 05:18:04 AM »

Doug, solution is in reply #222 :)
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pikke

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Re: Community Universal Patch C.U.P.
« Reply #223 on: March 06, 2015, 05:22:02 AM »

i have a question about those 60% / 70% CTDs. are those on gamestart or on maploading?

because i installed CUP + MaW according to the instructions and loading worked without any problem. i haven't tried all maps yet of course, but the ones i tried in QMB and FMB also loaded without any error.


map loading
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Alanssil

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Re: Community Universal Patch C.U.P.
« Reply #224 on: March 06, 2015, 05:24:34 AM »

Thanks, Gerax. Everything works fine now.
Sorry I didn't see that post, my bad
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PO_MAK_249RIP

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Re: Community Universal Patch C.U.P.
« Reply #225 on: March 06, 2015, 06:12:17 AM »

Hi Guys,

Are we gonna get a dedicated CUP area on the site?

Great work
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #226 on: March 06, 2015, 06:40:55 AM »

Thanks for all your hard work gathering, integrating and testing this amount of content. Hats off to all involved.

I am still downloading and was wondering if a filelist.txt is included or could be provided for those of us who like to get our hands dirty?

Anyone know if there's a filelist.txt for CUP available?
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #227 on: March 06, 2015, 06:41:28 AM »

Or write a batch wich does this automatically.  ;)

For all having problems with frozen QMB go here
and see how I made me a batch to avoid this.  ;)

http://www.sas1946.com/main/index.php/topic,45026.0.html



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