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Author Topic: 3 left over High Resolution Textures (2048x2048)  (Read 13693 times)

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Uufflakke

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #12 on: July 15, 2014, 11:08:16 AM »

Yeah, go ahead.
Release if you like.
The more textures the merrier.  :)
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SAS~Bombsaway

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #13 on: July 15, 2014, 02:21:57 PM »

Hi Uuff. I know the other texture you posted was by using Genetica Viewer 3.5 with the base texture Inundation but which base texture are you using for this one. It looks great.

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Uufflakke

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #14 on: July 15, 2014, 02:51:55 PM »

Hi Uuff. I know the other texture you posted was by using Genetica Viewer 3.5 with the base texture Inundation but which base texture are you using for this one. It looks great.

Sounds Chinese to me.
Genetica Viewer 3.5?  ???
Base texture Inundation?  ???

The only thing I did in both cases is searching the internet untill I find an interesting and useful image.
Downloading, editing, making it seamless, editing again. Save as. Ready.

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SAS~Bombsaway

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #15 on: July 15, 2014, 03:01:28 PM »

Genetica Viewer 3.5 is a free download. Its what I have used in the past to make my Shallows textures. Inundation is one of the base textures you can manipulate with the program to get the result you want.

Your other texture looks as if it has parts of Inundation. Thats why I was asking.

You should try Genetica Viewer. Its a nice program.
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SAS~Tom2

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #16 on: July 16, 2014, 04:14:56 AM »

Thanks Uufflakke.
 
Nice looking textures! Will use the shallow in my Benghalli install.
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SAS~Tom2

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #17 on: July 16, 2014, 04:18:02 AM »

Edit:
That shallow...looks like taken out of a diving film. ???  Ahem, cannot wait to fly over it later with m,y Pacific P-51s. Booked!
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SAS~Tom2

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #18 on: July 16, 2014, 07:46:06 AM »

On a (friendly) note:
I just checked my map folders for duplicates.
As someone who spent some time with HistoMod seeing how modpacks are compiled and how much redundancy sucks, I am strictly for gathering textures of identical subtypes in the ever same folders.

E.g. Shallows belong to water, so the coolest way to use them is inside _Tex/water IMO.

Agracier, one of my very favourite modders, often used tree.tgas, cloud.tgas etc in his latest maps within his dedicated mapmod tex folder e.g. On the one hand this makes sense, perfectly, as to give a dedicated hi res map the dedicated hi res trees.

On the other hand this creates some 20-30 extra MBs anytime it happens for a redundant hi res set of e.g. trees plus another texture.

Can be acvoided.
 ;)

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SAS~Tom2

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #19 on: July 16, 2014, 07:53:40 AM »

PS:
Many if not all map modders use dedicated sets of trees and clouds etc, shallows in their downloads.
I also made use of this habit.

The question is does having all or most files in opne single folder speed up the load time or, even more important, ingame FPS count on these maps; Or is the advantage of having less redundant files and file structures more striking.

I strongly assume the latter.
Some maps I checked had not less than 4 subfolders, which, IMO, makes no sense at all.
In that way Uufflakke's last map is also cool, as all tex are in one folder.

Only IMO trees, shallows etc may better go in the parent so that they can be easily accessed for any map and create no duplicates. ;)

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Royzewic

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #20 on: July 25, 2014, 11:00:12 PM »

I'm using Modact 5.3 on 4.12.2, then where to put this good stuff?
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max_thehitman

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #21 on: July 27, 2014, 02:31:29 PM »

I'm using Modact 5.3 on 4.12.2, then where to put this good stuff?

These are "left-over" skins to test on other maps if you wish to change the way they look like now,
You have to "mob the map" if you want.
They were meant to be used on Ufflakes last released map of CRETE.
Please read the posts posted before.

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Device6

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #22 on: August 24, 2014, 04:37:49 AM »

I'm using Modact 5.3 on 4.12.2, then where to put this good stuff?

These are "left-over" skins to test on other maps if you wish to change the way they look like now,
You have to "mob the map" if you want.
They were meant to be used on Ufflakes last released map of CRETE.
Please read the posts posted before.

Super gorgeous map. So silly question really: but is that 2nd screenshot in Ufflakes's thread above is an image of the CRETE map? By the way, it looks like Google's Satellite's image!!
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Uufflakke

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #23 on: September 02, 2014, 12:36:00 PM »

So silly question really: but is that 2nd screenshot in Ufflakes's thread above is an image of the CRETE map? By the way, it looks like Google's Satellite's image!!

No, it is not a screenshot of my high rez Crete retexture.
This texture was a try out when Carsmaster's High Rez Texture mod was released.
Don't know exactly but I got the city image from Google Earth or Flashearth.
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