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Author Topic: Improved Airfield Textures V3  (Read 13807 times)

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benitomuso

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Improved Airfield Textures V3
« on: March 13, 2010, 06:21:18 AM »

Improved airfield textures to replace stock airfields for more realistic ones

  These new textures replace the original ones for these kind of airfields:

  • Ground
  • GroundWinter
  • PackedGround
  • Desert
  • PackedSand
  • BitumenEarth (introduced in Canon's map)

  The resolution is doubled in linear terms, it means that the maximum original 512px512p were increased to 1024px1024p and so on for all other textures: 256 is 512, 128 is 256 and 32 is 64.

  The textures are filled with more grainy and terrain like base, plus some irregularities typical in worn out surfaces.

  To install just drop contents of the .rar (AirFieldTexturesPAL folder to your MODS folder).


Download Airfield Textures PAL, from here

  Examples are here:














  Regards,

                        Pablo

P.A.L. (benitomuso)
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caldrail

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Re: Improved Airfield Textures V3
« Reply #1 on: March 22, 2010, 10:34:22 AM »

Runway markings on grass or dirt? No. You don't see that in real life, apart from numbers sometimes which are embedded concrete, not paint. There's nothing to stop you painting such surfaces mind, it's just that it won't last very long, especially if someone actually uses the runway.

Grass runways were a rareity in WW2 since the whole field was the runway width. In cases where a particular runway was marked out (usually for dirt, but I dare say it happened for grass runways too) it would be something like painted tires either side of the threshold (never along the length). Torches or bonfires were used at night along the edges of the runway sometimes.

It's only since WW2 that grass runways have been marked out in the same way as tarmac or concrete in line with the modern preference for procedural flying and airfield safety rules. That's how I was taught to fly. Back then you flew in and out of a grass field. Concrete runways existed and these were used for heavier aeroplanes like bombers or transports.

The sort of ground symbols we get today were rare and most pilots relied on the 'signal square' near the control tower, a facility all but fallen into disuse today. In this signal square the pilot could see which direction was being used for takeoff and landing (grass fields had no runways as such) and which way round the circuit was to be flown, and so forth. The use of radio air traffic control is grossly exaggerated in IL2 as well. Unless the airfield was a major one, the pilot of any aircraft was operating at their own discretion, subject to local control guided by lamps and flares.
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dietz

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Re: Improved Airfield Textures V3
« Reply #2 on: June 15, 2010, 08:39:26 AM »

I'm getting a "flicker "effect on the grass runways both close up ( on the ground) & from the air..is this just my set up? Hope not because I do like the improvements in the patch.
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HotelAlpha

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Re: Improved Airfield Textures V3
« Reply #3 on: May 27, 2013, 09:56:23 PM »

These are great! They work fine in DBW. Thank you!  :)
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PO_MAK_249RIP

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Re: Improved Airfield Textures V3
« Reply #4 on: May 30, 2013, 02:28:20 AM »

Just wanted to double check these arent already included in DBW?
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SAS~Malone

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Re: Improved Airfield Textures V3
« Reply #5 on: May 30, 2013, 02:40:17 AM »

no, they're not
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