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Author Topic: Frozen Flak  (Read 1819 times)

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nzmigman

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Frozen Flak
« on: December 16, 2014, 11:24:33 PM »




just curious to know if anyone else sees this...
My install is full TFM4.12.2 and this is a single mission. I have not seen this before
The object emitting them is a 40mm bofors gun
I have not added any extra effects

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SAS~Malone

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Re: Frozen Flak
« Reply #1 on: December 16, 2014, 11:29:43 PM »

not really sure what i'm supposed to be looking at in the pic, mate...  ???

lol, and my windows magnifier is crapped out - says to me ' a referral was returned to the server'...  :P
guess i can d/l the pic and zoom in with a pic editor... ;)

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nzmigman

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Re: Frozen Flak
« Reply #2 on: December 17, 2014, 01:45:57 AM »

The white tracers are frozen in space and time
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SAS~Storebror

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Re: Frozen Flak
« Reply #3 on: December 17, 2014, 03:02:47 AM »

log.lst?
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nzmigman

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Re: Frozen Flak
« Reply #4 on: December 26, 2014, 11:16:54 PM »

Code: [Select]
[5:49:41 AM] java.lang.NullPointerException
[5:49:41 AM] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[5:49:41 AM] at com.maddox.il2.engine.CollideEnvXY._collideSphere(CollideEnvXY.java:452)
[5:49:41 AM] at com.maddox.il2.engine.CollideEnvXY.collideSphere(CollideEnvXY.java:423)
[5:49:41 AM] at com.maddox.il2.engine.CollideEnvXY.doCollision(CollideEnvXY.java:619)
[5:49:41 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:182)
[5:49:41 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:49:41 AM] at com.maddox.rts.Message._send(Message.java:1217)
[5:49:41 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:49:41 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:49:41 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:49:41 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:49:41 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:49:41 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:49:41 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:49:41 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[
Getting this over and over again same details
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nzmigman

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Re: Frozen Flak
« Reply #5 on: December 26, 2014, 11:20:30 PM »

Code: [Select]
[5:49:41 AM] *** Aim: ENEMY EXISTS!!!!!!!!!
[5:49:41 AM] Trace:java.lang.ArithmeticException: / by zero
[5:49:41 AM] java.lang.ArithmeticException: / by zero
[5:49:41 AM] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:170)
[5:49:41 AM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:616)
[5:49:41 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[5:49:41 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[5:49:41 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[5:49:41 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:49:41 AM] at com.maddox.rts.Message._send(Message.java:1217)
[5:49:41 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:49:41 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:49:41 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:49:41 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:49:41 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:49:41 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:49:41 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:49:41 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

And then this. Clearly I've screwed something up, just no clue as to what
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Stainless

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Re: Frozen Flak
« Reply #6 on: December 28, 2014, 07:06:58 AM »

Guessing from the stack trace, looks like the gun is either ....

  • Firing at an object without a collision sphere
  • Firing at a null object

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