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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 133449 times)

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camilojunior

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #252 on: September 23, 2017, 07:52:00 PM »

Nevermind. The new PAL-VisualMOD9-OrdinanceTest is working!
Now I have another problem. When I fight against bomber the game freezes as soon as I drop the first one. If I disable VM9 this doesn't happen. Any opinion?
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artao

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #253 on: October 11, 2017, 08:29:05 AM »

Hello, I've got a couple questions regarding this mod. I'm running VP Mod and, of course, Modact 5.3
A) I installed v8 via the Optional JSGME Mods for Modact. No problems getting it to work. However, there's nothing that includes v9 to install it. When I try to install it via the .rar file, it puts all the files in the base root directory rather than in the #SAS directory, and as such doesn't work. So how do I install this to work with Modact?

B) There is no manual in the .rar, with either v8 or v9. I managed to track down an earlier manual from v4 IIRC, but obviously that doesn't contain any infor regarding newer features. A couple posts up someone apparently tried to link to a manual, but failed to actually make a link.

C) How the heck do I switch between different HUDs? I would REALLY like to get those grey boxes that I've seen in screenshots and videos. But, with no manual, I have no clue how to do this. I see nothing in my conf.ini that might relate to this. As you might imagine, this is rather frustrating.

Thanks.
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Mysticpuma

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #254 on: June 04, 2018, 09:39:14 AM »

Just saw it in the JSGME folder for B.A.T   cool!
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-Jäger-

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #255 on: June 04, 2018, 09:41:51 AM »

If you have BAT installed it will be avaible in JSGME.exe  ;)
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Mysticpuma

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #256 on: June 05, 2018, 03:45:16 AM »

Hi, okay, I have this activated through JGSME.....and can't work out how to make it work in-game? Not interested in anything else apart from the camera motion effects which I think (in older versions) used to be activated by F9 or F10.

All I am after is the wonderful drifting camera effect and smooth mouse pan around the aircraft. How can I activate this?

Cheers, MP
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-Jäger-

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #257 on: June 05, 2018, 12:29:10 PM »

For F10 and F11 I have to same problem I dont know how to fix it.
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Marat

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #258 on: December 19, 2018, 03:35:59 PM »

Dear Benitomuso,
First of all many thanks to you for your fantastic mod!!! This is really great mod thanks to which I started to create the 'double task' missions with landing rearming and refuelling for a new task.
But I have a question: how to make the characters in the menu & commands smaller? In fact, I have too many maps and a half of them are not visible in the FMB map list due to bigger characters in comparison with the default ones. Deactivating the 'font' folder caused the Tab button for radiocommands fail to work, namely it pauses the game. Any chance to solve this issue?
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Marat

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #259 on: December 20, 2018, 05:33:21 AM »

I understood how to do this and managed to. Now everything is OK  :)
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blackshark

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #260 on: January 07, 2019, 02:48:07 AM »

One question:
When you change plane during a flight (with Control feature) i am not able to go to radio commands anymore (TAB).
is it normal or should it work again?
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norman

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #261 on: March 02, 2019, 01:15:00 PM »

How disable walking pilot mod? I want use all mods, but a I don't want use walking pilot. Is there any chance to disable it?
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tomoose

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #262 on: March 25, 2019, 05:48:04 PM »

Is it possible to only activate the RR aspect of this mod?  I'm using HSFX in a coop campaign (BoB) and the RR feature might be a handy item.
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Soumik007

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #263 on: November 27, 2020, 08:57:47 AM »

Hey can u make a version for this mod that is 4.13.2 or above please
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