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Author Topic: Cranes and Tower fix by WxTech  (Read 11719 times)

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Hubberranz

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Cranes and Tower fix by WxTech
« on: October 14, 2014, 09:27:36 AM »

Correcting the Ugly Cranes non immersive and some of the towers. Better view at some range.
You can improve, add, change this as you want... and WxTech is likely do so in some future.

So the subject will not be lost deep into the Lounge, I repost in Visuals the mod I made from it.
View the original subject and solutions explained by WxTech here:
https://www.sas1946.com/main/index.php/topic,42954.0.html

Note Wxtech uses 408 ; the mod was made in 412.2 SAS v5.3 with UP3 objects sfs and DBW objects;

Was confirmed as working fine in 409 Up2.1, DBW 1.71 , TFM412...
Will work in any other il2 version but for the objects that you don't have...

Modded/files for cranes and towers:  https://www.mediafire.com/download/ap1hrmjdsii6cl4/BetterCranes_Base,mats_WX.7z
NEW...with metal shine by Uufflakke: See post 16.

Thanks again to Wxtech for a very brilliant idea.

... as of 09/01/2017, downloaded 792 times ...
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SAS~Tom2

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Re: Cranes and Tower fix by WxTech
« Reply #1 on: October 14, 2014, 09:38:46 AM »

Thanks! :) 

Tom
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bomberkiller

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Re: Cranes and Tower fix by WxTech
« Reply #2 on: October 14, 2014, 09:56:39 AM »

Hello Hubberranz,

WONDERFUL!  :)

Thank you very much.

Regards, Gerhard

(click the pic...)

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SAS~Storebror

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Re: Cranes and Tower fix by WxTech
« Reply #3 on: October 14, 2014, 10:20:46 AM »

Holy crap... that looks nice!
Great, well done, thanks a lot!

Best regards - Mike
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Pivoyvo

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Re: Cranes and Tower fix by WxTech
« Reply #4 on: October 14, 2014, 11:20:48 AM »

working and looking good in DBW 1.71

Thank you for that
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Uufflakke

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Re: Cranes and Tower fix by WxTech
« Reply #5 on: October 14, 2014, 12:29:04 PM »


Works perfectly well in DBW 1.71 :)  8)

DEFAULT


image host

MODDED

imgurl
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Epervier

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Re: Cranes and Tower fix by WxTech
« Reply #6 on: October 14, 2014, 01:00:08 PM »

Thank you very much at all for sharing !
Nice very nice (UP2.01) !
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PA_Willy

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Re: Cranes and Tower fix by WxTech
« Reply #7 on: October 14, 2014, 01:06:08 PM »

Thank you Sir!
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bergkamp

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Re: Cranes and Tower fix by WxTech
« Reply #8 on: October 14, 2014, 02:00:18 PM »

Very nice job. Added to TFM412 and looking good.
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WindWpn

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Re: Cranes and Tower fix by WxTech
« Reply #9 on: October 14, 2014, 07:45:20 PM »

Very nice and shadows look great too!
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SAS~Malone

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Re: Cranes and Tower fix by WxTech
« Reply #10 on: October 14, 2014, 11:36:45 PM »

superb mod! much appreciated, and should be the new default :D
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WxTech

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Re: Cranes and Tower fix by WxTech
« Reply #11 on: October 16, 2014, 10:01:36 PM »

I stumbled upon this while experimenting with altering LOD values in .msh files for many objects. The way certain textures behaved with changing distance got me to thinking of fiddling with the .mat file parameters to see what could be done.

Objects which use textures with transparency cut-outs can benefit. More so if the opaque parts are thin and/or detailed. Other objects which I've applied this kind of treatment to:

Palm trees
Trees Line and Line_W (line of 5 trees), PARTICULARLY the winter variant
Tree Broad1 (after I tweaked the .tga)
The 3-bay revetment (Pacific), which has numerous vertical wood posts protruding.
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