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Author Topic: Stalingrad winter retextured, retowned, revillaged  (Read 57853 times)

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Repetier_71

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #120 on: December 15, 2015, 03:34:27 AM »

Sir Cyberolas, the only coin that we can pay you for your wonderful work is real gratitude.
Regards R_71
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vpmedia

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #121 on: December 15, 2015, 04:39:30 AM »

I'm pretty sure that Cyberolas would like to make every map retexture you request but that would leave him with little time to make money to pay the bills, etc. I'm good with the current selection of maps but if I would really like to have something specific I'd have no trouble paying for it. Its a win-win situation and 1usd/hour is a reasonable price. The logic behind retexturing only stock maps is really good, because those have the greatest number of campaigns available, so the RRR map can be used without waiting for somone to build a campaign.

Uzin

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #122 on: December 15, 2015, 05:40:39 AM »

... The logic behind retexturing only stock maps is really good, because those have the greatest number of campaigns available, ...
Are you sure, Istvan ?   :-|
Well, I understand that the choice of map to be RRR is the emotional affair, but the answer to my question (not the request) seems to me a bit unadequate.
Why it reminds me DWTFYWWI ?

https://www.sas1946.com/main/index.php/topic,41587.0.html
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cyberolas

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #123 on: December 15, 2015, 06:34:05 AM »

My offer is more for people who absolutelly like some special area(s) and they want to have it really much. Because, in classical procedure - I don´t choose map, maps choose me! For example Burma was my old dream, but I didn´t manage it in 2010 year. I did it later with my many experiences.
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Uzin

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #124 on: December 15, 2015, 07:05:33 AM »

My offer is more for people who absolutelly like some special area(s) and they want to have it really much. Because, in classical procedure - I don´t choose map, maps choose me! For example Burma was my old dream, but I didn´t manage it in 2010 year. I did it later with my many experiences.
OK, cyberolas.
Best regards.
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Flying H

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #125 on: December 15, 2015, 12:51:28 PM »

Cyberolas, whatever map you do they come down beautiful! Thank you for what you´re doing!
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SAS~Poltava

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #126 on: December 15, 2015, 01:27:03 PM »

Cyberolas, whatever map you do they come down beautiful! Thank you for what you´re doing!

+1!  :)
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vonofterdingen

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #127 on: December 15, 2015, 07:08:16 PM »

Yes! Whatever you can do and whenever you can do it!
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lexsey

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #128 on: July 19, 2018, 11:15:19 AM »

Thanks very much for maps!
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lexsey

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #129 on: September 03, 2018, 02:13:26 PM »

On my version of game 4.10m map accidentaly was too bright, literally solid white space.
In the file WS_LandLight.mat i found that parameters are too high
[LightParams]
  Ambient 1.2
  Diffuse 2.1

I was change it to 1.0 at all two of them, and now I can see all details
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acred99

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #130 on: February 16, 2019, 04:09:02 PM »

This is a bit hard to describe, because I have no screen shots to show you guy's. Any effects, like cannon fire or crashed aircraft leave a black checkered residual on the screen. It lasts for ages, and only happens on the "winter" version of this map. This has happened to me in the past, all in winter maps. I believe there was an easy fix for it, but I cannot remember what it was. Its not my computer, any help / advice would be much appreciated.
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Oskar_GD

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #131 on: February 19, 2020, 07:53:29 PM »

On my version of game 4.10m map accidentaly was too bright, literally solid white space.
In the file WS_LandLight.mat i found that parameters are too high
[LightParams]
  Ambient 1.2
  Diffuse 2.1

I was change it to 1.0 at all two of them, and now I can see all details

Where is located this file?
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