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Author Topic: New sky textures Part 1  (Read 15241 times)

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farang65

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Re: New sky textures Part 1
« Reply #60 on: February 24, 2015, 05:28:41 PM »

Very cool immersion mod.
I've been testing some of your new skies in some of my NWA (North West Area of Operations) projects  ;D
Will post a screen or two here.

Soon you'll have request a sky thread and you'll be quite busy  :D :) ;D

The new skies certainly change a map immensely  ;)

Kirby
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tbauchot

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Re: New sky textures Part 1
« Reply #61 on: February 27, 2015, 03:42:39 AM »

Will post a screen or two here.
Kirby

Yes, it would be very interesting...  you are welcome Kirby ! :)
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Catahoulak9

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Re: New sky textures Part 1
« Reply #62 on: February 27, 2015, 06:43:52 AM »

This is one of those rare mods that after you install and try it, you wonder how in the world did I fly without it. Thanks Thierry. Outstanding!
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tbauchot

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Re: New sky textures Part 1
« Reply #63 on: February 27, 2015, 03:44:16 PM »

This is one of those rare mods that after you install and try it, you wonder how in the world did I fly without it. Thanks Thierry. Outstanding!

In fact, this work is far from perfect, but I work, I try, I experiment and I share what is for me and for you a very important part of the simulation: The Sky ....   ;)

Regards, Thierry.
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eMeL

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Re: New sky textures Part 1
« Reply #64 on: March 09, 2015, 11:22:34 AM »

This is one of those rare mods that after you install and try it, you wonder how in the world did I fly without it. Thanks Thierry. Outstanding!

Yup, once up and running you'll never turn back. Thank you for sharing this wonderful mod.

eMeL
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WxTech

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Re: New sky textures Part 1
« Reply #65 on: March 31, 2015, 07:07:45 AM »

I just stumbled onto this thread. Fantastic looking! I have to wait a bit before downloading, but in the meantime I should ask -- will this work with 4.09/4.08? I ask because the high clouds I've ever seen or made myself have always been quite translucent. These wonderful creations have such high density/opacity. Was this done via the added transparency channel?

I hope this new cloud appearance is not dependent on having a much later game version... <fingers crossed ;)  >
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Mick

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Re: New sky textures Part 1
« Reply #66 on: March 31, 2015, 07:13:34 AM »

... this works OK with a 4.09 version, WxTech ...  ;)
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WxTech

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Re: New sky textures Part 1
« Reply #67 on: March 31, 2015, 09:38:01 AM »

Yippee! Thanks, Mick. I'm anxious to examine the textures and see how these clouds were designed... A d of course use them!
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