Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: When universal static.ini checker might fail ?  (Read 1997 times)

0 Members and 1 Guest are viewing this topic.

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2438
  • On lifetime holidays
When universal static.ini checker might fail ?
« on: January 15, 2015, 09:52:37 AM »

Universal static.ini checker is mighty tool, nevertheless, both I and other guys here met the situation when the checker says that  none file is absent , but the map does not allow to save a mission.

The reason is simple:
checker compares the content of static.ini file with that of actors.static, and may not found any trouble. The hint is, that the object folder itself  is missing somewhere in 3do folder (and its subfolders).

Perhaps this remark might be of some help to such noobs as I am , lol.  ;)
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7455
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: When universal static.ini checker might fail ?
« Reply #1 on: January 15, 2015, 10:15:34 AM »

I never had a problem with the program.
And every time he announced an absent object ... it was true!

The only problem is the authors of the maps.
Sometimes an object is absent because the author has created a new object from an existing object but with a different file/folder name.
Logged
A bove ante, ab asino retro, a stulto undique caveto.

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2438
  • On lifetime holidays
Re: When universal static.ini checker might fail ?
« Reply #2 on: January 15, 2015, 11:42:43 AM »

And every time he announced an absent object ... it was true!
You are right, but with exception of the contrary case when the user either forget to place the object into 3do folder or he placed it into wrong place. This is usually not the mapmakers fault, I think.
In such cases  the program will state that none file is missing.
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7455
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: When universal static.ini checker might fail ?
« Reply #3 on: January 15, 2015, 11:54:53 AM »

Ha! I understand better! Sorry!  :-X
Yes but in this case it is a mistake of the creator object or of the user (error in the static.ini file - Difference between the path in the static and the path where the object is located on Disc!).
But in this case you will have a very clear warning in your log!  ;)
We can not blame the program.  ;)
Logged
A bove ante, ab asino retro, a stulto undique caveto.

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2438
  • On lifetime holidays
Re: When universal static.ini checker might fail ?
« Reply #4 on: January 15, 2015, 01:51:37 PM »

We can not blame the program.  ;)
Of course not !
Its my fault - my bad English.
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7455
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: When universal static.ini checker might fail ?
« Reply #5 on: January 15, 2015, 02:13:07 PM »

No why?
I think Google mistranslated my sentence !  ;)
Logged
A bove ante, ab asino retro, a stulto undique caveto.

LameHawk

  • member
  • Offline Offline
  • Posts: 643
  • Too young to die - too old for my own good
Re: When universal static.ini checker might fail ?
« Reply #6 on: January 16, 2015, 06:47:53 AM »

I too have run into this problem. The map won't save and the checker says no missing objects in the static.ini.

Of course it means the object itself is not in the right place.

However determining the right place is difficult as (to me) there is absolutely no logic as to where the objects are supposed to be. In general they are located in 3do under the Maps folder. But not necessecarily so. Some of them need to be under the Mods folder itself. The static.in file is of no real help as the reference to the object begins with the 3do folder. But doesn't say where the 3do folder is supposed to be.

Moving the objects around until they work usually helps. But so far I don't understand why (which apart from being annoying takes a lot of time)
Logged

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2438
  • On lifetime holidays
Re: When universal static.ini checker might fail ?
« Reply #7 on: January 16, 2015, 08:01:37 AM »

I too have run into this problem. The map won't save and the checker says no missing objects in the static.ini.

Of course it means the object itself is not in the right place.

However determining the right place is difficult as (to me) there is absolutely no logic as to where the objects are supposed to be. In general they are located in 3do under the Maps folder. But not necessecarily so. Some of them need to be under the Mods folder itself. The static.in file is of no real help as the reference to the object begins with the 3do folder. But doesn't say where the 3do folder is supposed to be.

Moving the objects around until they work usually helps. But so far I don't understand why (which apart from being annoying takes a lot of time)

I think the proper place for 3do folder is:

Il2 Sturmovik/Mods/STD/3do

where Mods can be replaced by #SAS, #UP alternatively, at least for modded Il2 versions 4.10 and above.
Perhaps somebody can help with older versions ?

Logged

LameHawk

  • member
  • Offline Offline
  • Posts: 643
  • Too young to die - too old for my own good
Re: When universal static.ini checker might fail ?
« Reply #8 on: January 19, 2015, 09:25:52 AM »

Does Mods/STD/3do work for all versions?

I am 4.09, 2.01
Logged

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2438
  • On lifetime holidays
Re: When universal static.ini checker might fail ?
« Reply #9 on: January 19, 2015, 10:29:11 AM »

Does Mods/STD/3do work for all versions?

I am 4.09, 2.01
I think in this version it is as follows:

Il-2 Sturmovik 1946/Files/3do

Il-2 Sturmovik 1946/Files/com/maddox/il2/objects/static.ini

Il-2 Sturmovik 1946/Files/maps/your_map

Il-2 Sturmovik 1946/Files/maps/_Tex

Il-2 Sturmovik 1946/Files/maps/all.ini



Perhaps users of 4.09 can confirm these paths ?
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7455
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: When universal static.ini checker might fail ?
« Reply #10 on: January 19, 2015, 11:58:16 AM »

Yes and more :

Il-2 Sturmovik 1946/MODS/MAPMODS/maps/your_map

Il-2 Sturmovik 1946/MODS/MAPMODS/maps/_Tex

Il-2 Sturmovik 1946/MODS/MAPMODS/maps/all.ini

Il-2 Sturmovik 1946/MODS/New_Objects_Mod/3do        #New_Objects_Mod it is one example !

Il-2 Sturmovik 1946/MODS/MAPMODS/3do

...

/MODS/ is read before /Files/  ;)
Logged
A bove ante, ab asino retro, a stulto undique caveto.

LameHawk

  • member
  • Offline Offline
  • Posts: 643
  • Too young to die - too old for my own good
Re: When universal static.ini checker might fail ?
« Reply #11 on: January 21, 2015, 02:42:35 AM »

Thanks to both of you

I can see that there is still a fair amount of work to be done, I wasn't sure how Files worked in relation to Mods, but this piece of information clears up a few things.

I will really have to think this over. It may explain what I thought was most odd when I moved from my old XP to a new 8.0.

Because of the trouble I've had with the objects, I made sure that all the objects were in exactly the same place on the Win 8 machine as they were on the old XP.
Nevertheless many objects didn't work anymore, so once again I had to move them around experimentally. This didn't exactly help my general confusion. And on the XP I was able to see most of the plates. Now just about none. I wonder if there is any connection here with the Files folder.
(One thing in common for XP and 8: No polar bear!)
Logged
Pages: [1] 2   Go Up
 

Page created in 0.019 seconds with 26 queries.