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Author Topic: MOD Can_english_channel_40_41 and 42_45 revisited  (Read 57329 times)

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vpmedia

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #84 on: March 04, 2017, 08:30:07 AM »

I found two sources, both are large map packs:

CUP Modular Map Expansion
https://www.sas1946.com/main/index.php/board,248.0.html

TFM412-01_MAPMODS
https://www.sas1946.com/main/index.php/topic,40015.0.html

The CUP map pack is the latest. Should work fine with 4.12 and 4.13 installs.

mandrill

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #85 on: March 04, 2017, 08:45:29 AM »

Boomer's objects pack has all the Canon objects and should work with Thierry's version of the Channel map.
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GroteVogel35

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #86 on: March 04, 2017, 07:36:31 PM »

I just found out on my own, lol. For the objects pack: https://www.sas1946.com/main/index.php/topic,35419.0.html

However, It doesn't fix the problem of missing some texture files, I had whitechalk.tga found, though not 'Water2   = land/summer/CAN_Channel/Compans_rom_CoastLine1.tga'. This can be temporally fixed by using a texture from another map, so no big deal.

Edit: Thanks Mandrill, but I found the file one map higher (so in: land/summer/) strangely. Copy pasted it and now it works. :)
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mandrill

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #87 on: March 04, 2017, 07:55:43 PM »

I just found out on my own, lol. For the objects pack: https://www.sas1946.com/main/index.php/topic,35419.0.html

However, It doesn't fix the problem of missing some texture files, I had whitechalk.tga found, though not 'Water2   = land/summer/CAN_Channel/Compans_rom_CoastLine1.tga'. This can be temporally fixed by using a texture from another map, so no big deal.

Also it occured to me that many files in the load.ini do not exist in my install, but the map loads despite them. For example: WoodMask2  = forest/summer/ForestMask.tga.

Message me your email and I can send you the missing textures.
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Nephris

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #88 on: May 14, 2017, 07:21:54 AM »

Hi folks,
maybe someone can give me hand on this.






Looks like i am missing some textures.
I dont suppose it is meant to look like this.

Can s.o. tell me which parts are missiong here?
I already used the "fix" from the first page of the thread (2 dls.)
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Zoran395

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #89 on: May 15, 2017, 05:44:08 AM »

Hi Nephris,

It is not a missing texture and is probably meant to look like this.

It is a very large flat "plate" object applied on the grass texture.

Because it is very large the pixel definition is not as good as the concrete runways (which are formed by a succession of small "plates").
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Nephris

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #90 on: May 18, 2017, 03:44:38 PM »

Oh....
Ok thanx!
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Stallwarning

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #91 on: June 10, 2017, 04:41:53 AM »

Hi,
I have a similar error as tartenmuche  o_O. But none of the games maps work! Interesting.
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stanislao

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #92 on: June 10, 2017, 05:04:23 AM »

 :-X     :(   
In fact the texture of the access routes to the flying track is really horrible .....


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JG7_X_Man

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #93 on: November 02, 2017, 06:38:51 PM »

Question, does anyone have issues place moving objects on these maps in FMB? RAF Tangmere for example will not allow placement of moving objects which is what DCG needs, only the original CannonUK maps work, why is this?
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arquillos

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #94 on: February 15, 2019, 11:52:11 AM »

Thanks tbauchot!
Working in a 4.13.4m installation.
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icetigercz

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Re: MOD Can_english_channel_40_41 and 42_45 revisited
« Reply #95 on: May 11, 2019, 01:08:44 PM »

this is normal?

Chain home



Please, help me, thanks
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