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Author Topic: Community Universal Patch C.U.P.  (Read 291237 times)

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SAS~Monty27

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Re: Community Universal Patch C.U.P.
« Reply #12 on: March 03, 2015, 08:40:38 PM »

Not bad works just fine The splash screens are great loads fast and depending on the campaign/objects/amount of planes and guns/art/ack ack. Just a hint at a hit on the fps. Good job at the surprise opening today not even a mere hint.
                                                                                                                            Thanks

Aww c'mon Kingsley, you knew where we were at and delivery is always better than trailers.  Thanks for checking the downloads as we built it.  ;D
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SCG_Hoss

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Re: Community Universal Patch C.U.P.
« Reply #13 on: March 03, 2015, 09:01:49 PM »

On your next update could you put the MC 205 III, Mosquito FBMkIV CC, Beaufighter MkX, C-47, S-199, Spitfire FRMk XIVE, Spitfire Mk IX25lb, Spitfire Mk IXe, Tempest MkV into the Jet War, 1948 Israel just wont be the same without them.  And my Kheil Ha'Avir campaign won't run without it.  Unless you can run a campaign across CUP installs, this one starts in 1948 and runs to the Six Day War.

Thanks for the pack guys, will get it installed one day this week and see what's goin on.  Are the Carrier cats working for the jets?............ the CPM they did not work all that great.

Cheers

Hoss

SAS~Monty27

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Re: Community Universal Patch C.U.P.
« Reply #14 on: March 03, 2015, 09:22:46 PM »

On your next update could you put the MC 205 III, Mosquito FBMkIV CC, Beaufighter MkX, C-47, S-199, Spitfire FRMk XIVE, Spitfire Mk IX25lb, Spitfire Mk IXe, Tempest MkV into the Jet War, 1948 Israel just wont be the same without them.  And my Kheil Ha'Avir campaign won't run without it.  Unless you can run a campaign across CUP installs, this one starts in 1948 and runs to the Six Day War.

Thanks for the pack guys, will get it installed one day this week and see what's goin on.  Are the Carrier cats working for the jets?............ the CPM they did not work all that great.

Cheers

Hoss

Thanks Mike, you just designed The Jet Age part-05.  Be with you within the week, ready to go in SFS format. 

BTW-The S-199 is already there under 'Prop Singles' and the Daks are under 'Prop Heavies'.

The Carrier Cats are all fine too, with a tweakable Catapult.ini inside the STDs.  We separated the WWIIs and Jets because of code and resource complications and have ended up with great configurable cats in both eras.

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RDDR Hangar19

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Re: Community Universal Patch C.U.P.
« Reply #15 on: March 03, 2015, 09:30:02 PM »

Hi Mike,
Excellent idea......We'll definitely do this.
I think I have just about everything in the way of skins that you
might need.
Cheers, Christopher

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UberDemon

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Re: Community Universal Patch C.U.P.
« Reply #16 on: March 03, 2015, 10:13:49 PM »

Everybody super happy.

Let me congratulate you on a super product.  Lots of fun.

UberDemon/danzigzag
www.uberdemon.net
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Best Regards, UberDemon/danzigzag, Get UQMG at http://www.uberdemon.net

SAS~Monty27

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Re: Community Universal Patch C.U.P.
« Reply #17 on: March 03, 2015, 10:25:40 PM »

Everybody super happy.

Let me congratulate you on a super product.  Lots of fun.

UberDemon/danzigzag
www.uberdemon.net

Thanks UD for being such a BIG help.  Your fantastic addons are standard now and your supplement included with the the C.U.P. manual.  I'm sure more will follow and I'm already working on the first Expansion Packs to add even more aircraft.

The best thing about these projects is making new friends of your calibre.  8)

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creature

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Re: Community Universal Patch C.U.P.
« Reply #18 on: March 03, 2015, 10:29:14 PM »

Monty:  YOUR AN ANIMAL:)))

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

UberDemon

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Re: Community Universal Patch C.U.P.
« Reply #19 on: March 03, 2015, 10:55:36 PM »

Thanks UD for being such a BIG help.  Your fantastic addons are standard now and your supplement included with the the C.U.P. manual.  I'm sure more will follow and I'm already working on the first Expansion Packs to add even more aircraft.

The best thing about these projects is making new friends of your calibre.  8)

You are quite welcome.  Thank you again for adding my old mods/missions, and allowing me to participate, albeit in a very small part, in this project.

Let me know how I can help in the future and I'll do my best to find the time.

UD/dzz
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Draken

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Re: Community Universal Patch C.U.P.
« Reply #20 on: March 03, 2015, 11:03:50 PM »

Thanks !
Is  "  SAS AI Flyable pack " required ?
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Typhoon Ib

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Re: Community Universal Patch C.U.P.
« Reply #21 on: March 03, 2015, 11:14:25 PM »

Bag of Nuts.
2.9 Giiigs for one of 50 parts.

mediafire will hate us!
Go!
Go! GoGoGo!
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Collecting dislikes since December '82.

UberDemon

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Re: Community Universal Patch C.U.P.
« Reply #22 on: March 03, 2015, 11:39:45 PM »

Thanks !
Is  "  SAS AI Flyable pack " required ?

No.  It is installed automatically in Modules 2 (DOF/WW1), 3 (WAW/WW2) and 4 (JTW/JET).

Only install SAS MODACT 5.3, but do not enable any of its JSGME mods.
 
UD/dzz
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vegetarian

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Re: Community Universal Patch C.U.P.
« Reply #23 on: March 03, 2015, 11:45:15 PM »

 Absolutely fantastic! A great big thank you to everyone involved - from modders to compilers to testers. What a wonderful example of group collaboration. Now the team can move onto solving world peace  ;D
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