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Author Topic: Russian vehicles-Stalker Project.  (Read 10798 times)

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Mission_bug

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Russian vehicles-Stalker Project.
« on: December 20, 2014, 11:11:27 AM »

Hello guys, me and Stalker have been working on these for some time now and he has asked me to post them here for the community. 8)


Link to Mediafire updated 09/05/2015:


https://www.mediafire.com/?3g6jm3fzp1f89nj


3d author: Partizan 32


Textures: Stalker.

Java classes: Mission_bug.

Seperation of turrets and guns from BTR-70 and UAZ469Gun vehicles 3d and reorientation of all models: Mission_bug.


Installation:

Add the folder 'Stalker Project Vehicles for  4.12.2' to your mod folder.

Add the text entries found inside the folder to the necessary files in your STD folder

Tried in DBW 1.71 and TD 4.12.2 with SAS ModAct 5.30.


Just a few images of the contents of the pack:














All have a stationary and there are also the dead vehicles as objects:








Hope you enjoy them. ;)


Wishing you all the very best, Pete. ;D
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SAS~Gerax

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Re: Russian vehicles-Stalker Project.
« Reply #1 on: December 20, 2014, 01:08:11 PM »

Many thanks!  :)
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Draken

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Re: Russian vehicles-Stalker Project.
« Reply #2 on: December 20, 2014, 01:19:04 PM »

Nice !
Thanks !

Next step would be to make these vehicles drivable by players !
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Radoye

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Re: Russian vehicles-Stalker Project.
« Reply #3 on: December 20, 2014, 01:22:39 PM »

#

This is the Zhiguli, right?

Please send me the texture files, i'll try to make you the older model with the round headlights.



PM me for my email address.
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Vatosh

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Re: Russian vehicles-Stalker Project.
« Reply #4 on: December 20, 2014, 01:30:34 PM »

Thank you very much Mission_bug  ;D
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Mission_bug

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Re: Russian vehicles-Stalker Project.
« Reply #5 on: December 20, 2014, 02:43:33 PM »


This is the Zhiguli, right?

Please send me the texture files, i'll try to make you the older model with the round headlights.

PM me for my email address.

Sorry to say Radoye I do not hve the PSD files for these, Stalker is the Skin Master. ;)

Zhiguli, is this what we all know and love in Western Europe as a 'Lada'?


Wishing you all the very best, Pete. ;D
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stalker

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stalker

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Re: Russian vehicles-Stalker Project.
« Reply #7 on: December 20, 2014, 05:36:15 PM »

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Radoye

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Re: Russian vehicles-Stalker Project.
« Reply #8 on: December 20, 2014, 08:44:16 PM »

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western0221

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Re: Russian vehicles-Stalker Project.
« Reply #9 on: December 20, 2014, 10:03:38 PM »

Thanks Partizan 32 , Stalker and Mission_bug!

New vehicles are welcome!!


May I ask Mission_bug to attach human models to the vehicles as a driver and a gunner?

and I find that UAZ469Gun's polygons smoothing is lost.
In importing msh files , original smoothing data is always lost.
We have to remake smoothing (smoothing groups in 3ds Max) by ourselves again.
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Mission_bug

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Re: Russian vehicles-Stalker Project.
« Reply #10 on: December 21, 2014, 02:43:07 AM »

May I ask Mission_bug to attach human models to the vehicles as a driver and a gunner?

Hello western0221, I had a look at the M3 Halftrack to see just how turret gun was done in that vehicle and thought I may actually be able to use those figures in the UAZ469Gun vehicles, it is on the to do list. ;)

I find that UAZ469Gun's polygons smoothing is lost.
In importing msh files , original smoothing data is always lost.
We have to remake smoothing (smoothing groups in 3ds Max) by ourselves again.

I am quite new to dealing with 3d models so could you please give me a little guidence on that one western0221? 

Unfortunately I do not have the finances for 3dmax so use gmax for what you see here, are the two programs the same in regard to smoothing groups?


Wishing you all the very best, Pete. ;D
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western0221

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Re: Russian vehicles-Stalker Project.
« Reply #11 on: December 21, 2014, 03:21:58 AM »

I am quite new to dealing with 3d models so could you please give me a little guidence on that one western0221? 

Unfortunately I do not have the finances for 3dmax so use gmax for what you see here, are the two programs the same in regard to smoothing groups?

My PC (OS) cannot handle GMAX, but probably about Smoothing Groups GMAX and 3ds Max are same in manipulating.


like here

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