Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: Fw190F-8 with Bv246"Hagelkorn"  (Read 4520 times)

0 Members and 1 Guest are viewing this topic.

Germy66

  • vom K
  • Modder
  • member
  • Offline Offline
  • Posts: 286
Fw190F-8 with Bv246"Hagelkorn"
« on: August 08, 2014, 09:45:02 AM »

Here is my first little mod
for 4.09Version Only(of Game)
(feel free to edit to other versions)



The Blohm & Voss BV 246 "Hagelkorn" was originally known under the designation of the BV 226.
 Designed by Dr. Richard Vogt, the designation was changed to the BV 246 on December 12, 1943 when series production was ordered.
 Basically, the idea behind the BV 246 was to attack targets from the air at a distance, allowing the bomb to glide to the target,
while keeping the carrier aircraft out of anti-aircraft fire range
.



the Bv246 gleit-bomb can be controlled using the num pad
(the same as X4)

more Info about the Bv246 are in the testversion of the mod below
here is a new Link with propeller-textur
http://www.file-upload.net/download-9346926/Fw190F8_Hagelkorn.7z.html


Attention: you should also have claymores Pack_Fw190_Ta152_pack(4.09) installed to run this mod
http://www.sas1946.com/main/index.php/topic,20351.0.html

Credits:
Classfiles and Bv246 Skin = Germy66
3D-model of Bv246 = mikojan99
(i took it from his Ki 177 mod)
PlaneSkin = ?? i think crix and crazyflak
Fw190 and Pilot = C6_Claymore
and
thanks to Epervier ;)

to the Moderator of this Forum:
if something is wrong please feel free to delete this post :-[

when the first tests are well
it would be nice if someone can upload the mod to mediafire
because I do not know how long he is stoed on file-upload.

Thanks ;)
Logged

daniel54

  • member
  • Offline Offline
  • Posts: 50
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #1 on: August 08, 2014, 03:27:18 PM »

Hello Germy66 !
Tests of the Fw-190F-8Bv249 a mode game with the Pack DBW 1.71 Fw-190-Ta-152 Claymore
The game normally loads without returning to the office.
Quick task when selecting the Fw-190F-8Bv249, we can not access the choice of
armament.
When the game starts to fly, the cockpit of the plane does not appear, only a screen with the
blue sky and clouds.

The log.lst says:

INTERNAL ERROR: Can not open file '3DO / Plane / Textures / propellorfw190.tga'
WARNING: object '3DO / Plane / Textures / propellorfw190.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO / Plane / Fw-190F-8Bv249 (Beta) /Propellor.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can not load 'Propellor.mat'
INTERNAL ERROR: Material: Can not load 'Propellor.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can not load 'Propellor.mat'

I was able to retrieve a texture file I installed the mod.
This correction (addition of .tga file) allows for the aircraft in the game.
However, given the cockpits of Claymore, should make the following corrections:
The ammo counter ZSKK does not work (ammo count reached) and red lights
Witnesses power meter does not exist.
The red lamp of AFN2 should not be illuminated, but extinct. Indeed, the lamp AFN2
must be switched on when the plane arrives at the first landing in the top of track.
Finally the glider bomb Bv-249 does not. The latter, once drawn, to rest in the
sky is the plane that moves away.
In advance, many thanks for the corrections that you will make.
Friendships.
DAN
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14559
  • proud member of that 'other' site
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #2 on: August 08, 2014, 11:26:50 PM »

DAN, before any more complaints/problems start rolling in, please remember it is clearly stated that this is for 4.09 and has not been tested on any other version.
the author has said that if anyone wants they may modify it further for another game version, but he isn't doing it.
so, as your game is NOT 409, i suggest to wait until someone does a conversion for it.

REMEMBER THIS EVERYONE!! - if your game is not 4.09, and you have some problem - DO NOT report about it here.
this mod is currently 4.09 only, and the author has given permission for anyone to convert it, but he's not doing it, so DON'T EVEN ASK.

thank you in advance for your co-operation in this regard.
Logged
.....taking fun seriously since 1968.....  8)

Germy66

  • vom K
  • Modder
  • member
  • Offline Offline
  • Posts: 286
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #3 on: August 08, 2014, 11:31:38 PM »

daniel54
Thank you for testing
but read at the beginning of this Topic
I dont think  DBW 1.71 is Game Version 4.09??

all classfiles are for  Game-Version 4.09, so the red lamp of AFN2 and other thinks are not working
because they are not compatible.

there is a new Link up with Propeller-Textur ;)
Logged

Germy66

  • vom K
  • Modder
  • member
  • Offline Offline
  • Posts: 286
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #4 on: August 08, 2014, 11:38:10 PM »

Thanks for clarify Malone ;)
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7777
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #5 on: August 09, 2014, 02:06:14 AM »

Thank you very much Rebel !  ;)
409 is not dead !  8)

I test asap !  ;)
Logged
If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

gianluca

  • member
  • Offline Offline
  • Posts: 720
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #6 on: August 09, 2014, 03:52:35 AM »

Thks Germy! Just read about this on a magazine and volià in IL-2!

Gianluca
Logged

C6_Claymore

  • Modder
  • member
  • Offline Offline
  • Posts: 932
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #7 on: August 09, 2014, 05:26:30 AM »

Hi Germy66

Interresting mod indeed ;)

For those who can be interrested I can take a look to add this weapon to other game version (4.101 and 4.12.2) just tell me ;)
Logged
Cooler Master Cosmos 2 SE, Intel core i7 950 3.1, Asus Z87-A, Nvidia Geforce GTX 580, 8 Go DDR3, Corsair 750W, Samsung Syncmaster 2232BW 22" & 2032BW 20", W7, Sa

Germy66

  • vom K
  • Modder
  • member
  • Offline Offline
  • Posts: 286
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #8 on: August 09, 2014, 06:04:33 AM »

thanks for the comments 409 rebels ;D

Claymore feel free to do other Versions,
when you take the orginal Bv246 classfiles
out of the Ki177mod of mikojan99 they work with 4.12.
You only have to do new Fw190F-8 classfiles ;)
Changes in classfile:
weapon Bv246 and X4 entries for conrol the Bv246
Logged

daniel54

  • member
  • Offline Offline
  • Posts: 50
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #9 on: August 09, 2014, 06:41:47 AM »

Hello Bruno,
Je viens de te transmettre de la doc et des infos sur le sujet pour que tu puisse l'intégrer en version 4.101 (DBW 1.71) cours voir à ton adresse perso.
Amitiés
DAN
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7777
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #10 on: August 09, 2014, 10:45:04 AM »

@Germy66

Warning !
Your Mod work fine only if the pack 190 (by Claymore) is present in my game (UP2.01) !  ;)
Logged
If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

Germy66

  • vom K
  • Modder
  • member
  • Offline Offline
  • Posts: 286
Re: Fw190F-8 with Bv246"Hagelkorn"
« Reply #11 on: August 09, 2014, 11:24:04 PM »

Thanks for the Info Epervier :-\
I made a correction above ;)
Logged
Pages: [1] 2   Go Up
 

Page created in 0.016 seconds with 26 queries.