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Author Topic: Fix Cockpits  (Read 73464 times)

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SAS~Gerax

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Re: Fix Cockpits
« Reply #108 on: November 17, 2014, 10:37:43 AM »

CP Fix for members using the L-139, L-159 Aeros.
Nothing more than the F-80 fix in correct cp folders.  ;)
To have the L-39 cp fixed install Jeros
F-80 cp fix from first post.

Dl the attached 7z file, unzip and install it BEFORE this planes.

Tested in 4.12.2.

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PA_Jeronimo

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Re: Fix Cockpits
« Reply #109 on: November 17, 2014, 11:45:50 AM »

Thank you very much Gerax, with your permission public it in the first post. ;)
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trent

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Re: Fix Cockpits
« Reply #110 on: November 17, 2014, 12:50:51 PM »


Excellent work all around, Jero! Thank you very much!  :)


A6M, Ki-43-II and N1K would benefit from your work too.


x2   ;D
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BOYAN

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Re: Fix Cockpits
« Reply #111 on: November 17, 2014, 01:01:56 PM »

Also, for the F-80s, there are different textures available here: http://www.sas1946.com/main/index.php/topic,30387.0.html



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WindWpn

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Re: Fix Cockpits
« Reply #112 on: November 17, 2014, 01:59:55 PM »

This is one of those stellar improvements to the game as we "sit" in the pit most of the time while virtual flying! 

Great job and looking fwd to more revised pit bracing, knob balls, etc!

~S~
wind
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SAS~Gerax

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Re: Fix Cockpits
« Reply #113 on: November 17, 2014, 06:22:45 PM »

Another one, dl the fix for the Vampire(s).  :)
already added to first post.  ;)

unzip and make it load BEFORE the Vampires Plane Mod.

http://www.mediafire.com/download/1z3dzii2rw2qcoo/!00_cp-fix_Vampires.7z
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SAS~Gerax

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Re: Fix Cockpits
« Reply #114 on: November 18, 2014, 02:27:41 PM »

Does anyone else have problems with F6F-5? F6F-3 works fine.
I get a blue screen in 4.12 MA5.30. but no error message.
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SAS~Gerax

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Re: Fix Cockpits
« Reply #115 on: November 18, 2014, 02:31:28 PM »

The F-80 pack has YP-80N cockpit folder, so it has to be created in order to work for F-80s. Also, Body.msh has to be duplicated and named Canopy.msh for upper frame to show up on F-80s. There is only one glitch, when opening the canopy, all of the canopy with front panel goes backward

Tried to solve this, but without success.
Anyone else will try?
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PA_Jeronimo

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Re: Fix Cockpits
« Reply #116 on: November 19, 2014, 07:45:36 AM »

The F-80 pack has YP-80N cockpit folder, so it has to be created in order to work for F-80s. Also, Body.msh has to be duplicated and named Canopy.msh for upper frame to show up on F-80s. There is only one glitch, when opening the canopy, all of the canopy with front panel goes backward

Tried to solve this, but without success.
Anyone else will try?


Where can I find the necessary files? I do not have the cockpit of the YP-80N
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SAS~Gerax

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Re: Fix Cockpits
« Reply #117 on: November 19, 2014, 07:50:40 AM »

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bergkamp

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Re: Fix Cockpits
« Reply #118 on: November 19, 2014, 07:54:47 AM »

Does anyone else have problems with F6F-5? F6F-3 works fine.
I get a blue screen in 4.12 MA5.30. but no error message.

Same here in TFM412. Here is my log:

Code: [Select]
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[2:47:01 PM] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[2:47:01 PM] ##### House without collision (3do/Trains/PRVZb_B/body.sim)
[2:47:04 PM] FM called 'FlightModels/F6F-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:47:04 PM] FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[2:47:04 PM] Motor resolveFromFile starter = 0
[2:47:04 PM] Motor resolveFromFile starter = 0
[2:47:04 PM] FM called 'FlightModels/F6F-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:47:04 PM] INTERNAL ERROR: Can't open file '3DO/Cockpit/F6F-5/panel.mat'
[2:47:04 PM] WARNING: object '3DO/Cockpit/F6F-5/panel.mat' of class 'TMaterial' not loaded
[2:47:04 PM] INTERNAL ERROR: Material: Can't load 'panel.mat'
[2:47:04 PM] INTERNAL ERROR: Material: Can't load 'panel.mat'
[2:47:04 PM]
[2:47:04 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'panel.mat'
[2:47:04 PM]
[2:47:04 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2:47:04 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2:47:04 PM] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
[2:47:04 PM] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[2:47:04 PM] at com.maddox.il2.objects.air.CockpitF6F5.<init>(CockpitF6F5.java:87)
[2:47:04 PM] at java.lang.Class.newInstance0(Native Method)
[2:47:04 PM] at java.lang.Class.newInstance(Unknown Source)
[2:47:04 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3305)
[2:47:04 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
[2:47:04 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[2:47:04 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[2:47:04 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[2:47:04 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[2:47:04 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[2:47:04 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[2:47:04 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2:47:04 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:47:04 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[2:47:04 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:47:05 PM] 1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2:47:05 PM] 1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2:47:05 PM] Mission: QuickQMBPro/Slovakia_summer/Slovakia_summerrednonea00.mis is Playing
[2:47:06 PM] warning: no files : music/inflight
[Nov 19, 2014 2:47:19 PM] -------------- END log session -------------

Seems to refer to an error with the F6F5.
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SAS~Gerax

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Re: Fix Cockpits
« Reply #119 on: November 19, 2014, 09:07:49 AM »

strange. I had no error message. Anyway, now we know where to search.
many thanks Bergkamp.   ;)
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