Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 6   Go Down

Author Topic: New sky textures Part 1  (Read 31263 times)

0 Members and 1 Guest are viewing this topic.

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
New sky textures Part 1
« on: February 14, 2015, 12:33:45 PM »

Hi all,

here, for maps users, maps and missions builders, some new textures for the sky :

I had began this work in the idea of creating more cloudy heavy skies over northern Europe
in order to make more convincing atmospheres on the very nice maps WF of "Gilb".

So I decided to open a new topic on this subject and to provide all these new skies regardless
of my Mod: "WF maps updated".


In the download you will find all the skies used for my upgraded maps WF 40 & 44 as well as a new skies range
slightly less dense and suggesting parts of blue sky in the background.
Guests can also find images folder with the name of each sky and the entries for "map load.ini"
in order to make an easier choice !   ;)

After numerous tests I noticed that this cloud Mod :

"Clouds big 2.1" of Manysh fits perfectly with these skies.
(in this version the cloud are more nuanced in colors and brightness than in V.2.1a)

Please have a look at : https://www.sas1946.com/main/index.php/topic,18405.0.html

Moreover, the size of the clouds in this mod helps mitigate the bug on the horizon simply by masking it !
in the conf.ini of the game by settling : LandGeom=3 it is possible to have perfect horizons
but it only works for a weather setting on "clear" or "good"
This bug exists with all types of skies (and principally from hight altitude.)
and it will be even stronger with denser skies as it is the case here !

So to summarize and for these reasons I recommend you this cloud mod !  ;)

The results are visually very correct on these weather settings :
Clear, Good, Poor, Blind, Rain and Thunderstorm...
However, I would not recommend you the setting : Hazy...

So for Dgen campaigns go into your  Dgen folder / Settings"name of the campaign or sub-campaign".dat  File
( for example : settingsDeBoe09.dat ) and set the [MapWeather] accordingly...

for example :

WF_1939Ardennes 5 65 0 10 10 5 5

Each number represents the  chance percentage of having a type of weather.
For example : 5% of clear weather, 65% of  good weather, 0% of hazy weather, etc...
The result of adding these number must be equal to 100.

Download link :

https://www.mediafire.com/download/p20a1u1ig1ws4gy/TB_New_Skies_Textures.7z

For the pics of the WF maps new skies please look at :
https://www.sas1946.com/main/index.php/topic,44070.0.html
and especially to : reply  #16

And now, finally,surely better that my bad English, my last skies pics :









































Have fun and good flight , Thierry.  :)
Logged

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: New sky textures.
« Reply #1 on: February 14, 2015, 12:36:17 PM »

Reserved...
Logged

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: New sky textures.
« Reply #2 on: February 14, 2015, 12:36:50 PM »

Reserved...
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: New sky textures.
« Reply #3 on: February 14, 2015, 12:53:20 PM »

My jaw dropped when I saw these pics. Very nice. Downloading now.
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: New sky textures.
« Reply #4 on: February 14, 2015, 01:12:07 PM »

Thank you "SAS ~ Bombsaway",

but be sure that this work that requires a lot of testing is not risk free !!!   ???   ;)



 ;D
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4765
Re: New sky textures.
« Reply #5 on: February 14, 2015, 10:03:03 PM »

stunning screenies..  ???

excellent mod Thierry, many thanks for this!  ;)
Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: New sky textures.
« Reply #6 on: February 15, 2015, 12:19:59 AM »

Nice, but do you have a 24 bit only version?
I'm asking because I'm using texture compression which makes these skies look more pixelated.

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5304
Re: New sky textures.
« Reply #7 on: February 15, 2015, 03:37:53 AM »

Very nice textures, Thierry ...!  :P

Many THX for sharing ...  ;)

Like Istvan, just wondering why several textures are in 24 bits (and weigh 4 Mb instead of just 1Mb if they were in 256 colours)
Logged

benson

  • member
  • Offline Offline
  • Posts: 200
Re: New sky textures.
« Reply #8 on: February 15, 2015, 03:42:43 AM »

Thank you. Great stuff!
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: New sky textures.
« Reply #9 on: February 15, 2015, 04:02:39 AM »

Thanks Thierry!

Always good to have alternatives. :)

Cheers

Thorsten
Logged

steven197106

  • Observer
  • member
  • Offline Offline
  • Posts: 1626
Re: New sky textures.
« Reply #10 on: February 15, 2015, 04:29:56 AM »

This is good stuff :D
Logged
i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: New sky textures.
« Reply #11 on: February 15, 2015, 05:33:23 AM »

Hi all,

Thank you very much for your comments ! :)


Explanations on the different textures sizes :
When I started this work, I went into unknown territory.
So I got based on the larger size of the existing High Clouds textures to avoid
any compatibility issues with the game.
So I made textures in size and quality very modest
in compliance with a maximum size of 1MB.
that's why my first textures are in indexed colour mode
with the loss of quality that this implies.
However, even if the results were relatively good but not entirely satisfactory for my taste,
I do not want to stop in so good way and I wanted to do better !
So recently, I worked on new textures, this time in RGB mode and with an alpha channel.
Which is why their size are now of 4MB.
( High Clouds : TB_d , TB_d1 , TB_e0 , TB_e1 , TB_e2 , TB_f0 , TB_f0a , TB_f1b )
As these textures work well in the game, so my next projects will have similar characteristics ...

So, stay tuned... Thierry. ;)


Hi VP,

Quote :  Nice, but do you have a 24 bit only version ?

could you detail your claim please ? ;)
Logged
Pages: [1] 2 3 4 ... 6   Go Up
 

Page created in 0.083 seconds with 26 queries.