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Author Topic: Pilot Animations Wanted  (Read 2829 times)

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Stainless

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Pilot Animations Wanted
« on: March 02, 2015, 09:37:02 AM »

I am going to be using skeletal animation, so I need a 3D guy to create some animations for me.

I'm asking really early as I am expecting it to take a long time to find someone willing and able to do the work.

I am hoping they can be created as a set of FBX files saved out of max or maya.

On top of the obvious walk/run etc. I really want in cockpit animations, particularly HEFOE animations.

A list of the HEFOE gestures is attached below. There may be more later, but this is a good idea of what I am after

Anyone up for it?

Start HEFOEClench fist held to top of canopy
Hydraulic troubleOne finger extended upward
Electrical troubleTwo fingers extended upward
Fuel troubleThree fingers extended upward
Oxygen troubleFour fingers extended upward
Engine troubleFive fingers extended upward
I understandNod of head
I don't understandshake head
What ?Hand cupped around ear
WaitHand held up palm forward
Forget lastHand waved in front of face palm outward
Lower landing gearRotary movement of hand as if cranking gear
Extend or retract flapsOpen and close 4 fingers and thumb
Arm weapons Pistol cocking motion with hand
I am unable to fireHold nose
I am leaving formationBlow kiss
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Oscarito

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Re: Pilot Animations Wanted
« Reply #1 on: March 02, 2015, 10:07:42 AM »

I'm not sure finger signals from AI's can be viewed from players airplane, even in close formation. :-X
Perhaps arms signals could be better (like in ROF).
Problem is that planes with enclosed cockpits will restrain the repertory of signals...
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Stainless

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Re: Pilot Animations Wanted
« Reply #2 on: March 03, 2015, 02:39:13 AM »

I plan to have dynamic view control. So when you fly close and hit the key for "start hefoe" the view will zoom in on the other pilot.

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Pursuivant

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Re: Pilot Animations Wanted
« Reply #3 on: March 21, 2016, 11:15:05 AM »

Other useful gestures would be pointing a finger in various directions - to point out bogies/bandits or to point to various parts of the airplane. Possibly some basic formation control commands, too.

Good list of pilot hand gestures here:

https://www.eapisfile.com/Docs/Formation/PPT/Advanced%20Formation%20Clinic%20Technique%20Notes.pdf

It would be a different project, but it would also be handy to have Landing Signal Officer gestures if you plan to include carrier ops.

http://thanlont.blogspot.com/2012/11/waving-them-aboard-lso.html
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spartan18a

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Re: Pilot Animations Wanted
« Reply #4 on: March 21, 2016, 12:07:51 PM »

Great!
I wish we had pilots in firsr person view as in other sins or in Barfly videos.
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VF111Sundowner

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Re: Pilot Animations Wanted
« Reply #5 on: March 24, 2016, 07:29:11 AM »

I think when you enter the HEFOE mode it should be kinda like this. A separate little window that zooms the view in.


That way it would work between both aircraft and flight deck LSOs plus not obstruct the view as much.
Maybe tie it to an additional stationary camera fixed a few feet from the cockpit. That way you have to be in a semi close formation and almost even to see the other pilot. as it would be in real world. so if your not near them or along side you wont be able to see the communication, or if you break away during your going to miss something he says.
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Stainless

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Re: Pilot Animations Wanted
« Reply #6 on: March 24, 2016, 07:54:34 AM »

I also want to blend it with other 3d animations.

So your wingman can signal you when you look at him.
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VonWaffen

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Re: Pilot Animations Wanted
« Reply #7 on: March 24, 2016, 07:00:23 PM »

it would be great to have better communication on the radio too
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SAS~Malone

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Re: Pilot Animations Wanted
« Reply #8 on: March 24, 2016, 11:58:22 PM »

it would be great to have better communication on the radio too


sure it would, but that's a separate topic which needs its own thread.
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Stainless

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Re: Pilot Animations Wanted
« Reply #9 on: March 25, 2016, 01:18:49 AM »

The most important thing I want from these animations is to make other pilots seem real.

I know that a lot of the time in games you just don't see other pilots. When you are closing head on with a mig at a combined rate of 1300 knots...... you don't see them for very long.

However in real life you often fly in formation and you can see the other pilots in the formation.

I don't want them to look like mannequins.

I want the head to point in the direction the pilot is looking at the very, very least.  I really want more than that.

I also want them for ground crew.

This illustrates the sort of thing I want to do.



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Pursuivant

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Re: Pilot Animations Wanted
« Reply #10 on: March 26, 2016, 10:28:13 AM »

This might sound too extreme, but if you're wanting to make AI aircrew seem real, you should also animate wounded, panicked, and dying/dead crew, as well as fire-fighting efforts, first aid attempts, and bail out routines.

If you're wanting to go whole hog with Aircraft Marshaling Signals, here's the list:

http://www.defence.gov.au/DASP/Docs/Manuals/7001059/eAMMMweb/Referencefiles/s03c12a.pdf

Other goodies:

Instructor pilot hand signals:

https://www.flickr.com/photos/78792726@N00/3044351725/

List of current USN/NATO hand signals for aircraft, very complete:

http://www.navybmr.com/ABE/study%20material/NAVAIR_113.pdf


A list of foreign military command signals might also be helpful, although there doesn't appear to be any standardization, so no point in adding them unless they're common. While it appears that WW1 German pilots mostly improvised things on a squadron level, there were a few cavalry commands which appear to have been common, like the leader pumping his fist up and down to indicate "attention, a command is coming."

Thread here:

http://www.theaerodrome.com/forum/showthread.php?t=31023#post330774

Possible useful gestures, like those taken from Rise of Flight:
Pumping L/R fist up and down
Waving L/R arm forward
Waving L/R arm out to side

Morse Code - as used to communicate during radio silence by USAAF pilots (and possibly others):
Tapping fist into palm of other hand = dot
Tapping extended index finger into palm of other hand = dash

Numbers from 1 to 10: 1 to all 10 fingers extended on one or both hands.

Possible others:
Salute = "acknowledged/respect"
Drawing finger across neck = "dead/killed"
Point at map while shrugging = "where are we?"
Using flare gun while seated in cockpit - can be pointed in different directions
Opening canopy while seated in cockpit - sliding/hinged type
Closing canopy while seated in cockpit - sliding/hinged type
Attaching/removing oxygen mask
Taking goggles off/putting goggles on
Shifting helmet visor up/shifting helmet visor down
Immediate action while seated in cockpit = manually clearing and cocking guns which are accessible from cockpit to clear jams.

First Aid/Injured
Bandaging leg wound while seated in cockpit
Bandaging arm wound while seated in cockpit
Bandaging body wound while seated in cockpit
Unconscious/dead in cockpit = body slumped, head moves with plane's motion.
Deploying fire extinguisher while seated in cockpit
Beating out flames with hands while seated in cockpit - gruesome, but not uncommon during WW1 and WW2.
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