These are all properly done with the max amount of polys 3000 pre mesh for the game to handle as of require long long ago when it (mods) was known to be.
This means main mesh LOD meshes shadows and hook placements all equal no more than 3000 polys or problems occur
Unfortunately some models out there have over,
with very very good intention by some creative talented modelers.
They just need some tweaking with a program called poly cruncher.
These are with the kind help of Westerns new class-files he provided me, to help me with the work load.
This work is very daunting and time consuming due to start up game, check, shut down game, many many times to make sure everything works as it should. I am proud to say that I am close to a finished product hopefully for all versions especially for DBW2 The one I love. There is a mine sweeper I am working on, be neat to have it drum rotate maybe by a gif file I don't know Im not a coder,We will figure it out.
Thanks guys for your patients, will keep you informed of WIP. Thanks guys Western and Max. Cheers Wingflyr.