Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 38 39 40 [41] 42 43 44   Go Down

Author Topic: Avro Lancaster Mk III v.3.2 - with collated updates and fixes  (Read 278328 times)

0 Members and 2 Guests are viewing this topic.

dsmith71

  • member
  • Offline Offline
  • Posts: 149
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #480 on: April 18, 2015, 01:25:55 AM »

Thanks for your reply eMel. I wonder if this problem has something to do with visibility distance mine is set to Very Low (conf.ini: VisibilityDistance=0)
Logged

eMeL

  • Modder
  • member
  • Offline Offline
  • Posts: 741
  • Use it wisely my friend
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #481 on: April 18, 2015, 02:30:19 AM »

Worth checking, mine is: visibilityDistance=3
Logged
"Be excellent to each other" Bill and Ted

dsmith71

  • member
  • Offline Offline
  • Posts: 149
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #482 on: April 18, 2015, 03:47:41 AM »

I can confirm this problem is related to visibility difference = very low which also causes anomalies such as disappearing propeller disc on the bf110G. The Lancaster is the only plane to 'disappear' all the others are appearing as normal so it must still be a bug of sorts. Setting the visibility distance to Very Low is the only way I can get this game to function stutter free - a problem which appears to have started with the official 4.12 patch which enabled widescreen with vertical sync. Disabling vsync makes no difference to the stutter problem and neither does changing any other graphics quality setting other than vis. distance. With vis. distance set to very low I can actually turn all the other settings up to max. Oh well.....I have been away from Il-2 for a few years so perhaps I should wait a few more.
Logged

Midnightm3nace

  • member
  • Offline Offline
  • Posts: 8
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #483 on: July 28, 2015, 01:44:59 PM »

Anyone know if this is HSFX compatible?
Logged

Piotrek1

  • member
  • Offline Offline
  • Posts: 2195
    • SAS IL BYTES BACK
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #484 on: July 28, 2015, 02:24:52 PM »

I do not use HSFX so I do not know if this is the latest version but
you can find it a few posts back:

Quote
Re: Avro Lancaster Mk III V.3.2 - with Collated updates and fixes
«Reply # 442 on: November 24, 2014 4:53:56 AM»
Quote from: kukulo on November 23, 2014 12:42:19 PM
Quote from: Draken on November 17, 2014 7:00:59 PM
Could anybody FM add a separate file that this plane, please?
I wish it could be used in HSFX 7, using the Appropriate DiffFM.
1 please

ok for HSFX 7 - juste bombsight issue - Push JSGME

http://www.derrierloisirs.fr/il2/HSFX70/Lancaster_HSFX7.rar

Regards,

Piotrek
Logged

Maty12

  • member
  • Offline Offline
  • Posts: 637
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #485 on: August 09, 2015, 07:55:21 PM »

Will this work with 4.13?
Logged

camcam146

  • member
  • Offline Offline
  • Posts: 35
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #486 on: October 10, 2015, 10:45:07 AM »

How do I label the skin folder?
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9453
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #487 on: October 10, 2015, 11:01:19 AM »

How do I label the skin folder?
air.ini files :

Lancaster         air.LANCASTER 1                       NOINFO  gb01  SUMMER
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #488 on: November 14, 2015, 03:24:35 AM »

Hi guys!

Tried to install on my 4.12.2m + SAS Modact 5.30, it does not work. ::(

When I pick it in QMB I see... nothing! o_O



What I did wrong?
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9453
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #489 on: November 14, 2015, 04:25:36 AM »

What I did wrong?
YOUR LOG !

No LOG, no Help !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #490 on: November 14, 2015, 05:12:19 AM »

YOUR LOG !

Here we go!

Code: [Select]
WARNING: object '3DO/Plane/Lancaster/damage1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/Lancaster/Gloss1D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/Lancaster/damage2o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/Lancaster/gloss1D2o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'
INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gloss1D2o.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:746)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:681)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1535)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:749)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:681)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9453
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #491 on: November 14, 2015, 05:51:49 AM »

WARNING: object '3DO/Plane/Lancaster/damage1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/Lancaster/Gloss1D1o.mat' of class 'TMaterial' not loaded
WARNING: object '3DO/Plane/Lancaster/damage2o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/Lancaster/gloss1D2o.mat' of class 'TMaterial' not loaded
o_O
Strange ! 2 textures missing !

For 409 ?
Have you the version 3.3 ?
https://www.sas1946.com/main/index.php/topic,4359.msg386805.html#msg386805


If not see here !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
Pages: 1 ... 38 39 40 [41] 42 43 44   Go Up
 

Page created in 0.091 seconds with 24 queries.