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Author Topic: F-100 Upgrade 2.0 - 21/03/2015  (Read 15080 times)

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4S_Vega

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F-100 Upgrade 2.0 - 21/03/2015
« on: February 25, 2015, 03:44:07 PM »

NEW UPGRADE 22.03.2015 with another small hotfix

This plane now have the new LI turn code, it works also for energy bleeding in turns

This patch is also the ultimate fix for Takeoff FM for AI and Human

I build a Java code to separate Flaps lift at takeoff/landing

AI now takeoff without problems with all loadouts, human need only to increase trim pitch, don't need to touch stick

Also Landing now are fixed, use engine power to balance lift as in RL
 
This mod have also autopilot for Altitude and Heading, Keys are Misc_1 & Misc_2



Installation

you need this first

http://www.sas1946.com/main/index.php/topic,37109.0.html

and then drop this into your mods folder!

http://www.mediafire.com/download/anz5m8941pi9bjz/F100_upgrade22032015_by_4S_Vega.rar
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4S_Vega

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Re: F-100 Upgrade 1.0 - 25/02/2015
« Reply #1 on: February 25, 2015, 03:44:27 PM »

reserved
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CPVAF_wawa

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Re: F-100 Upgrade 1.0 - 25/02/2015
« Reply #2 on: February 25, 2015, 06:18:57 PM »

thank Vega, great job! :D
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wolfiz

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Re: F-100 Upgrade 1.0 - 25/02/2015
« Reply #3 on: February 26, 2015, 02:07:21 AM »

Nice upgrade: the AI still lands very strangely - right before they touch down, they lurch straight up about 100 ft, then land again farther down the runway. If they miss their taxi point on smaller fields they will keep rolling off the airfield until they hit something...here's a short clip 



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Draken

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Re: F-100 Upgrade 1.0 - 25/02/2015
« Reply #4 on: February 26, 2015, 08:17:29 PM »

I will try it .

I hope that  this upgrade will allow the F-100 to turn better , because until now pushing or pulling has no effect in flight...
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bergkamp

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Re: F-100 Upgrade 1.0 - 25/02/2015
« Reply #5 on: February 27, 2015, 04:10:28 AM »

I can confirm the AI lurch up just before touchdown. However, my plane, under autopilot control, touched down and parked normally. I tested using a 4 plane flight and after landing, the AI taxied and parked without colliding with anything.

Tested on the concrete runway at Orel on the repainted Kursk map.
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4S_Vega

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Re: F-100 Upgrade 2.0 - 21/03/2015
« Reply #6 on: March 21, 2015, 11:01:34 AM »

edited
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4S_Vega

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Re: F-100 Upgrade 2.0 - 21/03/2015
« Reply #7 on: March 21, 2015, 08:22:37 PM »

UPGRADE 22.03.2015 AT FIRST POST!
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wolfiz

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Re: F-100 Upgrade 2.0 - 21/03/2015
« Reply #8 on: March 23, 2015, 07:12:48 PM »

UPGRADE 22.03.2015 AT FIRST POST!

Wonderful! AI passes landing tests with flying colors.. now for a test spin against some russkies :-) Thanks for working on this!
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wplusaf

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Re: F-100 Upgrade 2.0 - 21/03/2015
« Reply #9 on: July 24, 2015, 05:43:29 AM »

Sorry to bother, however i get this plane explode when close to enemy target whether ground target or air target, is there anyone who has the same problem??
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4S_Vega

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Re: F-100 Upgrade 2.0 - 21/03/2015
« Reply #10 on: July 24, 2015, 08:32:39 PM »

Sorry to bother, however i get this plane explode when close to enemy target whether ground target or air target, is there anyone who has the same problem??

Do you installed it into CUP?
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wplusaf

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Re: F-100 Upgrade 2.0 - 21/03/2015
« Reply #11 on: July 25, 2015, 01:48:10 AM »

No, I installed it on 4122 plus SAS Modact 5.3
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